14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Greece to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                1 fighter moved from Germany to Greater Southern Germany
                3 armour and 5 mech_infantrys moved from Greece to Turkey

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Greater Southern Germany, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Poland, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Poland
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Poland, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Turkey
                    Germans attack with 4 armour and 6 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 armour and 6 mech_infantrys in Turkey, round 2 :  2/10 hits
                        British roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                17 armour and 31 mech_infantrys moved from Kazakhstan to Szechwan
                3 armour and 5 mech_infantrys moved from Caucasus to Sikang
                1 aaGun moved from Greece to Turkey
                1 fighter moved from Greater Southern Germany to Germany
                1 fighter and 1 tactical_bomber moved from Poland to Germany
                4 artilleries and 8 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 26 PUs; end with 26 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 26 / 31
        Russians : 43 / 70
        Japanese : 63 / 96
        Americans : 66 / 86
        Chinese : 18 / 15
        British : 39 / 47
        UK_Pacific : 2 / 0
        Italians : 10 / 10
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                7 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                8 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Yugoslavia to Albania
                      Russians take Albania from Italians
                1 artillery moved from Bulgaria to Greece
                      Russians take Greece from Italians
                2 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 artillery moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Baltic States to Poland
                1 artillery moved from Slovakia Hungary to Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Greater Southern Germany
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Greater Southern Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Anhwe to 21 Sea Zone
                2 infantry moved from Suiyuyan to Hopei
                7 mech_infantrys moved from Tambov to Kazakhstan
                1 armour moved from Tambov to Kazakhstan
                1 mech_infantry moved from Tambov to Kazakhstan
                2 aaGuns and 16 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                9 armour moved from Russia to Kazakhstan
                2 artilleries moved from Tambov to Bryansk
                1 aaGun moved from Buryatia to Amur
                1 aaGun moved from Samara to Russia
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany
                2 infantry moved from Slovakia Hungary to Yugoslavia
                3 artilleries moved from Slovakia Hungary to Eastern Poland
                52 infantry moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Bryansk to Timguska

    Place Units - Russians
                7 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 57 PUs; end with 57 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 81 PUs

  • '19 '18 '17 '16 '15

    If you attack US fleets, Max defense, kill ships before fighters. US fighters last.

    Thx

  • '17

    This is a very challenging endgame, so I apologize for posting slower than some of my other matches.

    I may need to sleep on this turn.

  • '17

    Or at least I am hoping the solution will be easier for me to see later than it is now.

    My instinct right now says I will probably lose.

  • '19 '18 '17 '16 '15

    Of course Sir. Take the time you need.

    For me, being a tough competitor for Wheat´s Axis means a lot! Your Axis is definetely one of the strongest A&A strategy that exists in the world. I think you will win, but as I said, having made it difficult for you, is a plus for me, and in the strange event that I win…, I think I would lead the league for a while (I think I am winning the game vs Roboto and have another 3 wins allready recorded, no losses). It would have been closed if I loose, and having in mind the losses that I had in 2014 league, that is just amazing for me.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                2 bombers moved from Burma to Kiangsi
                1 armour moved from Sikang to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Szechwan

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 1 armour, 21 artilleries, 23 infantry and 9 mech_infantrys moved from Burma to India
                1 armour moved from French Indo China to Yunnan
                1 armour moved from Malaya to Yunnan
                1 aaGun moved from French Indo China to Yunnan
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                7 submarines moved from 6 Sea Zone to 35 Sea Zone
                4 submarines moved from 22 Sea Zone to 35 Sea Zone
                2 battleships, 7 carriers, 1 destroyer and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                10 fighters moved from Philippines to Japan
                2 bombers moved from Malaya to Philippines
                1 armour and 9 infantry moved from New South Wales to Queensland
                2 bombers moved from Kiangsi to Yunnan

    Place Units - Japanese
                2 fighters and 8 infantry placed in Japan
                3 fighters placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Malaya
                Japanese undo move 4.
                2 mech_infantrys placed in Malaya
                1 infantry placed in Queensland

