L14 G40 Soulblighter (Axis) vs Odonis (Allies +14) (TECH Tokens)

  • 20 19 18 15 13

    currently sitting on 4 hits for round 2. I can roll here in the forum for the remainder and then edit in the survivors. Sorry about that


  • Which casualties did you choose round 1. That is also vital information. I had 4 hits. Your planes can’t land anywhere either. So I am assuming you sunk your carrier and 2 destroyers, leaving you with 2 fighters a bomber and a cruiser. If that is the case, then sink a carrier and two tactical bombers. If that isn’t the case, then please tell me which casualties you did choose. Round 1 was obviously the destroyer. This leaves me with an undamaged carrier, 2 fighters and a cruiser.

  • 20 19 18 15 13

    yes, correct, a carrier and 2 dd.

    I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.

    Will update you with round 2 results next post.


  • @Odonis:

    yes, correct, a carrier and 2 dd.

    I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.

    Will update you with round 2 results next post.

    True I guess. In that case I will make it simple. Leave it as it is. You would have continued your attack anyways. So tipping the carrier round 1, would have made no difference. Especially considering you couldn’t land your planes anywhere either. So round 1 tip carrier, round 2 sink carrier, sink destroyer and 2 tactical bombers. This way no edits are required. Otherwise we would have to remove the hit from the destroyer round 1 and then roll a lot of dice on the forum.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Germans defend with 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 carrier, 1 destroyer and 2 tactical_bombers
                    Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 armour, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 101 Sea Zone to Eastern United States
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 16 Sea Zone to Midway
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 destroyer, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • You need to remove that tech btw as you technically didn’t have that tech token remember?

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                4 fighters moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from India to Yunnan
                5 mech_infantrys moved from India to Yunnan
                1 cruiser moved from 106 Sea Zone to 104 Sea Zone

  • 20 19 18 15 13

    crap, too many rules to remember with tech - sorry, will do so.


  • @Odonis:

    crap, too many rules to remember with tech - sorry, will do so.

    It ain’t that bad :D. There are a bit more rules, but the rules aren’t that hard to remember.

  • 20 19 18 15 13

    OOL for the battle in SZ 104?

    2 hits first round.


  • Cruiser + fighter

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - British
                British spend 0 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Jet Power

    Activate Technology - British
                British activating Jet Power
                British giving technology to UK_Pacific: Jet Power

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing Technology Jet Power for British
                EDIT: Turning off Edit Mode
                4 fighters moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from India to Yunnan
                5 mech_infantrys moved from India to Yunnan
                1 cruiser moved from 106 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 5 mech_infantrys
                    Japanese defend with 2 artilleries
                    British win, taking Yunnan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 4 fighters
                    Germans defend with 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47
                    Casualties for Germans: 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
                    Casualties for British: 1 cruiser and 2 fighters

    Non Combat Move - British
                2 fighters moved from 104 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Yunnan to India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery and 1 fighter placed in Iraq
                1 artillery placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 infantry placed in Iraq
                1 infantry placed in United Kingdom
                British undo move 5.
                1 infantry placed in Quebec
                British undo move 5.
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,1,3,6,3,4,5,6,6,2,4,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 5 PUs; 2 techTokens;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Morocco
                    Italians attack with 4 infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Hawaiian Islands
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans
                Germans spend 10 on tech rolls

    Purchase Units - Germans
                Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;

    Combat Move - Germans
                6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    British defend with 1 battleship and 2 transports; Americans defend with 2 transports
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 battleship and 2 transports
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Romania to Bessarabia
                1 aaGun and 8 infantry moved from Western Germany to Germany
                1 aaGun and 4 infantry moved from France to Western Germany

    Place Units - Germans
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • going to do a minor ncm. Forgot to move something.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans
                Germans spend 10 on tech rolls

    Purchase Units - Germans
                Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;

    Combat Move - Germans
                6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    British defend with 1 battleship and 2 transports; Americans defend with 2 transports
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 battleship and 2 transports
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Romania to Bessarabia
                1 aaGun and 8 infantry moved from Western Germany to Germany
                1 aaGun and 4 infantry moved from France to Western Germany

    Place Units - Germans
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 1 aaGun, 3 artilleries and 13 infantry
                EDIT: Adding units owned by Germans to Norway: 1 aaGun, 3 artilleries and 13 infantry
                EDIT: Turning off Edit Mode

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                1 infantry moved from Eastern Poland to Romania

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