@axis-dominion sounds good fire it up whenever you want
14L Playoff R1 wheatbeer (Axis) vs Gamerman (Allies +22)
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No need to rush. I probably won’t get another turn in before I go to sleep.
Thanks, but I am ready to go. Hard decisions though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Egypt to Iraq
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in British Somaliland
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Kansu
1 fighter and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 infantry moved from Ontario to Quebec
1 artillery and 1 infantry moved from British Columbia to Alaska
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from 94 Sea Zone to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
Oops, I did it again. I guess I can’t handle everything the UK has going on. Need to decide Burma units
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Egypt to Iraq
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in British Somaliland
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Kansu
1 fighter and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 infantry moved from Ontario to Quebec
1 artillery and 1 infantry moved from British Columbia to Alaska
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from 94 Sea Zone to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns and 2 infantry
EDIT: Adding units owned by British to India: 3 aaGuns and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber and 2 fighters moved from Southern Italy to Alexandria
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
2 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
2 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber moved from Alexandria to Tobruk
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Italian Somaliland to EthiopiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Italians undo move 2.
1 artillery placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 34 / 35
Japanese : 51 / 52
Americans : 52 / 73
Chinese : 3 / 5
British : 31 / 37
UK_Pacific : 10 / 10
Italians : 18 / 28
ANZAC : 14 / 18
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Burma to India
1 fighter moved from India to Kansu
1 aaGun moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Poland to Western Germany
1 aaGun, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
5 infantry moved from Finland to Vyborg
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 10 armour, 3 artilleries, 19 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Western GermanyPlace Units - Germans
2 infantry placed in Western Germany
2 infantry placed in France
1 armour and 7 mech_infantrys placed in Germany
2 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 35
Japanese : 51 / 52
Americans : 52 / 73
Chinese : 3 / 5
British : 31 / 37
UK_Pacific : 10 / 10
Italians : 18 / 28
ANZAC : 14 / 21
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Kansu
2 aaGuns and 6 infantry moved from Sakha to Siberia
1 infantry moved from Timguska to Yenisey
5 infantry moved from Timguska to Kansu
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Iraq
4 aaGuns moved from Belarus to Bryansk
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Belarus to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Belarus to Russia
1 armour moved from Belarus to Russia
1 armour moved from Belarus to Vologda
5 artilleries moved from Belarus to Bryansk
22 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Japan to Soviet Far East
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Japan to Soviet Far EastCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Celebes
Battle in Soviet Far East
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Soviet Far East, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from 37 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Paulau Island to Philippines
1 bomber moved from Paulau Island to Japan
1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Kweichow to Hunan
3 artilleries and 7 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 airfield placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 45 / 59
Russians : 31 / 33
Japanese : 65 / 71
Americans : 52 / 73
Chinese : 2 / 5
British : 31 / 37
UK_Pacific : 6 / 10
Italians : 18 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Was going to move this morning, but took a ton of time to update the 2015 league rules…. ah, the sacrifices of playing a moderator.
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Ok doke.
By the way, engine version 1.8.0.3/game version 3.9 only provides a warning when you overbuy (and option to go back) but does not prohibit an overbuy.
I don’t know if this is the case with all versions or not though.
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If anyone takes advantage of that rule, it will be Bold.
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Few powers will have the right production capacity relative to income to use it well … but it’s kind of amazing people that the community is still finding fresh loopholes :lol:
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That was a surprise one, that’s for sure.
Big opportunities for Japan and/or Italy perhaps. When you think about it, opportunities could arise when complexes are heavily damaged, too. Still seems pretty narrow. Has the potential to shock the pants off someone some day. Then that player will have to go get Krieghund or me to support their gamey move… :-P -
overbuying is possible with old versions already.
Rulebook says that you get your IPC back (if I remember correctly), while tripleA just saves the unit
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Topic is still under discussion. Won’t affect this game, though. Bad enough I’ve used the sub exploit on Wheat before, won’t add the over-buying glitch to it.
I just posted the ultimate solution to this little problem. Obviously, the opponent should get to choose what units are refunded, and that would solve everything. There would be no exploit then, certainly.
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Sorry about delay - looking to move Monday or Tuesday
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Central United States to Southeast Mexico
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Siberia to Soviet Far East
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
2 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total