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 18 / 31
        Russians : 57 / 81
        Japanese : 61 / 76
        Americans : 66 / 86
        Chinese : 17 / 15
        British : 39 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 10
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                4 fighters moved from 21 Sea Zone to Korea
                4 fighters moved from 21 Sea Zone to Korea
                3 fighters moved from 21 Sea Zone to Korea
                2 fighters moved from Wake Island to 6 Sea Zone
                5 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from 21 Sea Zone to Korea
                5 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 13 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Korea from Japanese with 13 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                13 fighters moved from Korea to 6 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 6 Sea Zone
                1 battleship, 11 carriers, 2 cruisers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Egypt to West India
                5 fighters moved from 96 Sea Zone to Persia
                4 carriers, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Spain to Southern France
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                1 mech_infantry moved from Norway to 112 Sea Zone
                7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                8 fighters placed in Western United States
                2 infantry placed in Southern France

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Americans collect 68 PUs (1 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '19 '18 '17 '16 '15

    Assumed no scramble.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Anhwe to Hunan

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 22 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                5 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Persia: 5 fighters
                EDIT: Adding units owned by Americans to Iraq: 5 fighters
                EDIT: Turning off Edit Mode

    Combat - British

    Non Combat Move - British
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                3 armour moved from Persia to West India
                1 mech_infantry moved from Turkmenistan to West India
                3 armour moved from Iraq to Persia
                1 mech_infantry moved from Egypt to Syria
                3 armour moved from Egypt to Iraq
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Mozambique to Rhodesia
                2 infantry moved from Mozambique to Union of South Africa
                1 infantry moved from Libya to Tobruk
                1 aaGun moved from Algeria to Tunisia

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 7 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 21 / 31
        Russians : 57 / 81
        Japanese : 57 / 76
        Americans : 66 / 88
        Chinese : 18 / 18
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 7 / 13
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Turkey to Caucasus
                1 mech_infantry moved from Turkey to Caucasus
                1 armour and 2 mech_infantrys moved from Turkey to Northwest Persia
                2 armour and 2 mech_infantrys moved from Turkey to Caucasus
                1 armour and 2 mech_infantrys moved from Szechwan to Kwangsi
                3 armour and 3 mech_infantrys moved from Sikang to Hopei
                2 armour and 2 mech_infantrys moved from Szechwan to Kweichow
                1 mech_infantry moved from Szechwan to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
                2 artilleries and 2 infantry moved from Germany to Poland
                4 artilleries and 4 infantry moved from Germany to Greater Southern Germany
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Kwangsi
                1 armour and 1 mech_infantry moved from Szechwan to Hunan

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Hunan
                    Germans attack with 3 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Hunan, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Germans win, taking Hunan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Hopei, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Hopei
                    Germans win, taking Hopei from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Greater Southern Germany
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 1 aaGun, 1 artillery and 2 infantry
                        Germans roll dice for 4 artilleries and 4 infantry in Greater Southern Germany, round 2 :  4/8 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Greater Southern Germany, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Poland
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 aaGun, 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
                        Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Poland, round 3 :  0/1 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Poland, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
                Battle in Kweichow
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Germans win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Germans win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Turkey to Caucasus
                1 mech_infantry moved from Sikang to Tsinghai
                10 armour and 23 mech_infantrys moved from Szechwan to Hunan
                2 infantry moved from Western Germany to France
                9 artilleries and 45 infantry moved from Germany to Slovakia Hungary
                7 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to France

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Production/PUs Summary :

    Germans : 37 / 44
        Russians : 46 / 81
        Japanese : 57 / 76
        Americans : 66 / 88
        Chinese : 13 / 18
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 7 / 13
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 airfield, 1 armour and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                6 infantry moved from Amur to Buyant-Uhaa
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 artillery moved from Greece to Turkey
                      Russians take Turkey from Germans
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Albania to Bulgaria
                2 artilleries moved from Eastern Poland to Poland
                3 infantry moved from Eastern Poland to Poland
                1 infantry moved from Kazakhstan to Tsinghai
                1 tactical_bomber moved from Timguska to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 fighter moved from Russia to Sikang
                6 infantry moved from Kazakhstan to Caucasus
                6 fighters moved from Russia to Caucasus

    Combat - Russians
                Russians creates battle in territory 6 Sea Zone
                Russians creates battle in territory 125 Sea Zone
                Battle in Sikang
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 infantry
                    Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Russians attack with 6 fighters and 6 infantry
                    Germans defend with 1 aaGun, 3 armour and 3 mech_infantrys
                    Russians win, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                6 fighters moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 fighter moved from Sikang to Kazakhstan
                10 armour moved from Kazakhstan to Eastern Persia
                8 mech_infantrys moved from Kazakhstan to Eastern Persia
                2 aaGuns and 16 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Rostov to Ukraine
                27 infantry moved from Tambov to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                1 armour and 6 fighters placed in Russia
                1 airfield placed in Kazakhstan

    Turn Complete - Russians
                Russians collect 53 PUs; end with 53 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                      Japanese take Kiangsi from Chinese
                12 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 12 fighters
                    Russians defend with 1 aaGun; Americans defend with 2 infantry
                        AA fire in Korea :  0/3 hits
                        Japanese roll dice for 12 fighters in Korea, round 2 :  6/12 hits
                        Americans roll dice for 1 aaGun and 2 infantry in Korea, round 2 :  1/2 hits
                        2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                    Japanese win with 11 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 aaGun
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                11 fighters moved from Korea to Japan
                2 armour moved from Yunnan to India
                1 aaGun moved from Yunnan to Burma
                1 armour moved from Szechwan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from Malaya to Burma
                2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 38 Sea Zone
                2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 38 Sea Zone to 37 Sea Zone
                2 bombers moved from Yunnan to French Indo China
                2 bombers moved from Philippines to French Indo China
                12 fighters and 8 tactical_bombers moved from Philippines to French Indo China

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Malaya
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 fighters placed in India
                3 infantry and 1 tactical_bomber placed in Japan
                1 artillery placed in Queensland
                Japanese undo move 5.
                Japanese undo move 1.
                2 artilleries and 1 infantry placed in Malaya
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,2,1,1,5,5,6,1,6,6,4,3,2,6,6,2,5,4,3,6,4,4,6,3,4,2,1,1,2,1,3,2,4,4,2,6,2,5,3,4,2,5,5,3,1,2,1,2,4,5,1,4,3,2,5,4,1,6,4,6,4,5,4,4,2,1,4,1,3,4,6
                Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 16 submarines
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 16 submarines
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 31 / 44
        Russians : 53 / 71
        Japanese : 57 / 64
        Americans : 66 / 88
        Chinese : 12 / 18
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 7 / 13
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 factory_minor, 4 fighters, 1 harbour and 6 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                10 fighters moved from 6 Sea Zone to Kiangsi
                5 fighters moved from Iraq to Northwest Persia
                1 bomber moved from West India to Northwest Persia

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Kiangsi
                    Americans attack with 10 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win, taking 6 Sea Zone from Japanese with 9 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Northwest Persia
                    Americans attack with 1 bomber and 5 fighters
                    Germans defend with 1 armour and 2 mech_infantrys
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber moved from Northwest Persia to West India
                4 fighters moved from Northwest Persia to Kazakhstan
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                4 carriers moved from 81 Sea Zone to 80 Sea Zone
                9 fighters moved from Kiangsi to Kiangsu
                8 fighters moved from Western United States to 6 Sea Zone
                12 fighters moved from 6 Sea Zone to Kiangsu
                4 fighters moved from 6 Sea Zone to Kiangsu
                4 transports moved from 110 Sea Zone to 88 Sea Zone
                3 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                4 fighters placed in Western United States
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Americans collect 65 PUs (1 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Jehol to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 bombers and 1 harbour; Remaining resources: 5 PUs;

    Combat Move - British
                1 mech_infantry moved from Syria to Northwest Persia
                      British take Northwest Persia from Germans
                2 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from Tobruk to Alexandria
                1 aaGun moved from Tunisia to Libya
                6 armour moved from Persia to West India
                6 armour moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True
                2 infantry moved from Union of South Africa to Mozambique

    Place Units - British
                1 harbour placed in Iraq
                2 bombers placed in Iraq

    Turn Complete - British
                British collect 40 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 7 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 31 / 44
        Russians : 53 / 71
        Japanese : 56 / 64
        Americans : 66 / 88
        Chinese : 13 / 13
        British : 40 / 50
        UK_Pacific : 2 / 0
        Italians : 7 / 13
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

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