@axis-dominion sounds good fire it up whenever you want
14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
COMMENT: 1 ANZ fighter on USA carrier, 2 ANZ fighters on ANZ carrier
Japanese buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 submarine and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Kansu
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 9 infantry; Russians defend with 5 infantry
retreated to Kansu
Chinese win, taking Caroline Islands from Americans, taking Solomon Islands from ANZAC with 8 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kwangsi to Shan State
1 bomber moved from Kansu to Shan State
1 fighter moved from Siberia to Japan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Shan State
2 fighters moved from 35 Sea Zone to Shan State
3 infantry moved from Jehol to Chahar
1 aaGun moved from Shensi to Kweichow
1 bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Jehol
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 fighter, 1 submarine and 5 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Japanese undo move 2.
1 submarine and 5 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
You can take Russian infantry off instead of Chinese if you want - your prerogative
All of my Japan turns except #4 had poor dice :-P
J1 You hit 4/4 in Yunnan round 1
J2 Sze airstrike was a little poorer than average, but not terrible
J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 roundsI’m not intending to make a case, just stating an interesting fact. To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game
Looking forward to seeing your next move - this has been a fun game
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You can take Russian infantry off instead of Chinese if you want - your prerogative
All of my Japan turns except #4 had poor dice :-P
J1 You hit 4/4 in Yunnan round 1
J2 Sze airstrike was a little poorer than average, but not terrible
J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 roundsI’m not intending to make a case, just stating an interesting fact. To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game
Looking forward to seeing your next move - this has been a fun game
At this point in time, my only chance to get closed to challenging you, is with better dice than you. I am happy it is fun for you! For me it is fun and an opportunity to learn. I also see you are moving fast these days, that is great. My move goes next.
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Moving fast against you, and not at all on my other one :-P
I need 8 games completed to qualify for the league playoffI’ll be watching if you need a 91 scramble decision
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 carrier and 1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to 91 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 33 Sea Zone
1 bomber moved from New South Wales to 49 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
Awaiting scramble decision.
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Moving fast against you, and not at all on my other one :-P
I need 8 games completed to qualify for the league playoffI’ll be watching if you need a 91 scramble decision
I fell asleep, sorry, we can play tonight a couple of complete turns and decide the winner of the game potentially, I can be available from 9 PM to 1 AM Spain time, let me know if some of that time fits you.
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I stayed up to give you this scramble decision. Hang on, I need to check what time 9-1 is for me
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OK, I will give you the scramble decision here, and will be available to play from 9PM to 1AM Spain time Thursday evening.
Thank you very much, you have been very accomodating to me.
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Yes, scramble all 3
Please give me maximum defense -
OOL is Italian sub, German subs, destroyer, cruiser, tactical, 2 fighters
I will be checking for decisions during the UK turn as often as I can.
I will be ready to play from 9PM to 1AM Spain time, thanks again
And no need to apologize for falling asleep, thank you, you are very polite. -
Hmm, I think it’s after 9PM your time.
I’ll check back in an hour or 2 -
Hmm, I think it’s after 9PM your time.
I’ll check back in an hour or 2I,m here Sir, will launch dice now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 carrier and 1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to 91 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 33 Sea Zone
1 bomber moved from New South Wales to 49 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Sumatra
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
British loiter and taunt with ; Americans attack with 2 carriers, 2 destroyers, 5 fighters and 1 transport
Germans defend with 2 fighters, 4 submarines and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Americans
Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -91
Casualties for Germans: 3 submarines
Casualties for British: 1 fighter
Casualties for Italians: 1 submarine
Casualties for Americans: 2 carriers, 2 destroyers, 5 fighters and 1 transport
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
1 fighter moved from 33 Sea Zone to New Britain
1 bomber moved from 49 Sea Zone to New South Wales
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Wake Island to 30 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
3 mech_infantrys moved from British Guiana to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
3 mech_infantrys moved from 101 Sea Zone to Eastern United States
1 armour moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Hmm, I think it’s after 9PM your time.
I’ll check back in an hour or 2I,m here Sir, will launch dice now.
That was crutial, average was me winning with a fighter surviving, I think we will finish it soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship moved from 88 Sea Zone to 91 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone -
Awaiting new scramble order Sir
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I’m back - I messed up the timing for your 4 hour window. Give me a minute and I’ll have your decision.
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I’m back - I messed up the timing for your 4 hour window. Give me a minute and I’ll have your decision.
No problem, we should not need much to decide a winner.
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That was crutial, average was me winning with a fighter surviving, I think we will finish it soon.
I see… yes, the dice swing hard back the other way immediately after Kansu… but this one was much more important for both of us…
Yes, I’ll scramble them all again, with gratefulness that I have all these bonus units in 91 and Gibraltar :-P





