@pacifiersboard fig in Scotland
L14 G40 Soulblighter (Axis) vs Odonis (Allies +14) (TECH Tokens)
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currently sitting on 4 hits for round 2. I can roll here in the forum for the remainder and then edit in the survivors. Sorry about that
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Which casualties did you choose round 1. That is also vital information. I had 4 hits. Your planes can’t land anywhere either. So I am assuming you sunk your carrier and 2 destroyers, leaving you with 2 fighters a bomber and a cruiser. If that is the case, then sink a carrier and two tactical bombers. If that isn’t the case, then please tell me which casualties you did choose. Round 1 was obviously the destroyer. This leaves me with an undamaged carrier, 2 fighters and a cruiser.
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yes, correct, a carrier and 2 dd.
I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.
Will update you with round 2 results next post.
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yes, correct, a carrier and 2 dd.
I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.
Will update you with round 2 results next post.
True I guess. In that case I will make it simple. Leave it as it is. You would have continued your attack anyways. So tipping the carrier round 1, would have made no difference. Especially considering you couldn’t land your planes anywhere either. So round 1 tip carrier, round 2 sink carrier, sink destroyer and 2 tactical bombers. This way no edits are required. Otherwise we would have to remove the hit from the destroyer round 1 and then roll a lot of dice on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for Germans: 1 carrier, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 16 Sea Zone to Midway
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
You need to remove that tech btw as you technically didn’t have that tech token remember?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to Yunnan
5 mech_infantrys moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea Zone -
crap, too many rules to remember with tech - sorry, will do so.
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crap, too many rules to remember with tech - sorry, will do so.
It ain’t that bad :D. There are a bit more rules, but the rules aren’t that hard to remember.
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OOL for the battle in SZ 104?
2 hits first round.
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Cruiser + fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing Technology Jet Power for British
EDIT: Turning off Edit Mode
4 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to Yunnan
5 mech_infantrys moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 2 artilleries
British win, taking Yunnan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 1 bomber, 1 cruiser and 4 fighters
Germans defend with 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
Casualties for British: 1 cruiser and 2 fightersNon Combat Move - British
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 1 fighter placed in Iraq
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Iraq
1 infantry placed in United Kingdom
British undo move 5.
1 infantry placed in Quebec
British undo move 5.
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,1,3,6,3,4,5,6,6,2,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 5 PUs; 2 techTokens;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Morocco
Italians attack with 4 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 3 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Hawaiian Islands
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;Combat Move - Germans
6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 battleship and 2 transports; Americans defend with 2 transports
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 2 transports
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun and 8 infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from France to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
going to do a minor ncm. Forgot to move something.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;Combat Move - Germans
6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 battleship and 2 transports; Americans defend with 2 transports
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 2 transports
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun and 8 infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from France to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 aaGun, 3 artilleries and 13 infantry
EDIT: Adding units owned by Germans to Norway: 1 aaGun, 3 artilleries and 13 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Eastern Poland to Romania





