AARHE: Phase 3: Revised NA's


  • yes its good.


  • Hi guys,

    Long time no see….

    IMO the least realistic of the revised national advantages is Russian Winter. Why? Because we declare it. Why? Because you can not declare a winter. You can declare a defense line. You can declare a shipbuilding program. You can declare a Kamikaze attack, and so on, but it is mother nature that declares a severe winter…not Stalin!!!

    Yes, in december of 1941 a severe winter stalled the german divisions at the gates of Moscow. Yes, Jukov chose this moment to launch a massive counterattack with fresh siberian divisions. That, my friends, is history. It is also luck, or karma or destiny, call it what you want. A dice roll is what it takes to implement this national advantage.

    Had the winter been more gentle, who knows what would have happened? Hum?

    Have a nice day!


  • Yes true.
    Rather than declared, I sugguest change it to random.
    Thats if we are still having Russian Winter at all  :-D


  • @DasReich:

    Hi guys,

    Long time no see….

    IMO the least realistic of the revised national advantages is Russian Winter. Why? Because we declare it. …

    Try this one instead:

    Scorched Earth
    Whilst withdrawing from the front, the Soviets came to fight a war were they destroyed anything that might be useful to the Germans.
    When the German player conquer any red territory, that territory has no value until the next round of play. The German player may not add a control marker on the just captured red territory, hence may not increase the National Production Chart correspondingly. If the territory is liberated during Russias turn, then the territory regains it’s value.


  • thats good. we need more…


  • I tought maybe we could just roll a Die to determine severe winter cause i think this is historically representative. The germans were indeed not prepared to face russian winter.

    But scorched earth is a good one too, the problem is that I dont see why the territory would regain it’s value one recaptured by tthe russians…


  • The rule is to simulate russian scorched policy. a different NA will be used for winter…

    idea: after the german player has commited his attacks… the Soviet player declares a “Soviet Winter” all russians defend at +1 all Germans attack at -1 ( infantry do nothing)


  • @B.:

    When the German player conquer any red territory, that territory has no value until the next round of play. The German player may not add a control marker on the just captured red territory, hence may not increase the National Production Chart correspondingly. If the territory is liberated during Russias turn, then the territory regains it’s value.

    You want to delay income for one turn right?
    We might have to reword it.
    Phase 1 already made “collect income” before “combat”.

    Also, what happens if the territory is liberated, on the next turn? or what about next round?


  • german collects income one full turn latter… so it dont get money for actually 2 turns


  • About Scorched earth: I don’t think you should loose All the IPC’s from the territory. One IPC per territory would be enough for me. Sure, they did burn a few barns and destroy a bridge now and then but they didn’t just wipe cities off the map, right?

    idea: after the german player has commited his attacks… the Soviet player declares a “Soviet Winter” all russians defend at +1 all Germans attack at -1 ( infantry do nothing)

    I don’t see how Stalin would be able to declare a severe winter. Let’s make it random, shall we? When the german player has completed his combat movement sequence, and before conduct combat, the russian player may roll a die for severe winter. IE: on a roll of 1-3 a severe winter strikes and ennemy units attack and defend at -1. On a roll of 4-6 nothing happens…


  • @DasReich:

    Sure, they did burn a few barns and destroy a bridge now and then but they didn’t just wipe cities off the map, right?

    Firstly scorched earth is used by all power in one form or another in the war. Its a very old military tactic.
    USSR happened to be most remembered for its use in WWII.
    I do recall cities razed to the ground.

    But yes you have a point. We’ll justify income being 0 by the cost of fixing basic things foir your troops since you are establishing control there.
    Also realistically the damage should be permanent or last several rounds…but forget that.

    I don’t see how Stalin would be able to declare a severe winter. Let’s make it random, shall we?

    Yeah. We too have been thinking about making it random.
    So I think Imperious Leader only means to sugguest the new effects.


  • yes it was only a suggestion:

    “IE: on a roll of 1-3 a severe winter strikes and ennemy units attack and defend at -1. On a roll of 4-6 nothing happens…”

    and yes it should be random… the only mandatory idea is the germans cant have forknowledge of it before they make committed attacks… they need to get stuck and feel the result. I like the idea that each turn you roll after axis have made combat movement… but i dont like the % a severe winter should be like a 1.


  • and yes it should be random…. the only mandatory idea is the germans cant have forknowledge of it before they make committed attacks… they need to get stuck and feel the result.

    with the new round sequence Germany goes after USSR on round 2 and onwards

    should the Russian Winter just not happen on round 1…or should it include a special rule for round 1…


  • That would depend on the time structure we impose… the games is said to start in spring 41 so i suspect no winter rule for 1-2 turns latter ( turn 3?)


  • just 1 round, for the “4-6 months” per round model

    prefect, don’t have to worry about round 1


  • I would see the russian player roll for a severe winter on R2. And on 1-3 severe winter strikes, on a roll of 4-6 hothing happens.


  • ok but it has to be a surprise any turn after turn G1… so as not to give germany any knowledge so it basically does not attack for one round… they have to feel the pain of winter fighting to have any real effect.


  • Well the game sequence is like this currently.

    Round 1
    R1
    G1,J1
    UK1,US1

    Round 2
    G1, J1
    R1, UK1, US1

    Forget Round 1 since its Spring.
    Maybe Round 2, 4, 6, 8, etc…if Axis invades the affected territories…USSR rolls at 50% chance severe winter.


  • Yes but substitude rounds for turns


  • So now I come back to this, after discussion the time model in the other thread.
    It seems we are at 1 turn = 6 months, 1 round = 12 months.

    So basically every turn Russia would get to roll for a Russian winter as Germany/Japan attacks the relevent territories and Russian units are defending them.

    Well, we are putting in no-US-or-UK forces landing in Russian territory in phase 2 anyway.

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