Will have to come to this later.
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern ItalyCombat - British
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
6 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
2 fighters moved from 96 Sea Zone to Persia
2 aaGuns and 10 infantry moved from West India to Eastern Persia
1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
4 artilleries and 1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Hunan to Szechwan
1 aaGun and 1 artillery moved from Hunan to YunnanPlace Units - British
1 aaGun and 2 artilleries placed in Persia
1 aaGun and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5
British collect 30 PUs (7 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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Assumed no scramble in sz 6. Lemme know if that’s not right and we can re roll.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern ItalyCombat - British
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
6 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
2 fighters moved from 96 Sea Zone to Persia
2 aaGuns and 10 infantry moved from West India to Eastern Persia
1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
4 artilleries and 1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Hunan to Szechwan
1 aaGun and 1 artillery moved from Hunan to YunnanPlace Units - British
1 aaGun and 2 artilleries placed in Persia
1 aaGun and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5
British collect 30 PUs (7 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 6
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Russians defend with 1 submarine; Americans defend with 3 submarines
3 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Western Germany to Northern Italy
2 bombers moved from United Kingdom to Holland Belgium
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Holland BelgiumPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,1,3,5,2,5
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 48 / 63
Russians : 21 / 19
Japanese : 47 / 72
Americans : 62 / 82
Chinese : 17 / 19
British : 33 / 35
UK_Pacific : 5 / 0
Italians : 14 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
your bombing success on me is unreal…you bomb me with 1, 2, or even 5 planes, and it doesn’t seem to matter, as I keep missing everything. it’s so hard to be successful in this game when the aa guns just don’t work. you’ve had similar success in the first game.
in fact, i’ve noticed my aa guns haven’t been working well for quite a few games now…the game i just completed with shin ji, he was raiding me (germany) like you wouldn’t believe…every one of my many factories were ablaze. turn after turn of bombing and did i get a single hit?
sorry just had to vent some frustration :cry:
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actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Russia to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea ZoneTurn Complete - French
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actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??
Over the course of this match:
Allies: 11 anti-air rolls, 6 dogfight rolls
1/17 hit (Germans lost a strategic bomber in round 4)
3 hits would have been closest to averageYour luck was definitely poor (bottom 20%), but not in an exceptional way like G1 Paris (bottom 2%).
I have argued for a long time that defending fighters in dogfights should hit @2 so that deterring SBR is a feasible option.
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even two more hits would be a big help. aa/interceptor fire in this game is so important imo and so i agree with you that defending at 2 would be a much desired improvement to the rules, and it seems logical to me, or at least not allow the strategic bombers to also fire in a dogfight…is that even historical? were large bombers able to maneuver and battle in the skies vs fighters?
actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??
Over the course of this match:
Allies: 11 anti-air rolls, 6 dogfight rolls
1/17 hit (Germans lost a strategic bomber in round 4)
3 hits would have been closest to averageYour luck was definitely poor (bottom 20%), but not in an exceptional way like G1 Paris (bottom 2%).
I have argued for a long time that defending fighters in dogfights should hit @2 so that deterring SBR is a feasible option.
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Also strange that tactical bombers can dogfight on offense but not on defense.
I think WW2 strategic bombers didn’t perform well against intercepting fighters until long-range fighters were developed for escort.
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yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…
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yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…
You should make suggestions in the house league version thread.
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Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.
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Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.
You are asking this in the wrong thread mate :P. I honestly have no idea, but I am pretty sure kriegshund will know the answer to that question. Even so. The house league version would probably still be different then a possible 3rd edition. So make any suggestion you may or may not have there as well.
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In all the chatter, I suspect you may have missed my posting the anzac and french turns. If you’re just busy, no worries, take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 bombers moved from Western Germany to Southern FranceCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Tambov to Novgorod
1 tactical_bomber moved from Rostov to Novgorod
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 119 Sea Zone
2 bombers moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun, 6 artilleries and 1 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 fighters moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
16 artilleries and 34 infantry moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Germany
1 bomber moved from Rostov to Western Germany
3 tactical_bombers moved from Novgorod to Holland Belgium
1 aaGun moved from Bryansk to Rostov
3 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
7 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Rostov
21 armour and 10 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Western Ukraine
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,3,4,1
Germans collect 55 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 89
Russians : 15 / 0
Japanese : 47 / 72
Americans : 59 / 82
Chinese : 17 / 19
British : 33 / 35
UK_Pacific : 5 / 0
Italians : 14 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
4 aaGuns, 9 artilleries and 74 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Shantung to Kiangsu
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in Kenya
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Kiangsu
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kenya from British, taking French Madagascar from French, taking Tanganyika Territory from British with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Siberia to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
2 battleships, 1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 artilleries and 6 infantry moved from India to 39 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 39 Sea Zone to 72 Sea Zone
4 artilleries and 6 infantry moved from 72 Sea Zone to Tanganyika Territory
2 artilleries and 2 infantry moved from India to 39 Sea Zone
3 fighters moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 artilleries, 2 infantry and 6 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 fighters, 2 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,2,2,3,2,5,1,4,2,3,1,5,2,3,5,4,4,6,1,6,3,3,3,2,6,3,6,4,3,5,6,3,6,1,1,2,6,5,3,1,6
Japanese collect 45 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 57 / 89
Russians : 14 / 0
Japanese : 53 / 59
Americans : 59 / 82
Chinese : 17 / 19
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 14 / 6
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 fighter moved from Greece to AlbaniaCombat - Americans
Battle in Formosa
Battle in Albania
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Formosa from Japanese, taking Albania from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Bulgaria from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 2 destroyers, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Greece to 92 Sea Zone
2 fighters moved from Greece to Egypt
1 fighter moved from Albania to Malta
3 fighters moved from Persia to Egypt
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
3 submarines placed in 97 Sea Zone
2 carriers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs