@fasthard nevermind – had a file open from another game ;-) my mistake.
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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Of course Sir. Take the time you need.
For me, being a tough competitor for Wheat´s Axis means a lot! Your Axis is definetely one of the strongest A&A strategy that exists in the world. I think you will win, but as I said, having made it difficult for you, is a plus for me, and in the strange event that I win…, I think I would lead the league for a while (I think I am winning the game vs Roboto and have another 3 wins allready recorded, no losses). It would have been closed if I loose, and having in mind the losses that I had in 2014 league, that is just amazing for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
2 bombers moved from Burma to Kiangsi
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to SzechwanCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 armour, 21 artilleries, 23 infantry and 9 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 submarines moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 destroyer and 1 transport moved from 38 Sea Zone to 39 Sea Zone
10 fighters moved from Philippines to Japan
2 bombers moved from Malaya to Philippines
1 armour and 9 infantry moved from New South Wales to Queensland
2 bombers moved from Kiangsi to YunnanPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 4.
2 mech_infantrys placed in Malaya
1 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 18 / 31
Russians : 57 / 81
Japanese : 61 / 76
Americans : 66 / 86
Chinese : 17 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 7 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
3 fighters moved from 21 Sea Zone to Korea
2 fighters moved from Wake Island to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 13 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 13 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
13 fighters moved from Korea to 6 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 battleship, 11 carriers, 2 cruisers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Egypt to West India
5 fighters moved from 96 Sea Zone to Persia
4 carriers, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Spain to Southern France
4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
8 fighters placed in Western United States
2 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
Assumed no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter and 22 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to JeholPlace Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 5 fighters
EDIT: Adding units owned by Americans to Iraq: 5 fighters
EDIT: Turning off Edit ModeCombat - British
Non Combat Move - British
1 battleship moved from 21 Sea Zone to 6 Sea Zone
3 armour moved from Persia to West India
1 mech_infantry moved from Turkmenistan to West India
3 armour moved from Iraq to Persia
1 mech_infantry moved from Egypt to Syria
3 armour moved from Egypt to Iraq
2 fighters moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Mozambique to Rhodesia
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Libya to Tobruk
1 aaGun moved from Algeria to TunisiaPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 21 / 31
Russians : 57 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Turkey to Northwest Persia
2 armour and 2 mech_infantrys moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Szechwan to Kwangsi
3 armour and 3 mech_infantrys moved from Sikang to Hopei
2 armour and 2 mech_infantrys moved from Szechwan to Kweichow
1 mech_infantry moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Hunan
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
4 artilleries and 4 infantry moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Kwangsi
1 armour and 1 mech_infantry moved from Szechwan to HunanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Hunan
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hunan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Germans win, taking Hunan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hopei, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Greater Southern Germany
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/8 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Kweichow
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Turkey to Caucasus
1 mech_infantry moved from Sikang to Tsinghai
10 armour and 23 mech_infantrys moved from Szechwan to Hunan
2 infantry moved from Western Germany to France
9 artilleries and 45 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to FrancePlace Units - Germans
3 infantry placed in France
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 37 / 44
Russians : 46 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 13 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 airfield, 1 armour and 6 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 artillery moved from Greece to Turkey
Russians take Turkey from Germans
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Timguska to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Sikang
6 infantry moved from Kazakhstan to Caucasus
6 fighters moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 6 Sea Zone
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 fighters and 6 infantry
Germans defend with 1 aaGun, 3 armour and 3 mech_infantrys
Russians win, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
6 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
10 armour moved from Kazakhstan to Eastern Persia
8 mech_infantrys moved from Kazakhstan to Eastern Persia
2 aaGuns and 16 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Rostov to Ukraine
27 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour and 6 fighters placed in Russia
1 airfield placed in KazakhstanTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
Japanese take Kiangsi from Chinese
12 fighters moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 12 fighters
Russians defend with 1 aaGun; Americans defend with 2 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 12 fighters in Korea, round 2 : 6/12 hits
Americans roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese win with 11 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 aaGun
Casualties for Americans: 2 infantryNon Combat Move - Japanese
11 fighters moved from Korea to Japan
2 armour moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Burma
2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 battleships, 7 carriers, 1 destroyer, 1 submarine and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
2 bombers moved from Philippines to French Indo China
12 fighters and 8 tactical_bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters placed in India
3 infantry and 1 tactical_bomber placed in Japan
1 artillery placed in Queensland
Japanese undo move 5.
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,2,1,1,5,5,6,1,6,6,4,3,2,6,6,2,5,4,3,6,4,4,6,3,4,2,1,1,2,1,3,2,4,4,2,6,2,5,3,4,2,5,5,3,1,2,1,2,4,5,1,4,3,2,5,4,1,6,4,6,4,5,4,4,2,1,4,1,3,4,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 16 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 16 submarines
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 31 / 44
Russians : 53 / 71
Japanese : 57 / 64
Americans : 66 / 88
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters, 1 harbour and 6 infantry; Remaining resources: 3 PUs;Combat Move - Americans
10 fighters moved from 6 Sea Zone to Kiangsi
5 fighters moved from Iraq to Northwest Persia
1 bomber moved from West India to Northwest PersiaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsi
Americans attack with 10 fighters
Japanese defend with 1 mech_infantry
Americans win, taking 6 Sea Zone from Japanese with 9 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Northwest Persia
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Northwest Persia to West India
4 fighters moved from Northwest Persia to Kazakhstan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 carriers moved from 81 Sea Zone to 80 Sea Zone
9 fighters moved from Kiangsi to Kiangsu
8 fighters moved from Western United States to 6 Sea Zone
12 fighters moved from 6 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
4 transports moved from 110 Sea Zone to 88 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
4 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 65 PUs (1 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 bombers and 1 harbour; Remaining resources: 5 PUs;Combat Move - British
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Germans
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Tunisia to Libya
6 armour moved from Persia to West India
6 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
2 infantry moved from Union of South Africa to MozambiquePlace Units - British
1 harbour placed in Iraq
2 bombers placed in IraqTurn Complete - British
British collect 40 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 31 / 44
Russians : 53 / 71
Japanese : 56 / 64
Americans : 66 / 88
Chinese : 13 / 13
British : 40 / 50
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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I surrender.
Very well played endgame Juan … any chance you’d be up for a rematch in a week?
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Thank you Sir.
I still think that your Axis is almost unbeatable I think, I was lucky with russian dice and that gave me a chance, but even in that case, I feel proud because very few players can say they won vs your Axis.
I must admit that I am leading the league this year becaused I copied a lot of your Axis moves (My 4 wins are with Axis).
I think the only mistake you have done is not attacking USA ships and planes a couple of rounds ago, in that case I think Germany could have reached Kiangsu.
With this 5th win I think I am almost ensuring a play-off pass if I don´t play a lot.
Will finish my games with JWW and Gargantua and then decide next steps, possibly I will play with more concentration and less speed this year.
Thank you and good game Sir.
Always a pleasure playing a gentleman like you.
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Likewise :-)





