i am away for the weekend, so maybe sunday night
14L Playoff R1 wheatbeer (Axis) vs Gamerman (Allies +22)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Siberia: 2 aaGuns
EDIT: Removing units owned by Russians from Soviet Far East: 2 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
2 bombers moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
3 fighters moved from Iwo Jima to 34 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 bombers and 6 fighters
Japanese defend with 1 destroyer
Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
4 fighters moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Midway
1 bomber moved from 21 Sea Zone to Caroline Islands
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to Western United States
1 bomber moved from 34 Sea Zone to India
1 bomber moved from Samara to Libya
1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Western United States to Morocco
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
6 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 bomber and 1 infantry placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
3 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
Nice 1%er for you in Normandy, but my planes in the Pacific got away with no damage, and you just lost 2 on Germany’s turn, so can’t complain
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Burma to YunnanCombat - British
Battle in Trans-Jordan
Battle in Southern France
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Trans-Jordan from Italians, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
3 aaGuns, 1 armour, 3 artilleries, 13 infantry and 3 mech_infantrys moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to India
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 destroyer moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,5,4,5,6,4
British collect 39 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Assumed no scramble from Egypt on 93%er
Just say the word if you want to scramble, otherwise it’s time for I7
-
Definitely no complaints about a horrific American D-Day now… :-P
Condolences sent to close kin :cry: -
On an unrelated note, people really shouldn’t say the 0 IPC islands are worthless. This game is a perfect example of their value.
I was meaning to respond to that post on the main G40 section, but was too lazy to type up a rebuttal.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 39 / 61
Russians : 29 / 36
Japanese : 51 / 54
Americans : 55 / 75
Chinese : 16 / 15
British : 40 / 39
UK_Pacific : 6 / 6
Italians : 14 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
On an unrelated note, people really shouldn’t say the 0 IPC islands are worthless. This game is a perfect example of their value.
I was meaning to respond to that post on the main G40 section, but was too lazy to type up a rebuttal.
Ha. I am not one of those people. :-)
Will have to find this thread for my amusement -
-
Ah. Black elk. Ran into him recently. That guy is clueless.
-
Gonna pretend I didn’t see that thread. Those guys are nuts. Pretty much every island has a purpose
-
And they totally missed the fact that the Aleutians are worth 5 to USA
-
I’ve never seen anyone capture or build on Fiji or Somoa … but I think every other island, I’ve captured or built on for some reason or another.
-
Those can be significant because India can build bases there. Have you seen many Boldfresh games? :wink:
Those guys are rookies. Only respond to them if you’ll enjoy it.
-
Samoa
One move from EUS sea zone.
Naval base there and you get to NSW in 2 moves from EUS. Keep that in your back pocket. -
Airbase in Samoa, fighters can get from Washington or San Fran to Sydney in 2 moves
-
I love 20-30 round matches with Boldfresh :lol:
That’s pretty much where I would expect it to happen.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Caroline Islands
2 aaGuns moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
COMMENT: 2 Frenchies on 1 USA transport in 110
1 infantry moved from Ethiopia to Kenya
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneTurn Complete - French





