Alternate Universe axisdominion/wheatbeer endgame

  • '17

    Should be interesting … hopefully more normal results rolled for remaining battles.


  • yes hopefully, or at least for the key battles :)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                1 armour moved from Kansu to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan
                2 bombers moved from Sumatra to Persia
                2 battleships moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to Persia
                3 fighters and 3 tactical_bombers moved from Egypt to Persia
                2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Persia
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
                        AA fire in Persia :  0/3 hits
                        Japanese roll dice for 2 battleships in Persia, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 :  12/15 hits
                        British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  9/19 hits
                        2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 :  5/6 hits
                        British roll dice for 7 fighters in Persia, round 3 :  3/7 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 :  3/3 hits
                        British roll dice for 2 fighters in Persia, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
                    Japanese win with 2 bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 5 fighters
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 tactical_bomber
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 tactical_bomber in Shensi, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 5 fighters
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 5 fighters in Kweichow, round 2 :  3/5 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
                    Chinese win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 2 fighters
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Kansu to Samara
                2 mech_infantrys moved from Chahar to Kansu
                2 bombers moved from Persia to Iraq
                2 fighters moved from 41 Sea Zone to Iraq
                2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
                4 fighters moved from Philippines to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                2 carriers moved from 75 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in Union of South Africa
                Japanese undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
                Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Iraq: 2 bombers and 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 97 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Persia: 6 fighters
                EDIT: Adding units owned by Americans to Persia: 3 fighters
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 11 / 0
        Japanese : 42 / 32
        Americans : 57 / 79
        Chinese : 15 / 23
        British : 32 / 38
        UK_Pacific : 14 / 13
        Italians : 28 / 41
        ANZAC : 10 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Japans survived with 2 bombers that are now removed. The 2 fighters Japan had landed in Iraq were from SZ41 originally so those now land on a carrier in SZ80.

    I added back 6 UK/3 US fighters … you can swap them for any nationality combo you prefer of course.


  • ok great, am currently at work but will get to this sometime today, maybe during my lunch break. will think it through (less emotionally lol)

  • '17

    no problem and no rush

  • '17

    By the way, if you include bombardment from the 2 battleships in the Persia calc, it makes a significant difference.

    If you include bombardment, average net TUV works out to -65 with a 1% win chance in tripleA’s battlecalc.

    Still an extremely unlikely outcome, but it at least registers as a possibility  :lol:


  • Ah good point. I think I originally accounted for that, but not when I did the re-calc. So considering this, does that bring the plane count down and if so by how much?

  • '17

    I boosted the run count (number of sims) to the max of 20000 for tripleA’s calc … it reports average defending units left as 8.31 and average defending units left if defender wins as 8.41

    So really it’s very close to the line between 8 and 9. I am fine either way.


  • gonna go ahead and attack your dd in sz6…any scramble or suicides?

  • '17

    If you’re leaving the whole fleet there, no scramble.

    Send one kamikaze against each of your 3 cruisers.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Normandy Bordeaux to Southern France
                2 tactical_bombers moved from Normandy Bordeaux to Southern France
                1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Volgograd to Russia

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Americans creates battle in territory 35 Sea Zone
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Germany
                Battle in Denmark
                Battle in Southern France
                    Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Western Germany from Germans, taking Denmark from Germans, taking Southern France from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Russia causes 3 damage total.
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 bomber moved from Russia to Karelia
                1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 4 artilleries, 4 carriers, 4 fighters, 5 infantry, 2 mech_infantrys and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
                2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
                1 aaGun moved from Iceland to 123 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
                4 fighters moved from 112 Sea Zone to Karelia
                5 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                2 submarines moved from 82 Sea Zone to 71 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                3 fighters moved from Persia to Volgograd
                2 fighters and 2 tactical_bombers moved from Southern France to 112 Sea Zone
                3 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Northern Italy to Norway
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 tactical_bomber moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 tactical_bomber moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 tactical_bomber moved from 112 Sea Zone to Norway

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                4 artilleries and 5 infantry placed in Central United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 70 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Hopei to Shensi
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan
                2 artilleries and 1 infantry moved from Kwangsi to Yunnan
                12 artilleries and 1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Shantung

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Hopei
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 aaGun, 3 artilleries, 1 harbour and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Normandy Bordeaux to Northern Italy
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                6 fighters moved from Persia to Kazakhstan
                1 artillery moved from Northwest Persia to Iraq
                      British take Iraq from Italians

    Combat - British
                Battle in Kazakhstan
                    British attack with 6 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour
                    British win, taking Kazakhstan from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Northern Italy to Norway
                6 fighters moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Turkmenistan to Volgograd
                1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
                1 aaGun moved from Anhwe to Jehol
                2 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                1 aaGun and 5 infantry moved from India to West India
                2 infantry moved from Burma to Shan State
                1 aaGun and 4 infantry moved from Burma to India
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
                3 fighters moved from United Kingdom to Denmark
                2 aaGuns moved from Finland to Karelia
                1 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                1 harbour placed in Norway
                1 aaGun and 2 infantry placed in Persia
                3 artilleries placed in Norway
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 2 artilleries
                EDIT: Adding units owned by British to Norway: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                British undo move 2.
                1 aaGun and 1 infantry placed in Persia
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,2,6,2,2,6,3,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
                British collect 29 PUs (6 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,4,1,6,2,4,3,1,6,1,5
                UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 aaGun, 3 artilleries, 1 harbour and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Normandy Bordeaux to Northern Italy
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                6 fighters moved from Persia to Kazakhstan
                1 artillery moved from Northwest Persia to Iraq
                      British take Iraq from Italians

    Combat - British
                Battle in Kazakhstan
                    British attack with 6 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour
                    British win, taking Kazakhstan from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Northern Italy to Norway
                6 fighters moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Turkmenistan to Volgograd
                1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
                1 aaGun moved from Anhwe to Jehol
                2 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                1 aaGun and 5 infantry moved from India to West India
                2 infantry moved from Burma to Shan State
                1 aaGun and 4 infantry moved from Burma to India
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
                3 fighters moved from United Kingdom to Denmark
                2 aaGuns moved from Finland to Karelia
                1 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                1 harbour placed in Norway
                1 aaGun and 2 infantry placed in Persia
                3 artilleries placed in Norway
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 2 artilleries
                EDIT: Adding units owned by British to Norway: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                British undo move 2.
                1 aaGun and 1 infantry placed in Persia
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,2,6,2,2,6,3,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
                British collect 29 PUs (6 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,4,1,6,2,4,3,1,6,1,5
                UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 2 infantry
                EDIT: Adding units owned by British to French Equatorial Africa: 2 infantry
                EDIT: Turning off Edit Mode


  • btw i did remove one extra plane. also use latest post as i did a small ncm edit in africa

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from France to Norway
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from British
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Southern France
                1 artillery moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                3 infantry moved from France to Western Germany

  • '17

    Didn’t know you were still tinkering

    Need to redo Italy from your newer map

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                2 artilleries moved from France to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                1 artillery and 4 infantry moved from France to Western Germany
                1 bomber and 2 fighters moved from France to Norway
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from British

  • '17

    intercept Norway?

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