AARHE: Phase 1: Income


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Well better is for every free shore shot, 4 infantry have to land.



  • :?
    Shore shot?
    Are we talking about shore bombardment?


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Thats the most common way to gain the freebie… you attack France with 3 battleships and like 2-3 men and a plane or two, killing 5 germans because you planned to really send a few boys to gain France on the cheap. Thats the most common cheapo attack. Now you wont land less than 8-12 infantry to overcome 4-6 germans, because you wont get into those situations where you take France with one infantry… either France Falls with overwhelming odds or the Allies dont try it unless they are gonna be forced to to save the game from defeat.



  • Ok I replied in the land combat thread.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    got it.



  • So is this Income rule set done for phase 1?


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    you mean about “isolation”… i think thats phase two stuff… also it need something … or lacks something



  • I thought the idea was to have a simple rule in place for phase1 and add details (in particular, further restrictions and naval convoy) later.

    It certainly lack a few more things. But can look into it now if we want the details for phase1.

    To me the current isolation rule is like the “sub can’t hit sub” rule. Simple and straight forward realism rule.
    We don’t get a sub to attack another sub. We don’t send iron ore trucks through enemy territory, nor do we air lift them…


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Ok rewrite exactly how it should read in a phase one setting… an will have a look at it. The last form you posted was too short. provide one example for clarification.



  • Ok how about this.

    Isolation or Blockade

    During collect income phase if a territory is completely surrounded by hostile/neutral territories and/or hostile sea zones, its income cannot be spent in other territories.
    That income and only that income can be spent in its IC or VC during purchase units phase this turn.
    That income is forfeited if not spent this turn.

    eg. USSR holds Karelia S.S.R., Archangel, Russia, Kazakh S.S.R., Caucasus, Ukraine S.S.R., and Belorussia. Germany holds West Russia. Germany may only use West Russia’s income on Western Russia or it is be forteited.

    Industrial interruption or Production interruption

    During collect income phase if a territory suffered one or more attacks since your last turn and at least 3 combat cycles (excluding dogfighting) has occurred in one or more of these attacks, its income is reduced by 1/4 rounded down to the nearest IPC.

    eg. UK attacked Germany’s Western Europe and 3 combat cycles excluding dogfighting has occurred. Germany collects 1 (6 / 4 = 1.5 = 1) less IPCs from Western Europe next turn.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    OK but the degree of loss in case two is too great. How bout 1/2 rounded down?



  • :?

    Too great?
    Yet its 1/4 at the moment and you want 1/2 ?

    By the way its income reduced by 1/4, not income becomes 1/4.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Germany collects 1 (6 / 4 = 1.5 = 1)

    so for France germany collects 5 instead of 6? i read the result is Germany loses 5 IPC according to your post?



  • :-o, no its “1 less”

    “Germany collects 1 (6 / 4 = 1.5 = 1) less IPCs from Western Europe next turn.”


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    OK but all that just to lose 1 IPC? Whats the math on a 2 IPC territory?  Can it be simplified further? IPC values of 1-5= lose one, IPC values of 6-12= lose two?



  • That’ll work out to be similar (referring to divide/rounding system to bracket lookup system)

    Its just wording. Good idea.  :-)  A table would make it easier.

    So a table as well as a tad more powerful as you wish  8-) :

    IPC income     Interruption loss
    1-3                1
    4-6                2
    7-9                3           
    10-12            4

    The argument for double attack not doing the same economic damage is that only the security compromisable areas are effected. Core production is hardly touched without actual defeat of enemy.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Thats much better ill vote for that.



  • Final draft for phase 1

    Blockade

    During collect income phase if a territory is completely surrounded by hostile/neutral territories and/or hostile sea zones, its income cannot be spent in other territories.
    That income and only that income can be spent in its IC or VC during purchase units phase this turn.
    That income is forfeited if not spent this turn.

    Production interruption

    During collect income phase if a territory suffered one or more attacks since your last turn and at least 3 combat cycles (excluding dogfighting) has occurred in one or more of these attacks, its income is reduced.

    Original income      Production Interruption loss
    1-3                       1
    4-6                       2
    7-9                       3
    10-12                   4


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Ok good except “its income cannot be spent in other territories” need more clarification… can we place infantry in this area or you saying the equal value in IPC (in terms of units) cannot be shifted to placement at other locations?



  • replace
    “its income cannot be spent in other territories.
    That income and only that income can be spent in its IC or VC during purchase units phase this turn.
    That income is forfeited if not spent this turn.”

    with
    “The blockaded territory’s income can only be spent in its own VC or IC. Income from other territories may not be spent in the blockaded territory’s VC or IC.
    If the blockade territory’s income is not spent this turn it is forfeited.”


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