Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G40 TheWell-KnownSoldier(axis) vs Karl7(allies+12) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
3 fighters moved from Slovakia Hungary to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Italians attack with 3 fighters and 2 infantry
British defend with 2 infantry
retreated to Holland Belgium
British win, taking 97 Sea Zone from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Greece to Bulgaria
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
Better beef up W.Germany in anticipation of the Luftwaffe’s departure. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Western Australia
1 transport moved from 42 Sea Zone to 58 Sea ZoneCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Battle in Northern Territory
ANZAC attack with 2 fighters
Japanese defend with 1 armour and 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Northern Territory to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,4,1,1,2,1,2,3,4,3,6,1,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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That is insane… a reason why I hate this game sometimes… totally arbitrary
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters -
It’s the prize you pay for playing a game with an element of chance. But I also fear you suffer from conformation bias. If you look at both your strafing attacks your expected number of fighter losses was ~2.6 in return for killing my four land units. So from an ipc perspective you got about the average result.
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Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns, 15 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 fighters and 4 tactical_bombers moved from Western Germany to Bryansk
1 transport moved from 113 Sea Zone to 126 Sea Zone
2 artilleries and 3 infantry moved from France to Western Germany
2 bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 22 armour, 5 artilleries, 4 fighters, 16 infantry, 9 mech_infantrys and 5 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
125 Sea Zone : 1 flag
126 Sea Zone : 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 42 / 54
Russians : 28 / 36
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 8 / 7
British : 32 / 43
UK_Pacific : 6 / 8
Italians : 24 / 25
ANZAC : 8 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@TheWell-KnownSoldier:
Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…
On a second though I gave you too good odds. In fact you had only ~30% chance to wipe all my land units so even from that perspective you got the average result.
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@TheWell-KnownSoldier:
@TheWell-KnownSoldier:
Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…
On a second though I gave you too good odds. In fact you had only ~30% chance to wipe all my land units so even from that perspective you got the average result.
30%? Huh? In that battle I had 100% hit 1st round, you had 60%, round 2 assuming we both hit, I had 50% vs 30%. As worst it would have been mutual annihilation.
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The point remains, that I was well within the margin of luck to stop your raid on NSW. But extremem dice intervened to throw the game .
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First off you had two strafing battles with ~60% to win (ie wipe my land units) in one and ~50% in the second. 60% x 50% = 30%
As I said you have conformation bias. But don’t feel bad we all do. :-)The point remains, that I was well within the margin of luck to stop your raid on NSW. But extremem dice intervened to throw the game .
No you had 30% chance, so you would need luck to pull it off.
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Actually my numbers are still off. You don’t need to win to wipe my units you only need to draw. But that it still 73% x 65% = 47% So you had almost a coin flip to avoid your fate. But that is fare from extreme bad luck… :roll:
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how are you getting 50% in the second. All the battles were the same – I had 100% surety of hit, you had 60%. 2 ftrs at 3 vs 2 land at 2 each. The other was 4inf, 1art vs 2 land which I had over 100% chance to hit.
It has been a long time since I’ve taken statistics, but you are saying you multiply odds across iterations?
Anyhow, the dice are the dice. You are going to get Moscow and NSW which will set the Allies too far back.
The game is over I think.
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I use a combat calc to calculate the odds off the battles. You got one of the battles incorrect. I had a tank! :evil:
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@TheWell-KnownSoldier:
I use a combat calc to calculate the odds off the battles. You got one of the battles incorrect. I had a tank! :evil:
AH! I forgot the tank. ok makes more sense now.
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That you multiply to get the final odds, that part of the math i’m sure I got correct. :roll:
Nevertheless you determine when you think you can hear the fat lady sing… :-) -
Ha ha…. out of fun I attacked the German stack, you got 36 hits in defense!
Interesting game to the extent that my allied game is sucking. I think 12 bid is definitely too low for me. When I saw I had a UK fleet in play, I thought ok, things are looking good, not really seeing you were going to take Moscow.
Losing NSW would be tolerable but not both.
I’ll post result.
Maybe come November we can play again. I’ve got ton of games going and am going to lose most of them. :lol: Back to the drawing board for me!
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I can’t claim to be an expert on the allies myself (or the axis :roll:) but what I feared you would do last UK turn was to move your Egyptian fighters to Persia (perhaps even the India fighters). With a little fighter support Russia would have hold out long enough for it’s big stacks of infantry to get back I think…
On the pacific side it wasn’t just conformation bias, you did suffer bad luck in the Japan vs ANZAC/USA war of attrition. :|
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In any event I look forward to play against you in the future. :-)





