@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Anhwe
2 bombers moved from Yunnan to Anhwe
5 submarines moved from 54 Sea Zone to 31 Sea Zone
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers and 4 fighters
Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 carriers in 31 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 3 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers in 31 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 4 : 1/5 hits
1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 carrier in 31 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 4 submarines in 31 Sea Zone, round 5 : 2/4 hits
1 carrier owned by the Americans lost in 31 Sea Zone
4 submarines owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers
4 fighters owned by the Americans forced to land in Wake IslandNon Combat Move - Japanese
1 aaGun, 18 artilleries and 20 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Kiangsi
1 armour and 5 mech_infantrys moved from Szechwan to Burma
1 armour moved from Victoria to New South Wales
5 infantry moved from Queensland to New South Wales
1 fighter and 7 tactical_bombers moved from Queensland to Shan State
4 fighters moved from Queensland to Shan State
2 bombers moved from Anhwe to Shan State
2 bombers moved from Queensland to Shan State
1 tactical_bomber moved from 19 Sea Zone to Shan State
2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 19 Sea Zone to 35 Sea Zone
10 fighters moved from Queensland to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
2 fighters moved from Philippines to Shan StatePlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 destroyers placed in 37 Sea Zone
3 infantry placed in Queensland
3 infantry placed in New South Wales
1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 73 / 83
Americans : 57 / 75
Chinese : 6 / 9
British : 35 / 44
UK_Pacific : 5 / 3
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 12 fighters
Japanese defend with 1 destroyer
Americans win with 11 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
11 fighters moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
7 fighters moved from 34 Sea Zone to 21 Sea Zone
11 carriers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
3 fighters moved from Wake Island to Guam
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
4 fighters moved from 10 Sea Zone to Wake Island
1 mech_infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 carriers, 1 cruiser, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
22 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 6 armour and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 13 armour, 3 artilleries, 14 infantry and 14 mech_infantrys moved from India to West India
3 armour moved from Eastern Persia to West India
7 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from 91 Sea Zone to Spain
British take Spain from Neutral_True
9 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Norway to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 38 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 armour and 6 mech_infantrys moved from Greece to Caucasus
1 armour and 1 mech_infantry moved from Turkey to Iraq
2 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from France to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Turkey to Kazakhstan
4 armour and 6 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Poland to Germany
16 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to France
1 submarine moved from 126 Sea Zone to 127 Sea ZonePlace Units - Germans
3 infantry placed in France
5 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 38 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 36 / 45
Russians : 37 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 36 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Saudi Arabia to Iraq
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Novgorod to Poland
2 fighters moved from 21 Sea Zone to Kiangsu
8 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Russians attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Kiangsu to Anhwe
1 aaGun moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Poland to Bryansk
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
11 infantry moved from Bryansk to Tambov
8 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
2 aaGuns moved from Western Ukraine to Bryansk
16 infantry moved from Western Ukraine to Bryansk
12 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Karelia to Novgorod
1 infantry moved from Tambov to SamaraPlace Units - Russians
9 armour placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs -
Bringing this up
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Burma to India
1 armour moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 bomber moved from Shan State to India
1 bomber moved from Shan State to India
2 bombers moved from Shan State to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 submarines moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
7 fighters and 8 tactical_bombers moved from Shan State to 35 Sea Zone
21 fighters and 8 tactical_bombers moved from 35 Sea Zone to Philippines
2 battleships, 7 carriers and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from India to Malaya
2 bombers moved from Sikang to Burma
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 aaGun and 2 infantry placed in Manchuria
1 aaGun, 1 armour and 1 mech_infantry placed in French Indo China
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 5 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 5 submarines
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 28 / 45
Russians : 49 / 70
Japanese : 74 / 96
Americans : 60 / 80
Chinese : 7 / 9
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 10 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
19 fighters moved from 21 Sea Zone to Manchuria
1 tactical_bomber moved from 21 Sea Zone to Manchuria
3 fighters moved from Guam to Manchuria
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in Manchuria
Americans attack with 22 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans win with 17 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Americans: 5 fighters and 1 tactical_bomberNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
3 carriers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Wake Island to 21 Sea Zone
17 fighters moved from Manchuria to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
4 carriers moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
5 fighters moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to Egypt
6 infantry moved from Sweden to Norway
1 mech_infantry moved from Sweden to Norway
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 harbour placed in Wake Island
3 infantry placed in Normandy Bordeaux
5 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Suiyuyan to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from West India to India
2 artilleries moved from West India to India
1 mech_infantry moved from Syria to Turkey
British take Turkey from Germans
1 mech_infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Iraq
British attack with 3 armour and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
5 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
4 infantry moved from Portugal to 91 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
15 infantry moved from Spain to Southern France
1 mech_infantry moved from Spain to Southern France
1 aaGun moved from Morocco to Algeria
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_TruePlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 18 / 45
Russians : 49 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Greece to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
3 armour and 5 mech_infantrys moved from Greece to TurkeyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Turkey, round 2 : 2/10 hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Kazakhstan to Szechwan
3 armour and 5 mech_infantrys moved from Caucasus to Sikang
1 aaGun moved from Greece to Turkey
1 fighter moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
4 artilleries and 8 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 26 / 31
Russians : 43 / 70
Japanese : 63 / 96
Americans : 66 / 86
Chinese : 18 / 15
British : 39 / 47
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
7 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
8 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Baltic States to Poland
1 artillery moved from Slovakia Hungary to PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Anhwe to 21 Sea Zone
2 infantry moved from Suiyuyan to Hopei
7 mech_infantrys moved from Tambov to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
2 aaGuns and 16 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
9 armour moved from Russia to Kazakhstan
2 artilleries moved from Tambov to Bryansk
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Samara to Russia
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Yugoslavia
3 artilleries moved from Slovakia Hungary to Eastern Poland
52 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Bryansk to TimguskaPlace Units - Russians
7 fighters placed in RussiaTurn Complete - Russians
Russians collect 57 PUs; end with 57 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 81 PUs -
If you attack US fleets, Max defense, kill ships before fighters. US fighters last.
Thx
-
This is a very challenging endgame, so I apologize for posting slower than some of my other matches.
I may need to sleep on this turn.
-
Or at least I am hoping the solution will be easier for me to see later than it is now.
My instinct right now says I will probably lose.





