@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Alternate Universe axisdominion/wheatbeer endgame
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Should be interesting … hopefully more normal results rolled for remaining battles.
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yes hopefully, or at least for the key battles :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Sumatra to Persia
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
AA fire in Persia : 0/3 hits
Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 : 12/15 hits
British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 9/19 hits
2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 5/6 hits
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 : 3/3 hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for French: 1 fighter
Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 5 fighters
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 5 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 5 fighters in Kweichow, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
Chinese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Samara
2 mech_infantrys moved from Chahar to Kansu
2 bombers moved from Persia to Iraq
2 fighters moved from 41 Sea Zone to Iraq
2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Philippines to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Union of South Africa
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 2 bombers and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 6 fighters
EDIT: Adding units owned by Americans to Persia: 3 fighters
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 62
Russians : 11 / 0
Japanese : 42 / 32
Americans : 57 / 79
Chinese : 15 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 28 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japans survived with 2 bombers that are now removed. The 2 fighters Japan had landed in Iraq were from SZ41 originally so those now land on a carrier in SZ80.
I added back 6 UK/3 US fighters … you can swap them for any nationality combo you prefer of course.
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ok great, am currently at work but will get to this sometime today, maybe during my lunch break. will think it through (less emotionally lol)
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no problem and no rush
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By the way, if you include bombardment from the 2 battleships in the Persia calc, it makes a significant difference.
If you include bombardment, average net TUV works out to -65 with a 1% win chance in tripleA’s battlecalc.
Still an extremely unlikely outcome, but it at least registers as a possibility :lol:
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Ah good point. I think I originally accounted for that, but not when I did the re-calc. So considering this, does that bring the plane count down and if so by how much?
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I boosted the run count (number of sims) to the max of 20000 for tripleA’s calc … it reports average defending units left as 8.31 and average defending units left if defender wins as 8.41
So really it’s very close to the line between 8 and 9. I am fine either way.
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gonna go ahead and attack your dd in sz6…any scramble or suicides?
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If you’re leaving the whole fleet there, no scramble.
Send one kamikaze against each of your 3 cruisers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Volgograd to RussiaCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Battle in Denmark
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Western Germany from Germans, taking Denmark from Germans, taking Southern France from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Russia to Karelia
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 4 artilleries, 4 carriers, 4 fighters, 5 infantry, 2 mech_infantrys and 7 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 aaGun moved from Iceland to 123 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to Karelia
5 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 submarines moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from Persia to Volgograd
2 fighters and 2 tactical_bombers moved from Southern France to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Northern Italy to Norway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to NorwayPlace Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Central United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
12 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Eastern Persia to Kazakhstan
6 fighters moved from Persia to Kazakhstan
1 artillery moved from Northwest Persia to Iraq
British take Iraq from ItaliansCombat - British
Battle in Kazakhstan
British attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Norway
6 fighters moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Turkmenistan to Volgograd
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 aaGun moved from Anhwe to Jehol
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 4 infantry moved from West India to Eastern Persia
1 aaGun and 5 infantry moved from India to West India
2 infantry moved from Burma to Shan State
1 aaGun and 4 infantry moved from Burma to India
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
3 fighters moved from United Kingdom to Denmark
2 aaGuns moved from Finland to Karelia
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to DenmarkPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 harbour placed in Norway
1 aaGun and 2 infantry placed in Persia
3 artilleries placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 artilleries
EDIT: Adding units owned by British to Norway: 2 mech_infantrys
EDIT: Turning off Edit Mode
British undo move 2.
1 aaGun and 1 infantry placed in Persia
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,2,6,2,2,6,3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
British collect 29 PUs (6 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,4,1,6,2,4,3,1,6,1,5
UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Eastern Persia to Kazakhstan
6 fighters moved from Persia to Kazakhstan
1 artillery moved from Northwest Persia to Iraq
British take Iraq from ItaliansCombat - British
Battle in Kazakhstan
British attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Norway
6 fighters moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Turkmenistan to Volgograd
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 aaGun moved from Anhwe to Jehol
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 4 infantry moved from West India to Eastern Persia
1 aaGun and 5 infantry moved from India to West India
2 infantry moved from Burma to Shan State
1 aaGun and 4 infantry moved from Burma to India
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
3 fighters moved from United Kingdom to Denmark
2 aaGuns moved from Finland to Karelia
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to DenmarkPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 harbour placed in Norway
1 aaGun and 2 infantry placed in Persia
3 artilleries placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 artilleries
EDIT: Adding units owned by British to Norway: 2 mech_infantrys
EDIT: Turning off Edit Mode
British undo move 2.
1 aaGun and 1 infantry placed in Persia
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,2,6,2,2,6,3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
British collect 29 PUs (6 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,4,1,6,2,4,3,1,6,1,5
UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 2 infantry
EDIT: Turning off Edit Mode -
btw i did remove one extra plane. also use latest post as i did a small ncm edit in africa
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from France to Norway
1 infantry moved from Ukraine to Rostov
Italians take Rostov from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Western Germany -
Didn’t know you were still tinkering
Need to redo Italy from your newer map
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
2 artilleries moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from France to Western Germany
1 bomber and 2 fighters moved from France to Norway
1 infantry moved from Ukraine to Rostov
Italians take Rostov from British -
intercept Norway?