@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 armour and 2 mech_infantrys moved from Burma to Malaya
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 fighter
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 4 transports
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 artillery
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from 42 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in India
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Persia to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 fighters in 94 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transportsNon Combat Move - Americans
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
3 fighters moved from 94 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Philippines : 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 3 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 3 fighters
Egypt : 2 bombers
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 armour, 2 infantry and 1 mech_infantry
94 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
101 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 60 / 65
Americans : 54 / 79
Chinese : 1 / 5
British : 33 / 39
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 60 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 39
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
4 fighters moved from Egypt to Syria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Syria
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 artilleries
British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Syria, round 2 : 4/6 hits
Germans roll dice for 3 artilleries in Syria, round 2 : 2/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in Syria
British win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 3 artilleries
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Syria to Egypt
1 fighter moved from Syria to 80 Sea Zone
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
2 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Alexandria : 1 artillery
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 artilleries and 3 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 4 infantry
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 66
Russians : 26 / 29
Japanese : 58 / 65
Americans : 54 / 79
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Russia
12 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
3 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Belarus to Russia
12 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
3 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 12 armour, 2 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major and 22 infantry
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour and 22 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Tambov to Ukraine
2 fighters and 3 tactical_bombers moved from Russia to Bryansk
2 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Germans collect 64 PUs (1 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Sikang
1 armour moved from Kazakhstan to Sikang
2 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Samara to Tambov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 tactical_bomber moved from Persia to Rostov
2 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shensi
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Shensi, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Sikang, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Rostov to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 aaGun and 8 infantry
Sikang : 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry
Rostov : 1 armour and 1 infantry
Tambov : 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 fightersProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 56 / 65
Americans : 54 / 79
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Shensi
4 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from French Indo China to Shensi
1 tactical_bomber moved from India to Shensi
2 bombers moved from India to Shensi
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from India to West India -
Scramble off PH?
-
yes….scramble the one fighter!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Shensi
4 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from French Indo China to Shensi
1 tactical_bomber moved from India to Shensi
2 bombers moved from India to Shensi
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from India to West IndiaCombat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 fighter and 1 transport
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter and 1 transport
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun and 8 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 8 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Kweichow
2 bombers and 2 tactical_bombers moved from Shensi to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Java to 42 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Burma to India
1 armour and 1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone -
do you want to submerge your sub in 35 or have it help defend the dd’s?
-
submerge
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
2 bombers moved from 94 Sea Zone to Egypt
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 3 submarines
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 2 fighters
Egypt : 1 armour, 1 artillery, 2 bombers and 2 infantry
Morocco : 1 mech_infantry
Algeria : 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 59 / 64
Americans : 54 / 79
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 62 / 108
Russians : 22 / 0
Japanese : 58 / 64
Americans : 54 / 79
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





