Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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Also strange that tactical bombers can dogfight on offense but not on defense.
I think WW2 strategic bombers didn’t perform well against intercepting fighters until long-range fighters were developed for escort.
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yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…
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yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…
You should make suggestions in the house league version thread.
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Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.
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Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.
You are asking this in the wrong thread mate :P. I honestly have no idea, but I am pretty sure kriegshund will know the answer to that question. Even so. The house league version would probably still be different then a possible 3rd edition. So make any suggestion you may or may not have there as well.
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In all the chatter, I suspect you may have missed my posting the anzac and french turns. If you’re just busy, no worries, take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 bombers moved from Western Germany to Southern FranceCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Tambov to Novgorod
1 tactical_bomber moved from Rostov to Novgorod
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 119 Sea Zone
2 bombers moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun, 6 artilleries and 1 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 fighters moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
16 artilleries and 34 infantry moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Germany
1 bomber moved from Rostov to Western Germany
3 tactical_bombers moved from Novgorod to Holland Belgium
1 aaGun moved from Bryansk to Rostov
3 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
7 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Rostov
21 armour and 10 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Western Ukraine
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,3,4,1
Germans collect 55 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 89
Russians : 15 / 0
Japanese : 47 / 72
Americans : 59 / 82
Chinese : 17 / 19
British : 33 / 35
UK_Pacific : 5 / 0
Italians : 14 / 6
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
4 aaGuns, 9 artilleries and 74 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Shantung to Kiangsu
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in Kenya
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Kiangsu
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kenya from British, taking French Madagascar from French, taking Tanganyika Territory from British with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Siberia to Sakha
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
2 battleships, 1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 artilleries and 6 infantry moved from India to 39 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 39 Sea Zone to 72 Sea Zone
4 artilleries and 6 infantry moved from 72 Sea Zone to Tanganyika Territory
2 artilleries and 2 infantry moved from India to 39 Sea Zone
3 fighters moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 artilleries, 2 infantry and 6 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 fighters, 2 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,2,2,3,2,5,1,4,2,3,1,5,2,3,5,4,4,6,1,6,3,3,3,2,6,3,6,4,3,5,6,3,6,1,1,2,6,5,3,1,6
Japanese collect 45 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 57 / 89
Russians : 14 / 0
Japanese : 53 / 59
Americans : 59 / 82
Chinese : 17 / 19
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 14 / 6
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 fighter moved from Greece to AlbaniaCombat - Americans
Battle in Formosa
Battle in Albania
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Formosa from Japanese, taking Albania from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Bulgaria from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 2 destroyers, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Greece to 92 Sea Zone
2 fighters moved from Greece to Egypt
1 fighter moved from Albania to Malta
3 fighters moved from Persia to Egypt
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
3 submarines placed in 97 Sea Zone
2 carriers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kwangsi
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
i’m getting a file is too large to post error message…i suspect it’s to do with my editing and got some errors during battle calcs as well, so i’m going to redo the UK turn and post it with same dice results (i did no combat just got convoyed 2 PUs)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Szechwan to Yunnan
1 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 aaGun and 2 mech_infantrys moved from Iraq to Persia
4 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
7 fighters and 1 tactical_bomber moved from Persia to Egypt
1 artillery moved from Persia to Eastern Persia
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Eastern Persia: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 25 to 29
EDIT: Turning off Edit Mode -
ok i redid the UK turn and it went smooth (see my comments above). only dice rolls were the convoy, which i just used the original results (you should’ve gotten the MARTI emails for the original as well)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Holland Belgium to GreeceCombat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
1 artillery and 2 infantry moved from Ukraine to BessarabiaPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,2,3,1,5,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 56 / 89
Russians : 14 / 0
Japanese : 45 / 59
Americans : 62 / 82
Chinese : 24 / 25
British : 31 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to South Australia
1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 83 PUs;
Germans buy 3 armour, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
3 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Tambov
1 aaGun, 10 armour, 1 artillery and 19 mech_infantrys moved from Rostov to Tambov
20 armour, 16 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Tambov
1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 aaGun and 1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Holland Belgium to France
3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Holland Belgium to France
1 aaGun and 5 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
2 destroyers, 1 submarine and 4 transports placed in 112 Sea Zone
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,4,4,5,6,4,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 59 / 74
Russians : 11 / 0
Japanese : 45 / 59
Americans : 62 / 82
Chinese : 24 / 25
British : 31 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
9 artilleries and 74 infantry moved from Volgograd to CaucasusCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Caucasus
Russians attack with 9 artilleries and 74 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 9 artilleries and 73 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Northwest Persia to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
2 tactical_bombers moved from Philippines to KwangtungCombat - Japanese
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Union of South AfricaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to French Indo China
4 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 72 Sea Zone to 58 Sea Zone
2 tactical_bombers moved from Japan to Philippines
3 fighters moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from 72 Sea Zone to India
2 battleships, 1 carrier, 2 destroyers, 3 submarines and 6 transports moved from 42 Sea Zone to 39 Sea Zone
5 artilleries and 7 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Sakha to SiberiaPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
1 aaGun and 2 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,6,5,5,5
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 5 bombers
EDIT: Adding units owned by Japanese to Southern Italy: 5 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 74
Russians : 12 / 0
Japanese : 52 / 58
Americans : 62 / 82
Chinese : 24 / 25
British : 25 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





