@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
19 fighters moved from 21 Sea Zone to Manchuria
1 tactical_bomber moved from 21 Sea Zone to Manchuria
3 fighters moved from Guam to Manchuria
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in Manchuria
Americans attack with 22 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans win with 17 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Americans: 5 fighters and 1 tactical_bomberNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to 21 Sea Zone
17 fighters moved from Manchuria to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
4 carriers moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
5 fighters moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to Egypt
6 infantry moved from Sweden to Norway
1 mech_infantry moved from Sweden to Norway
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 harbour placed in Wake Island
3 infantry placed in Normandy Bordeaux
5 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Suiyuyan to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from West India to India
2 artilleries moved from West India to India
1 mech_infantry moved from Syria to Turkey
British take Turkey from Germans
1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Iraq
British attack with 3 armour and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
5 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
4 infantry moved from Portugal to 91 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
15 infantry moved from Spain to Southern France
1 mech_infantry moved from Spain to Southern France
1 aaGun moved from Morocco to Algeria
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_TruePlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 18 / 45
Russians : 49 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Greece to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
3 armour and 5 mech_infantrys moved from Greece to TurkeyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Turkey, round 2 : 2/10 hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Kazakhstan to Szechwan
3 armour and 5 mech_infantrys moved from Caucasus to Sikang
1 aaGun moved from Greece to Turkey
1 fighter moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
4 artilleries and 8 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 26 / 31
Russians : 43 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
7 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
8 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Baltic States to Poland
1 artillery moved from Slovakia Hungary to PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Anhwe to 21 Sea Zone
2 infantry moved from Suiyuyan to Hopei
7 mech_infantrys moved from Tambov to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
2 aaGuns and 16 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
9 armour moved from Russia to Kazakhstan
2 artilleries moved from Tambov to Bryansk
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Samara to Russia
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Yugoslavia
3 artilleries moved from Slovakia Hungary to Eastern Poland
52 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Bryansk to TimguskaPlace Units - Russians
7 fighters placed in RussiaTurn Complete - Russians
Russians collect 57 PUs; end with 57 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 81 PUs -
If you attack US fleets, Max defense, kill ships before fighters. US fighters last.
Thx
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This is a very challenging endgame, so I apologize for posting slower than some of my other matches.
I may need to sleep on this turn.
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Or at least I am hoping the solution will be easier for me to see later than it is now.
My instinct right now says I will probably lose.
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Of course Sir. Take the time you need.
For me, being a tough competitor for Wheat´s Axis means a lot! Your Axis is definetely one of the strongest A&A strategy that exists in the world. I think you will win, but as I said, having made it difficult for you, is a plus for me, and in the strange event that I win…, I think I would lead the league for a while (I think I am winning the game vs Roboto and have another 3 wins allready recorded, no losses). It would have been closed if I loose, and having in mind the losses that I had in 2014 league, that is just amazing for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
2 bombers moved from Burma to Kiangsi
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to SzechwanCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 armour, 21 artilleries, 23 infantry and 9 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
7 submarines moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 destroyer and 1 transport moved from 38 Sea Zone to 39 Sea Zone
10 fighters moved from Philippines to Japan
2 bombers moved from Malaya to Philippines
1 armour and 9 infantry moved from New South Wales to Queensland
2 bombers moved from Kiangsi to YunnanPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 4.
2 mech_infantrys placed in Malaya
1 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 18 / 31
Russians : 57 / 81
Japanese : 61 / 76
Americans : 66 / 86
Chinese : 17 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 7 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to Korea
3 fighters moved from 21 Sea Zone to Korea
2 fighters moved from Wake Island to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 13 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 13 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
13 fighters moved from Korea to 6 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 battleship, 11 carriers, 2 cruisers and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Egypt to West India
5 fighters moved from 96 Sea Zone to Persia
4 carriers, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Spain to Southern France
4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
8 fighters placed in Western United States
2 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
Assumed no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
1 fighter and 22 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to JeholPlace Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 5 fighters
EDIT: Adding units owned by Americans to Iraq: 5 fighters
EDIT: Turning off Edit ModeCombat - British
Non Combat Move - British
1 battleship moved from 21 Sea Zone to 6 Sea Zone
3 armour moved from Persia to West India
1 mech_infantry moved from Turkmenistan to West India
3 armour moved from Iraq to Persia
1 mech_infantry moved from Egypt to Syria
3 armour moved from Egypt to Iraq
2 fighters moved from Normandy Bordeaux to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Mozambique to Rhodesia
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Libya to Tobruk
1 aaGun moved from Algeria to TunisiaPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns and 12 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 21 / 31
Russians : 57 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 18 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Turkey to Northwest Persia
2 armour and 2 mech_infantrys moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Szechwan to Kwangsi
3 armour and 3 mech_infantrys moved from Sikang to Hopei
2 armour and 2 mech_infantrys moved from Szechwan to Kweichow
1 mech_infantry moved from Szechwan to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Hunan
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Germany to Poland
4 artilleries and 4 infantry moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Kwangsi
1 armour and 1 mech_infantry moved from Szechwan to HunanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Hunan
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hunan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Germans win, taking Hunan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Hopei, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Greater Southern Germany
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/8 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Kweichow
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Turkey to Caucasus
1 mech_infantry moved from Sikang to Tsinghai
10 armour and 23 mech_infantrys moved from Szechwan to Hunan
2 infantry moved from Western Germany to France
9 artilleries and 45 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to FrancePlace Units - Germans
3 infantry placed in France
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 37 / 44
Russians : 46 / 81
Japanese : 57 / 76
Americans : 66 / 88
Chinese : 13 / 18
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 7 / 13
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 airfield, 1 armour and 6 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 artillery moved from Greece to Turkey
Russians take Turkey from Germans
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Timguska to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Sikang
6 infantry moved from Kazakhstan to Caucasus
6 fighters moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 6 Sea Zone
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 fighters and 6 infantry
Germans defend with 1 aaGun, 3 armour and 3 mech_infantrys
Russians win, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 3 armour and 3 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
6 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
10 armour moved from Kazakhstan to Eastern Persia
8 mech_infantrys moved from Kazakhstan to Eastern Persia
2 aaGuns and 16 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Rostov to Ukraine
27 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour and 6 fighters placed in Russia
1 airfield placed in KazakhstanTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs





