@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
NWO: Witt, Unknown, Dawgoneit and Capt Walker
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 halftracks, 3 infantry and 4 marines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from Morocco to Libya
British take Libya from Italians
1 armour moved from Morocco to Libya
1 artillery, 4 infantry and 1 marine moved from Morocco to SZ 22 East Atlantic
1 artillery, 2 fighters, 4 infantry, 1 marine and 4 transports moved from SZ 22 East Atlantic to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 artillery, 6 infantry and 1 marine moved from SZ 17 English Channel to France
1 fighter moved from SZ 23 West Mediterranean to France
1 fighter moved from SZ 23 West Mediterranean to France
1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 fighter moved from SZ 17 English Channel to France
1 fighter moved from SZ 17 English Channel to France
1 infantry moved from Bombay to Calcutta
1 fighter moved from Bombay to Calcutta
1 artillery moved from Bombay to Calcutta
1 destroyer moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea
1 destroyer moved from SZ 103 Arafura Sea to SZ 98 Philippine Sea
1 submarine moved from SZ 103 Arafura Sea to SZ 63 Timor Sea
1 fighter moved from New South Wales to New GuineaCombat - British
Battle in France
British attack with 1 artillery, 4 fighters, 6 infantry and 1 marine
Germans defend with 1 aaGun and 10 infantry
British win, taking France from Germans with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 10 infantry
Casualties for British: 1 fighter and 5 infantry
Battle in Calcutta
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 marine
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 marine
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Calcutta to Bombay
1 carrier moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 carrier moved from SZ 22 East Atlantic to SZ 17 English Channel
3 fighters moved from France to SZ 17 English ChannelPlace Units - British
1 destroyer placed in SZ 17 English Channel
3 infantry placed in England
2 halftracks and 1 marine placed in Bombay
2 marines placed in Scotland
1 marine placed in New South WalesTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for British :
SZ 17 English Channel : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 4 transports
SZ 63 Timor Sea : 1 submarine
SZ 98 Philippine Sea : 1 destroyer
Eastern Canada : 1 factory
England : 2 aaGuns, 1 artillery, 1 factory and 10 infantry
France : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 marine
New South Wales : 1 factory and 1 marine
Queensland : 1 factory
Bombay : 1 aaGun, 1 artillery, 1 factory, 1 fighter, 3 halftracks and 2 marines
Scotland : 1 factory and 2 marines
Norway : 1 flag
Gibraltar : 1 aaGun
Libya : 1 flag, 2 armour
New Guinea : 1 fighter and 2 infantry
Okinawa : 1 flag, 1 infantry
Morocco : 1 flagProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 41 / 51
Italians : 21 / 29
Chinese : 4 / 7
Japanese : 50 / 58
Americans : 63 / 73 -
Oops! I made 7 Units for England, without looking to see how many it can produce. Apparently, it is only 4!
Should have bought a Ft, knowing that the damn AA never misses in this game. Wayne: feel free to take a shot at  my somewhat understrength fleet.It also appears, I have mixed up the identical looking Inf and Marine and placed the Inf in England instead of the 3 Marines. I will edit them the other way round.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 halftracks, 3 infantry and 4 marines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from Morocco to Libya
British take Libya from Italians
1 armour moved from Morocco to Libya
1 artillery, 4 infantry and 1 marine moved from Morocco to SZ 22 East Atlantic
1 artillery, 2 fighters, 4 infantry, 1 marine and 4 transports moved from SZ 22 East Atlantic to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 artillery, 6 infantry and 1 marine moved from SZ 17 English Channel to France
1 fighter moved from SZ 23 West Mediterranean to France
1 fighter moved from SZ 23 West Mediterranean to France
1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 fighter moved from SZ 17 English Channel to France
1 fighter moved from SZ 17 English Channel to France
1 infantry moved from Bombay to Calcutta
1 fighter moved from Bombay to Calcutta
1 artillery moved from Bombay to Calcutta
1 destroyer moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea
1 destroyer moved from SZ 103 Arafura Sea to SZ 98 Philippine Sea
1 submarine moved from SZ 103 Arafura Sea to SZ 63 Timor Sea
1 fighter moved from New South Wales to New GuineaCombat - British
Battle in France
British attack with 1 artillery, 4 fighters, 6 infantry and 1 marine
Germans defend with 1 aaGun and 10 infantry
British win, taking France from Germans with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 10 infantry
Casualties for British: 1 fighter and 5 infantry
Battle in Calcutta
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 marine
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 marine
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Calcutta to Bombay
1 carrier moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 carrier moved from SZ 22 East Atlantic to SZ 17 English Channel
