@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L wheatbeer (Axis) vs axis-dominion (Allies +18)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Queensland to India
3 fighters moved from Amur to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Rostov
2 bombers moved from France to Rostov
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 bombers moved from Bryansk to Shensi
2 bombers moved from France to RostovCombat - Germans
Battle in Shensi
Germans attack with 2 bombers
Chinese defend with 1 infantry
Germans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 4 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 bombers and 1 infantry in Rostov, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Rostov to Tambov
2 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Bryansk to Tambov
8 armour, 3 artilleries and 4 mech_infantrys moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 3 tactical_bombers moved from Germany to Bryansk
1 fighter moved from France to Germany
3 bombers moved from France to Tambov
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Shensi to Kansu
2 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Russia
1 mech_infantry moved from Belarus to TambovPlace Units - Germans
3 armour placed in Russia
3 tactical_bombers placed in Novgorod
2 infantry and 1 mech_infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 10 / 0
Japanese : 39 / 56
Americans : 57 / 79
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 29 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 artillery and 8 infantry moved from Finland to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 8 infantry
Italians defend with 1 infantry
Russians win, taking Karelia from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Shensi
3 fighters moved from Kazakhstan to Volgograd
2 aaGuns and 18 infantry moved from Amur to Korea
2 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
1 armour moved from India to Eastern PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Sumatra to Persia
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
AA fire in Persia : 0/3 hits
Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 : 12/15 hits
British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 9/19 hits
2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 5/6 hits
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 : 3/3 hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for French: 1 fighter
Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 5 fighters
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 5 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 5 fighters in Kweichow, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
Chinese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Samara
2 mech_infantrys moved from Chahar to Kansu
2 bombers moved from Persia to Iraq
2 fighters moved from 41 Sea Zone to Iraq
2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Philippines to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Union of South Africa
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 46 / 62
Russians : 11 / 0
Japanese : 42 / 32
Americans : 57 / 79
Chinese : 15 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 28 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Persia was crazy lucky for Japan … I figured I’d leave you with 8 fighters, not zero.
-
my battle calc says 0% attacker wins with average tuv of -83.49……i guess that’s game
-
i guess i’ll try some crazy things and see if i can get crazy lucky too, but it’s pretty much game after that dicing….
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
7 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 5 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 armour, 5 artilleries, 7 infantry, 2 mech_infantrys and 8 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 infantry
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Battle in DenmarkNon Combat Move - Americans
4 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from Holland Belgium to Norway
1 bomber moved from United Kingdom to Norway
1 bomber moved from Volgograd to Norway
1 aaGun, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
12 artilleries moved from Anhwe to JeholPlace Units - Chinese
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 5 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Southern France
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
2 mech_infantrys moved from Eastern Persia to IraqCombat - British
Battle in Southern France
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 artillery and 3 mech_infantrys
Japanese defend with 2 bombers and 2 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 bombers
Casualties for British: 1 artillery and 3 mech_infantrysNon Combat Move - British
1 artillery moved from Caucasus to Volgograd
2 mech_infantrys moved from Turkmenistan to Persia
1 aaGun and 4 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 6 infantry moved from Burma to India
3 infantry moved from India to West India
1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 aaGuns moved from Finland to Karelia
1 aaGun moved from Anhwe to JeholPlace Units - British
2 transports placed in 112 Sea Zone
5 artilleries and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,5,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
British collect 36 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,1,1,1,4,2,4,4,2,2,1,6
UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
i went ahead without the suicide in sz 6, so feel free to roll after the fact for the suicides
-
Man what a waste of a game… All that buildup and planning, only to get diced hard like that. Really sucks. Makes me not wanna play this game anymore. I anticipated the hit on Persia, that you’d wanna maximize your strike on volgo, but I too figured I’d have most of my planes survive. What a depressing ending.
I figured I’d put up a good fight in volgo, lose it most likely, but then go all out on novg (with a naval base purchased for UK in Norway). I’d then be able to survive the loss by victory city and continue to amass with my superior economics. I really felt I had this game in the bag. Damn.
-
After the match is over, I would be interested to see what would have happened if Japan had rolled the most average result in Persia (9 Allied fighters surviving). We can set up a separate thread and test it out. If you have the time and inclination, let me know.
-
ool in Western Germany?
-
yes i’d love that, it’d be fun
as for ool, i guess go for max defense, preferring non-american troops first
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians repair 2 damage on 1 factory_major; Remaining resources: 38 PUs;
Italians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from British
4 artilleries, 1 bomber, 2 fighters, 11 infantry and 9 mech_infantrys moved from France to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Western Germany
Italians attack with 6 artilleries, 1 bomber, 2 fighters, 14 infantry and 9 mech_infantrys
British defend with 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
AA fire in Western Germany : 0/3 hits
Italians roll dice for 6 artilleries, 1 bomber, 2 fighters, 14 infantry and 9 mech_infantrys in Western Germany, round 2 : 9/32 hits
Americans roll dice for 1 aaGun, 1 armour, 9 artilleries, 1 bomber, 4 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 15/32 hits
1 bomber owned by the British, 3 infantry owned by the British, 1 aaGun owned by the Americans, 1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 infantry owned by the Americans and 14 infantry owned by the Italians lost in Western Germany
Italians roll dice for 6 artilleries, 1 bomber, 2 fighters and 8 mech_infantrys in Western Germany, round 3 : 5/17 hits
Americans roll dice for 1 armour, 7 artilleries, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 9/24 hits
1 artillery owned by the Italians, 8 mech_infantrys owned by the Italians and 5 infantry owned by the Americans lost in Western Germany
5 artilleries owned by the Italians retreated to France
Americans win with 1 armour, 7 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for British: 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 14 infantry and 9 mech_infantrys
Casualties for Americans: 1 aaGun and 6 infantryNon Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 bomber and 2 fighters moved from Western Germany to Germany
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Vyborg to Novgorod
1 aaGun, 3 artilleries and 8 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 36 / 62
Russians : 11 / 0
Japanese : 39 / 32
Americans : 64 / 84
Chinese : 18 / 24
British : 33 / 37
UK_Pacific : 14 / 11
Italians : 30 / 43
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll go ahead and report this loss so we can restart the game and play out the alternate history. Last night I played USA emotionally in any case, as invading WG all out is obviously suidical.
Go ahead and set up the other thread with the average result in persia, and we’ll go from there.
-
http://www.axisandallies.org/forums/index.php?topic=34780.0
I need to adjust the map still … Japan may have some NCM adjustments.





