15L Whackamatt (Allies +15) vs Entek (Axis)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    ANZAC attack with 1 cruiser and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Yunnan
                1 fighter moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Algeria to Tunisia
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 113 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 :  4/5 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
                3 bombers moved from 113 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 artillery moved from France to Western Germany
                3 aaGuns, 1 armour, 3 artilleries and 13 infantry moved from Poland to Baltic States
                1 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 1 artillery, 7 infantry and 1 tactical_bomber moved from Romania to Eastern Poland
                5 armour moved from Greater Southern Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Baltic States
                2 artilleries moved from Germany to Poland
                1 armour moved from Western Germany to Poland

    Place Units - Germans
                2 transports placed in 112 Sea Zone
                3 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in Romania
                1 armour, 1 artillery and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Romania : 2 artilleries, 1 factory_minor and 1 infantry
        Poland : 1 armour and 2 artilleries
        Germany : 1 armour, 1 artillery, 1 factory_major and 1 mech_infantry
        Denmark : 2 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag, 7 armour, 3 artilleries, 11 infantry and 1 tactical_bomber
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 44
        Japanese : 34 / 35
        Americans : 52 / 54
        Chinese : 6 / 5
        British : 25 / 29
        UK_Pacific : 25 / 27
        Italians : 20 / 30
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 12 PUs;

    Combat Move - Russians
                8 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour and 1 mech_infantry moved from Szechwan to French Indo China
                1 fighter moved from Russia to Yunnan
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in French Indo China
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking French Indo China from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Sikang to Szechwan
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Ukraine to Western Ukraine
                1 aaGun, 1 artillery and 9 infantry moved from Ukraine to Bryansk
                3 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 18 infantry moved from Novgorod to Archangel
                1 aaGun moved from Korea to Manchuria

    Place Units - Russians
                3 infantry placed in Ukraine
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,1,2,2,2,3,2,2,1,5,6,1,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
                Russians collect 35 PUs (4 lost to blockades); end with 47 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Shensi
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from Kwangsi to French Indo China
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
                3 fighters moved from Japan to Manchuria
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 4 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 4 tactical_bombers in French Indo China, round 2 :  6/11 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 :  2/2 hits
                        1 armour owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
                    Japanese win, taking French Indo China from Russians with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 3 artilleries, 3 fighters and 3 infantry
                    Russians defend with 1 aaGun and 8 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 3 artilleries, 3 fighters and 3 infantry in Manchuria, round 2 :  4/9 hits
                        Chinese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 :  3/8 hits
                        3 infantry owned by the Russians, 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 3 :  2/6 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 3 :  0/5 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 4 :  2/6 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 4 :  0/3 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries and 3 fighters in Manchuria, round 5 :  2/6 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from French Indo China to 36 Sea Zone
                4 tactical_bombers moved from French Indo China to Kwangsi
                3 fighters moved from Manchuria to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 transport placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 1 fighter and 4 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 fighters
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries
        Shensi : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
        19 Sea Zone : 1 destroyer and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 51
        Russians : 37 / 47
        Japanese : 36 / 38
        Americans : 52 / 54
        Chinese : 4 / 5
        British : 25 / 29
        UK_Pacific : 25 / 27
        Italians : 20 / 30
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - British
                1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                2 fighters moved from Union of South Africa to Belgian Congo
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Belgian Congo
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Belgian Congo to Union of South Africa
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from French Indo China to Yunnan

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 20 PUs (6 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,3,1,1,1,2,3,4,5,6
                UK_Pacific collect 22 PUs (5 lost to blockades); end with 25 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Alexandria to 80 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Alexandria to Trans-Jordan

    Combat - Italians
                Battle in Gibraltar
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery and 1 fighter
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                1 bomber moved from 80 Sea Zone to Ethiopia
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 1 artillery
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 flag, 1 fighter and 1 harbour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 2 armour
        Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
        Ethiopia : 1 bomber
        95 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 51
        Russians : 37 / 47
        Japanese : 31 / 38
        Americans : 52 / 77
        Chinese : 7 / 13
        British : 25 / 20
        UK_Pacific : 27 / 25
        Italians : 20 / 35
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                2 fighters moved from Java to Yunnan

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - French

    Non Combat Move - French
                Turning on Edit Mode
                    EDIT: British takes Suriname from Dutch
                    EDIT: ANZAC takes Brazil from Neutral_Allies
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing PUs for ANZAC from 20 to 22
                    EDIT: Turning off Edit Mode
                EDIT: 1 armour and 1 infantry moved from 88 Sea Zone to Suriname
                EDIT: 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                EDIT: 1 infantry moved from 85 Sea Zone to Brazil

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                6 infantry moved from Finland to Karelia
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 artilleries and 2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 aaGun, 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 :  0/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 6 :  1/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 6 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Germans
                7 armour and 6 infantry moved from Eastern Poland to Bessarabia
                2 artilleries and 1 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Belarus to Baltic States
                1 armour and 2 artilleries moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 artillery moved from Germany to Poland
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Romania
                5 artilleries and 5 infantry placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Romania : 1 artillery, 1 factory_minor and 2 infantry
        Poland : 1 artillery
        Germany : 5 artilleries, 1 factory_major and 5 infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 2 artilleries and 2 infantry
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
        Eastern Poland : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
        Bessarabia : 1 flag, 7 armour, 2 artilleries and 7 infantry
        Western Ukraine : 1 flag, 1 artillery and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 32 / 47
        Japanese : 31 / 38
        Americans : 52 / 77
        Chinese : 7 / 13
        British : 26 / 20
        UK_Pacific : 27 / 25
        Italians : 18 / 35
        ANZAC : 12 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Archangel to Novgorod
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Ukraine to Western Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Archangel to Smolensk
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery, 1 fighter and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 36 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese

  • '20 '19 '18 '17 '16

    Scramble?

  • '20 '18 '17 '15

    No scramble

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 36 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Philippines, round 2 :  3/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  2/3 hits
                        1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 fighter
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from Philippines to Kiangsu
                1 fighter and 4 tactical_bombers moved from Kwangsi to Kiangsu
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 artillery
        Kiangsu : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        19 Sea Zone : 5 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 33 / 41
        Japanese : 36 / 36
        Americans : 50 / 77
        Chinese : 7 / 13
        British : 26 / 20
        UK_Pacific : 27 / 25
        Italians : 18 / 35
        ANZAC : 12 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
                EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Central United States: 1 factory_major
                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Western United States: 1 factory_major
                EDIT: Turning off Edit Mode

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 carriers, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 carrier, 2 cruisers, 4 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Eastern United States to French West Africa

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                4 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Kenya
                2 fighters moved from Union of South Africa to Tanganyika Territory
                2 artilleries and 1 infantry moved from Persia to Northwest Persia
                1 armour and 1 infantry moved from Suriname to 88 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    British win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter moved from India to Persia
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tanganyika Territory: 2 fighters
                EDIT: Adding units owned by British to British Somaliland: 2 fighters
                EDIT: Turning off Edit Mode
                1 artillery, 1 bomber and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,3
                British collect 20 PUs (7 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 32 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

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