3 fighters moved from France to SZ 17 English ChannelPlace Units - British
1 destroyer placed in SZ 17 English Channel
3 infantry placed in England
2 halftracks and 1 marine placed in Bombay
2 marines placed in Scotland
1 marine placed in New South WalesTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to England: 3 marines
EDIT: Removing units owned by British from England: 3 infantry
EDIT: Removing units owned by British from Scotland: 1 marine
EDIT: Removing units owned by British from Scotland: 1 marine
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Removing units owned by British from New South Wales: 1 marine
EDIT: Adding units owned by British to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British :
SZ 17 English Channel : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 4 transports
SZ 63 Timor Sea : 1 submarine
SZ 98 Philippine Sea : 1 destroyer
Eastern Canada : 1 factory
England : 2 aaGuns, 1 artillery, 1 factory, 7 infantry and 3 marines
France : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 marine
New South Wales : 1 factory and 1 infantry
Queensland : 1 factory
Bombay : 1 aaGun, 1 artillery, 1 factory, 1 fighter, 3 halftracks and 2 marines
Scotland : 1 factory and 2 infantry
Norway : 1 flag
Gibraltar : 1 aaGun
Libya : 1 flag, 2 armour
New Guinea : 1 fighter and 2 infantry
Okinawa : 1 flag, 1 infantry
Morocco : 1 flagProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 41 / 51
Italians : 21 / 29
Chinese : 4 / 7
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 fighter moved from Italy to SZ 23 West Mediterranean
1 fighter moved from Italy to Libya
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Kenya-Tanganyika to French Equatorial Africa
Italians take French Equatorial Africa from British
1 artillery and 1 infantry moved from Vichy France to France
3 armour moved from Italy to FranceCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits
British roll dice for 2 armour in Libya, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 fighter in Libya, round 3 : 2/2 hits
British roll dice for 1 armour in Libya, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 2 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in SZ 23 West Mediterranean
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 23 West Mediterranean
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in France
Italians attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 artillery, 1 infantry and 1 marine
Italians roll dice for 3 armour, 1 artillery and 1 infantry in France, round 2 : 2/5 hits
British roll dice for 1 artillery, 1 infantry and 1 marine in France, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in France
1 artillery owned by the Italians and 3 armour owned by the Italians retreated to Vichy France
British win with 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Italy to Balkans
2 artilleries moved from Italy to Balkans
1 fighter moved from SZ 23 West Mediterranean to ItalyPlace Units - Italians
2 armour, 1 fighter and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs totalTerritory Summary for Italians :
Sicily : 1 infantry
Belgian Congo : 1 flag
Ethiopia : 1 flag, 1 infantry
Southern Africa : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Kenya-Tanganyika : 1 flag
Egypt : 1 flag, 1 armour
Rhodesia : 1 flag
Anglo-Egyptian Sudan : 1 flag
Balkans : 2 artilleries and 4 infantry
Libya : 1 armour
Italy : 1 aaGun, 2 armour, 1 factory, 3 fighters and 3 infantry
Vichy France : 3 armour and 1 artillery
Sardinia : 1 infantryProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 4 / 7
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Non Combat Move - Chinese
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Western Sinkiang to Eastern SinkiangPlace Units - Chinese
1 artillery and 1 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Western Sinkiang : 1 artillery, 1 factory and 1 infantry
Eastern Sinkiang : 1 aaGun, 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 4 / 4
Japanese : 50 / 58
Americans : 63 / 73 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 halftracks, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour moved from Burma to Bombay
1 artillery and 2 infantry moved from French Indo-China to SZ 71 South China Sea
2 cruisers moved from SZ 71 South China Sea to SZ 57 Arabian Sea
1 artillery, 1 battleship, 2 infantry and 2 transports moved from SZ 71 South China Sea to SZ 57 Arabian Sea
6 fighters moved from SZ 71 South China Sea to Bombay
1 artillery and 2 infantry moved from SZ 57 Arabian Sea to Bombay
1 submarine moved from SZ 73 East China Sea to SZ 98 Philippine Sea
1 artillery and 4 infantry moved from Kansu to Eastern Sinkiang
1 armour moved from Kansu to Eastern Sinkiang
1 armour moved from Kansu to Eastern Sinkiang
1 destroyer moved from SZ 73 East China Sea to SZ 98 Philippine Sea
1 fighter moved from Kwangtung to SZ 98 Philippine Sea
1 fighter moved from French Indo-China to SZ 98 Philippine SeaCombat - Japanese
Battle in Bombay
Japanese attack with 2 armour, 1 artillery, 6 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter, 3 halftracks and 2 marines
AA fire in Bombay : 1/6 hits
1 fighter owned by the Japanese lost in Bombay
Japanese roll dice for 1 battleship and 2 cruisers in Bombay, round 2 : 1/3 hits
