@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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Of course Sir. Take the time you need.
For me, being a tough competitor for Wheat´s Axis means a lot! Your Axis is definetely one of the strongest A&A strategy that exists in the world. I think you will win, but as I said, having made it difficult for you, is a plus for me, and in the strange event that I win…, I think I would lead the league for a while (I think I am winning the game vs Roboto and have another 3 wins allready recorded, no losses). It would have been closed if I loose, and having in mind the losses that I had in 2014 league, that is just amazing for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
2 bombers moved from Burma to Kiangsi
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to SzechwanCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 armour, 21 artilleries, 23 infantry and 9 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 submarines moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 destroyer and 1 transport moved from 38 Sea Zone to 39 Sea Zone
10 fighters moved from Philippines to Japan
2 bombers moved from Malaya to Philippines
1 armour and 9 infantry moved from New South Wales to Queensland
2 bombers moved from Kiangsi to YunnanPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 4.
2 mech_infantrys placed in Malaya
1 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 18 / 31
Russians : 57 / 81
Japanese : 61 / 76
Americans : 66 / 86
Chinese : 17 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 7 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
3 fighters moved from 21 Sea Zone to Korea
2 fighters moved from Wake Island to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 13 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 13 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
13 fighters moved from Korea to 6 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 battleship, 11 carriers, 2 cruisers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Egypt to West India
5 fighters moved from 96 Sea Zone to Persia
4 carriers, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Spain to Southern France
4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
8 fighters placed in Western United States
2 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
Assumed no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter and 22 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to JeholPlace Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 5 fighters
EDIT: Adding units owned by Americans to Iraq: 5 fighters
EDIT: Turning off Edit ModeCombat - British
Non Combat Move - British
1 battleship moved from 21 Sea Zone to 6 Sea Zone
3 armour moved from Persia to West India
1 mech_infantry moved from Turkmenistan to West India
3 armour moved from Iraq to Persia
1 mech_infantry moved from Egypt to Syria
3 armour moved from Egypt to Iraq
2 fighters moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Mozambique to Rhodesia
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Libya to Tobruk
1 aaGun moved from Algeria to TunisiaPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 21 / 31
Russians : 57 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Turkey to Northwest Persia
2 armour and 2 mech_infantrys moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Szechwan to Kwangsi
3 armour and 3 mech_infantrys moved from Sikang to Hopei
2 armour and 2 mech_infantrys moved from Szechwan to Kweichow
1 mech_infantry moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Hunan
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
4 artilleries and 4 infantry moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Kwangsi
1 armour and 1 mech_infantry moved from Szechwan to HunanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Hunan
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hunan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Germans win, taking Hunan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hopei, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Greater Southern Germany
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/8 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Kweichow
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Turkey to Caucasus
1 mech_infantry moved from Sikang to Tsinghai
10 armour and 23 mech_infantrys moved from Szechwan to Hunan
2 infantry moved from Western Germany to France
9 artilleries and 45 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to FrancePlace Units - Germans
3 infantry placed in France
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 37 / 44
Russians : 46 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 13 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 airfield, 1 armour and 6 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 artillery moved from Greece to Turkey
Russians take Turkey from Germans
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Timguska to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Sikang
6 infantry moved from Kazakhstan to Caucasus
6 fighters moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 6 Sea Zone
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 fighters and 6 infantry
Germans defend with 1 aaGun, 3 armour and 3 mech_infantrys
Russians win, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
6 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
10 armour moved from Kazakhstan to Eastern Persia
8 mech_infantrys moved from Kazakhstan to Eastern Persia
2 aaGuns and 16 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Rostov to Ukraine
27 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour and 6 fighters placed in Russia
1 airfield placed in KazakhstanTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
Japanese take Kiangsi from Chinese
12 fighters moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 12 fighters
Russians defend with 1 aaGun; Americans defend with 2 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 12 fighters in Korea, round 2 : 6/12 hits
Americans roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win with 11 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 aaGun
Casualties for Americans: 2 infantryNon Combat Move - Japanese
11 fighters moved from Korea to Japan
2 armour moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Burma
2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
2 bombers moved from Philippines to French Indo China
12 fighters and 8 tactical_bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters placed in India
3 infantry and 1 tactical_bomber placed in Japan
1 artillery placed in Queensland
Japanese undo move 5.
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,2,1,1,5,5,6,1,6,6,4,3,2,6,6,2,5,4,3,6,4,4,6,3,4,2,1,1,2,1,3,2,4,4,2,6,2,5,3,4,2,5,5,3,1,2,1,2,4,5,1,4,3,2,5,4,1,6,4,6,4,5,4,4,2,1,4,1,3,4,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 16 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 16 submarines
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 31 / 44
Russians : 53 / 71
Japanese : 57 / 64
Americans : 66 / 88
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters, 1 harbour and 6 infantry; Remaining resources: 3 PUs;Combat Move - Americans
10 fighters moved from 6 Sea Zone to Kiangsi
5 fighters moved from Iraq to Northwest Persia
1 bomber moved from West India to Northwest PersiaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsi
Americans attack with 10 fighters
Japanese defend with 1 mech_infantry
Americans win, taking 6 Sea Zone from Japanese with 9 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Northwest Persia
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Northwest Persia to West India
4 fighters moved from Northwest Persia to Kazakhstan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 carriers moved from 81 Sea Zone to 80 Sea Zone
9 fighters moved from Kiangsi to Kiangsu
8 fighters moved from Western United States to 6 Sea Zone
12 fighters moved from 6 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
4 transports moved from 110 Sea Zone to 88 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
4 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 65 PUs (1 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 bombers and 1 harbour; Remaining resources: 5 PUs;Combat Move - British
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Germans
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Tunisia to Libya
6 armour moved from Persia to West India
6 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
2 infantry moved from Union of South Africa to MozambiquePlace Units - British
1 harbour placed in Iraq
2 bombers placed in IraqTurn Complete - British
British collect 40 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 31 / 44
Russians : 53 / 71
Japanese : 56 / 64
Americans : 66 / 88
Chinese : 13 / 13
British : 40 / 50
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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I surrender.
Very well played endgame Juan … any chance you’d be up for a rematch in a week?
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Thank you Sir.
I still think that your Axis is almost unbeatable I think, I was lucky with russian dice and that gave me a chance, but even in that case, I feel proud because very few players can say they won vs your Axis.
I must admit that I am leading the league this year becaused I copied a lot of your Axis moves (My 4 wins are with Axis).
I think the only mistake you have done is not attacking USA ships and planes a couple of rounds ago, in that case I think Germany could have reached Kiangsu.
With this 5th win I think I am almost ensuring a play-off pass if I don´t play a lot.
Will finish my games with JWW and Gargantua and then decide next steps, possibly I will play with more concentration and less speed this year.
Thank you and good game Sir.
Always a pleasure playing a gentleman like you.
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Likewise :-)





