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14L G40 TheWell-KnownSoldier(axis) vs Karl7(allies+12) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians
                2 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                3 fighters moved from Slovakia Hungary to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Holland Belgium
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 2 infantry
                    retreated to Holland Belgium
                    British win, taking 97 Sea Zone from British with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Greece to Bulgaria
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 artillery and 5 infantry moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Italians to Western Germany: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode


  • Better beef up W.Germany in anticipation of the Luftwaffe’s departure.  :evil:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Northern Territory
                2 fighters moved from New South Wales to Western Australia
                1 transport moved from 42 Sea Zone to 58 Sea Zone

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery and 4 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Western Australia
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in Northern Territory
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 armour and 1 infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Northern Territory to New South Wales

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,4,1,1,2,1,2,3,4,3,6,1,6
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    That is insane… a reason why I hate this game sometimes… totally arbitrary

    Battle in Western Australia
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters


  • It’s the prize you pay for playing a game with an element of chance. But I also fear you suffer from conformation bias. If you look at both your strafing attacks your expected number of fighter losses was ~2.6 in return for killing my four land units. So from an ipc perspective you got about the average result.


  • Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Novgorod to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 15 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                4 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
                3 fighters and 4 tactical_bombers moved from Western Germany to Bryansk
                1 transport moved from 113 Sea Zone to 126 Sea Zone
                2 artilleries and 3 infantry moved from France to Western Germany
                2 bombers moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 22 armour, 5 artilleries, 4 fighters, 16 infantry, 9 mech_infantrys and 5 tactical_bombers
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
        125 Sea Zone : 1 flag
        126 Sea Zone : 1 transport
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 28 / 36
        Japanese : 58 / 67
        Americans : 52 / 72
        Chinese : 8 / 7
        British : 32 / 43
        UK_Pacific : 6 / 8
        Italians : 24 / 25
        ANZAC : 8 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @TheWell-KnownSoldier:

    Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…

    On a second though I gave you too good odds. In fact you had only ~30% chance to wipe all my land units so even from that perspective you got the average result.

  • 22 20 19 18 17 16 15 14 12

    @TheWell-KnownSoldier:

    @TheWell-KnownSoldier:

    Of course from the perspective of hoping to rob Japan of land units to allow a attack on NSW your are out of luck, on the other hand you had only ~70% chance to pull that of so it’s not like your failure was a one in a million…

    On a second though I gave you too good odds. In fact you had only ~30% chance to wipe all my land units so even from that perspective you got the average result.

    30%?  Huh?  In that battle I had 100% hit 1st round, you had 60%, round 2 assuming we both hit, I had 50% vs 30%.  As worst it would have been mutual annihilation.

  • 22 20 19 18 17 16 15 14 12

    The point remains, that I was well within the margin of luck to stop your raid on NSW.  But extremem dice intervened to throw the game .


  • First off you had two strafing battles with ~60% to win (ie wipe my land units) in one and ~50% in the second. 60% x 50% = 30%
    As I said you have conformation bias. But don’t feel bad we all do.  :-)

    The point remains, that I was well within the margin of luck to stop your raid on NSW.  But extremem dice intervened to throw the game .

    No you had 30% chance, so you would need luck to pull it off.


  • Actually my numbers are still off. You don’t need to win to wipe my units you only need to draw. But that it still 73% x 65% = 47% So you had almost a coin flip to avoid your fate. But that is fare from extreme bad luck…  :roll:

  • 22 20 19 18 17 16 15 14 12

    how are you getting 50% in the second.  All the battles were the same – I had 100% surety of hit, you had 60%.   2 ftrs at 3 vs 2 land at 2 each.  The other was 4inf, 1art vs 2 land which I had over 100% chance to hit.

    It has been a long time since I’ve taken statistics, but you are saying you multiply odds across iterations?

    Anyhow, the dice are the dice.  You are going to get Moscow and NSW which will set the Allies too far back.

    The game is over I think.


  • I use a combat calc to calculate the odds off the battles. You got one of the battles incorrect. I had a tank!  :evil:

  • 22 20 19 18 17 16 15 14 12

    @TheWell-KnownSoldier:

    I use a combat calc to calculate the odds off the battles. You got one of the battles incorrect. I had a tank!  :evil:

    AH!  I forgot the tank. ok makes more sense now.


  • That you multiply to get the final odds, that part of the math i’m sure I got correct.  :roll:
    Nevertheless you determine when you think you can hear the fat lady sing…  :-)

  • 22 20 19 18 17 16 15 14 12

    Ha ha…. out of fun I attacked the German stack, you got 36 hits in defense!

    Interesting game to the extent that my allied game is sucking.  I think 12 bid is definitely too low for me. When I saw I had a UK fleet in play, I thought ok, things are looking good, not really seeing you were going to take Moscow.

    Losing NSW would be tolerable but not both.

    I’ll post result.

    Maybe come November we can play again. I’ve got ton of games going and am going to lose most of them.  :lol:  Back to the drawing board for me!


  • I can’t claim to be an expert on the allies myself (or the axis  :roll:) but what I feared you would do last UK turn was to move your Egyptian fighters to Persia (perhaps even the India fighters). With a little fighter support Russia would have hold out long enough for it’s big stacks of infantry to get back I think…

    On the pacific side it wasn’t just conformation bias, you did suffer bad luck in the Japan vs ANZAC/USA war of attrition.  :|


  • In any event I look forward to play against you in the future.  :-)

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