Japanese roll dice for 2 armour, 1 artillery, 5 fighters and 2 infantry in Bombay, round 2 : 1/10 hits
British roll dice for 1 artillery, 1 fighter, 3 halftracks and 2 marines in Bombay, round 2 : 4/7 hits
1 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 marine owned by the British, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Bombay
Japanese roll dice for 1 armour and 5 fighters in Bombay, round 3 : 1/6 hits
British roll dice for 1 fighter, 3 halftracks and 1 marine in Bombay, round 3 : 2/5 hits
1 armour owned by the Japanese, 1 marine owned by the British and 1 fighter owned by the Japanese lost in Bombay
British win with 1 fighter and 3 halftracks remaining. Battle score for attacker is -28
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for British: 1 artillery and 2 marines
4 fighters owned by the Japanese retreated
Battle in Eastern Sinkiang
Japanese attack with 2 armour, 1 artillery and 4 infantry
Chinese defend with 1 aaGun, 2 fighters and 4 infantry
Japanese roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Sinkiang, round 2 : 1/7 hits
Chinese roll dice for 2 fighters and 4 infantry in Eastern Sinkiang, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Eastern Sinkiang, round 3 : 2/6 hits
Chinese roll dice for 2 fighters and 3 infantry in Eastern Sinkiang, round 3 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Sinkiang, round 4 : 2/5 hits
Chinese roll dice for 2 fighters and 1 infantry in Eastern Sinkiang, round 4 : 2/3 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 armour and 1 artillery in Eastern Sinkiang, round 5 : 0/3 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Eastern Sinkiang
Japanese roll dice for 2 armour in Eastern Sinkiang, round 6 : 0/2 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 6 : 0/1 hits
Japanese roll dice for 2 armour in Eastern Sinkiang, round 7 : 1/2 hits
Chinese roll dice for 1 fighter in Eastern Sinkiang, round 7 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 1 artillery and 4 infantry
Casualties for Chinese: 2 fighters and 4 infantry
Battle in SZ 98 Philippine Sea
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in SZ 98 Philippine Sea, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in SZ 98 Philippine Sea, round 2 : 1/3 hits
British roll dice for 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in SZ 98 Philippine Sea
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 fighters moved from SZ 98 Philippine Sea to French Indo-China
3 carriers and 1 submarine moved from SZ 71 South China Sea to SZ 57 Arabian Sea
4 fighters moved from Bombay to SZ 57 Arabian Sea
1 infantry moved from Kwangtung to French Indo-China
1 marine moved from Inner Mongolia to Kansu
1 infantry moved from Shantung to Northern Manchukuo
2 infantry moved from Southern Japan to SZ 73 East China Sea
2 infantry moved from SZ 73 East China Sea to ShantungPlace Units - Japanese
3 infantry placed in French Indo-China
3 infantry placed in Kwangtung
2 armour placed in Kansu
2 halftracks placed in Chosen
2 infantry placed in Southern Japan
1 destroyer and 1 submarine placed in SZ 73 East China SeaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
SZ 57 Arabian Sea : 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports
SZ 71 South China Sea : 1 destroyer and 1 submarine
SZ 73 East China Sea : 1 destroyer, 2 submarines and 1 transport
SZ 98 Philippine Sea : 1 destroyer
Northern Manchukuo : 1 flag, 1 infantry
Chosen : 1 flag, 1 factory and 2 halftracks
Inner Mongolia : 1 flag
Sakhalin Island : 1 infantry
Calcutta : 1 flag
Okhotsk : 1 flag
Yakutsk : 1 flag
Iwo Jima : 3 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory and 3 infantry
Northern Japan : 1 aaGun, 1 factory and 2 infantry
Kansu : 1 flag, 2 armour, 1 factory and 1 marine
Southern Japan : 1 aaGun, 1 factory and 2 infantry
South Philippines : 1 flag, 1 infantry
Shantung : 1 flag, 2 infantry
French Indo-China : 1 factory, 2 fighters and 4 infantry
Burma : 1 flag, 1 artillery
Western Aleutian Islands : 1 infantry
Eastern Sinkiang : 1 flag, 1 aaGun and 1 armour
North Philippines : 1 flag, 1 infantry
Szechwan : 1 flag
Yunnan : 1 flag
Guam : 2 infantry
Vladivostok : 1 flag
Amurskaya : 1 flag
Buryatia : 1 flag
Irkutsk : 1 flagProduction/PUs Summary :
Russians : 43 / 56
Germans : 27 / 36
British : 38 / 51
Italians : 24 / 24
Chinese : 2 / 4
Japanese : 52 / 57
Americans : 63 / 73 -
After the horrible dice in Bombay I’m about ready to end this game.
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Sorry Capt Walker. Winning that battle was a possibility and would have handed the initiative back to you two. It might be too much in out favour now.
I don’t mind if you want to stop playing. Thank you for joining us.
Enjoy your day. -
We’ll have to see what Wayne says…he may feel the same way after Russia moves.
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yes I was feeling our nuts were in a vise

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Ow! You can’t carry on.
Probably should not play anymore today, as I have chores to do and girls to collect from school. If you change your minds, I can do US/Russia tomorrow.
Good day both. -
Go ahead and do US/Russia…maybe we’ll luck out and you’ll get bad dice.
We’ll decide whether to go on after we see the map.
Have a good day also!





