@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
L14 G40 Soulblighter (Axis) vs Odonis (Allies +14) (TECH Tokens)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for Germans: 1 carrier, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 16 Sea Zone to Midway
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
You need to remove that tech btw as you technically didn’t have that tech token remember?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to Yunnan
5 mech_infantrys moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea Zone -
crap, too many rules to remember with tech - sorry, will do so.
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crap, too many rules to remember with tech - sorry, will do so.
It ain’t that bad :D. There are a bit more rules, but the rules aren’t that hard to remember.
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OOL for the battle in SZ 104?
2 hits first round.
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Cruiser + fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing Technology Jet Power for British
EDIT: Turning off Edit Mode
4 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to Yunnan
5 mech_infantrys moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 2 artilleries
British win, taking Yunnan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 1 bomber, 1 cruiser and 4 fighters
Germans defend with 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
Casualties for British: 1 cruiser and 2 fightersNon Combat Move - British
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 1 fighter placed in Iraq
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Iraq
1 infantry placed in United Kingdom
British undo move 5.
1 infantry placed in Quebec
British undo move 5.
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,1,3,6,3,4,5,6,6,2,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 5 PUs; 2 techTokens;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Morocco
Italians attack with 4 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 3 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Hawaiian Islands
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;Combat Move - Germans
6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 battleship and 2 transports; Americans defend with 2 transports
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 2 transports
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun and 8 infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from France to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
going to do a minor ncm. Forgot to move something.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 4 bombers; Remaining resources: 1 PUs; 4 techTokens;Combat Move - Germans
6 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 4 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 battleship and 2 transports; Americans defend with 2 transports
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 2 transports
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun and 8 infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from France to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 aaGun, 3 artilleries and 13 infantry
EDIT: Adding units owned by Germans to Norway: 1 aaGun, 3 artilleries and 13 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Romania to Belarus
1 tactical_bomber moved from Romania to Belarus
5 artilleries and 5 infantry moved from Belarus to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries and 10 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 14 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 armour and 4 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Amur
2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
2 infantry placed in Ukraine
3 artilleries placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
2 armour placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 bombers, 4 fighters and 4 tactical_bombers moved from Shensi to Yunnan
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone -
two times 4 dice and no tech :'(. I get to keep the tokens, but still. I am assuming you don’t want to scramble given the odds, however if you did want to scramble, we can always roll for the fighter or do a complete re roll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 bombers, 4 fighters and 4 tactical_bombers moved from Shensi to Yunnan
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 4 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 bomber
Casualties for British: 4 mech_infantrysNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs





