@simon33 Scramble?
15L Whackamatt (Allies +15) vs Entek (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to JavaNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
2 bombers moved from Western Germany to 96 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
2 bombers moved from 96 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Romania
5 infantry moved from Bulgaria to Romania
1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
5 armour moved from France to Greater Southern Germany
2 artilleries moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 submarines moved from 111 Sea Zone to 109 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Romania
2 artilleries and 2 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 5 armour
Slovakia Hungary : 1 armour, 2 artilleries and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 2 tactical_bombers
Romania : 1 armour, 1 artillery, 1 factory_minor, 7 infantry and 1 tactical_bomber
Poland : 3 aaGuns, 1 armour, 3 artilleries and 13 infantry
Germany : 2 artilleries, 1 factory_major and 2 mech_infantrys
Denmark : 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 44 / 48
Russians : 34 / 39
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 36
UK_Pacific : 28 / 34
Italians : 17 / 17
ANZAC : 10 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
18 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Sikang to Yunnan
4 fighters and 1 tactical_bomber moved from Russia to Yunnan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Western Ukraine to UkraineCombat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 10 infantry
Casualties for Russians: 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 infantry moved from Belarus to Novgorod
2 aaGuns and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 cruiser moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 destroyer moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Russians defend with 2 aaGuns and 8 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 1/7 hits
Russians roll dice for 2 aaGuns and 8 infantry in Korea, round 2 : 3/8 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 artillery owned by the Japanese lost in Korea
3 fighters owned by the Japanese retreated
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
Russians roll dice for 1 aaGun and 8 infantry in Korea, round 3 : 1/8 hits
1 artillery owned by the Japanese lost in Korea
Russians win with 1 aaGun and 8 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers
Russians defend with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber; British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers in Yunnan, round 2 : 11/24 hits
Chinese roll dice for 1 armour, 6 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 9/20 hits
2 infantry owned by the British, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Russians, 8 infantry owned by the Chinese, 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 3 : 8/15 hits
Chinese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits
1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Russians, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Russians, 2 fighters owned by the British and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 4/10 hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
Casualties for Russians: 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
1 bomber, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 fighters moved from Korea to JapanPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber and 3 fighters
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 destroyer
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 48
Russians : 37 / 44
Japanese : 36 / 35
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 36
UK_Pacific : 24 / 34
Italians : 17 / 17
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 4 infantry and 4 mech_infantrys
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Malta to EgyptPlace Units - British
2 fighters placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,3,5
British collect 25 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 armour, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
UK_Pacific collect 24 PUs (1 lost to blockades); end with 27 PUs total
Some Units in India change ownership: 2 armour, 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 7/13 hits
British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits
4 infantry owned by the British, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 3 : 4/7 hits
British roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Egypt, round 3 : 2/4 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 armour moved from Greece to Romania
1 armour moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 bomber and 1 fighter
Egypt : 1 flag, 1 armour, 2 artilleries and 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 44 / 48
Russians : 37 / 44
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 5
British : 25 / 29
UK_Pacific : 25 / 27
Italians : 20 / 30
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 4/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
3 aaGuns, 1 armour, 3 artilleries and 13 infantry moved from Poland to Baltic States
1 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 artillery, 7 infantry and 1 tactical_bomber moved from Romania to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
2 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
1 armour moved from Western Germany to PolandPlace Units - Germans
2 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Romania
1 armour, 1 artillery and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Romania : 2 artilleries, 1 factory_minor and 1 infantry
Poland : 1 armour and 2 artilleries
Germany : 1 armour, 1 artillery, 1 factory_major and 1 mech_infantry
Denmark : 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 7 armour, 3 artilleries, 11 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 35 / 44
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 5
British : 25 / 29
UK_Pacific : 25 / 27
Italians : 20 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 12 PUs;Combat Move - Russians
8 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 fighter moved from Russia to Yunnan
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Sikang to Szechwan
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 9 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 18 infantry moved from Novgorod to Archangel
1 aaGun moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,1,2,2,2,3,2,2,1,5,6,1,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 35 PUs (4 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Shensi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 4 tactical_bombers in French Indo China, round 2 : 6/11 hits
Russians roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 2/2 hits
1 armour owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 3 fighters and 3 infantry
Russians defend with 1 aaGun and 8 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 3 artilleries, 3 fighters and 3 infantry in Manchuria, round 2 : 4/9 hits
Chinese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 3/8 hits
3 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 3 : 2/6 hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 4 : 2/6 hits
Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 5 : 2/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 aaGun and 8 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from French Indo China to 36 Sea Zone
4 tactical_bombers moved from French Indo China to Kwangsi
3 fighters moved from Manchuria to KiangsuPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 1 fighter and 4 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 fighters
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries
Shensi : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
19 Sea Zone : 1 destroyer and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 51
Russians : 37 / 47
Japanese : 36 / 38
Americans : 52 / 54
Chinese : 4 / 5
British : 25 / 29
UK_Pacific : 25 / 27
Italians : 20 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from India to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 armour and 2 mech_infantrys moved from India to Yunnan
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea ZoneCombat - British
Battle in French Indo China
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Belgian Congo to Union of South Africa
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from French Indo China to YunnanPlace Units - British
2 artilleries and 1 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 20 PUs (6 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,3,1,1,1,2,3,4,5,6
UK_Pacific collect 22 PUs (5 lost to blockades); end with 25 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to 80 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from Alexandria to Trans-JordanCombat - Italians
Battle in Gibraltar
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 fighter
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from 80 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 artillery
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 fighter and 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Ethiopia : 1 bomber
95 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 51
Russians : 37 / 47
Japanese : 31 / 38
Americans : 52 / 77
Chinese : 7 / 13
British : 25 / 20
UK_Pacific : 27 / 25
Italians : 20 / 35
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
2 fighters moved from Java to YunnanPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: British takes Suriname from Dutch
EDIT: ANZAC takes Brazil from Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 20 to 22
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 infantry moved from 88 Sea Zone to Suriname
EDIT: 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
EDIT: 1 infantry moved from 85 Sea Zone to BrazilTurn Complete - French