@msoot use 2nd file please
Soulblighter (Axis) VS axis-dominion (Allies +6)
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Did you already post your turn or are you still working out the ncm?
Patience. I am working out the ncm :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
4 bombers moved from Germany to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 6 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
AA fire in United Kingdom : 4/13 hits
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 : 12/23 hits
British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/21 hits
1 bomber owned by the British, 5 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/16 hits
British roll dice for 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/13 hits
9 infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 9/14 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits
2 infantry owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 16 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to France
3 bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
2 carriers placed in 110 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Egypt : 1 armour and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 4 artilleries and 11 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Germany : 1 factory_major and 4 infantry
Eastern Poland : 1 flag, 1 artillery and 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
110 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transportsProduction/PUs Summary :
Germans : 48 / 83
Russians : 39 / 58
Japanese : 62 / 71
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 7 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3,417
Median : 4,000
Variance : 1,025
Standard Deviation : 1,013
Total rolls : 120Germans Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,149
Median : 3,000
Variance : 0,864
Standard Deviation : 0,929
Total rolls : 67Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3,686
Median : 4,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 51 -
haha ok no prob, I thought maybe you had that issue again where the post didn’t go through…take your time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
3 armour, 1 artillery, 22 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour and 4 infantry moved from Baltic States to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 aaGun moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
4 fighters and 2 tactical_bombers moved from Norway to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Norway to FinlandPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
3 armour placed in Western Ukraine
1 mech_infantry placed in Novgorod
Russians undo move 3.
2 armour and 1 mech_infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
Yah you’ve definitely made this game interesting…I think what’s killing you now more than anything is a weak Italian presence in Europe. Actually, it’s barely existent!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,600
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,231
Median : 3,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 13UK_Pacific Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
You left your jap Bombers to be picked off by UK. Do you want me to edit them elsewhere?
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Thought I moved them away far enough from the chinese/uk. I will have a look at the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
EDIT: Adding units owned by Japanese to Borneo: 2 bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 29 Sea Zone to 50 Sea Zone
5 fighters moved from 29 Sea Zone to 50 Sea Zone
2 tactical_bombers moved from 29 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 carrier moved from 29 Sea Zone to 89 Sea Zone
1 cruiser moved from 29 Sea Zone to 89 Sea Zone
3 submarines moved from 29 Sea Zone to 89 Sea Zone
3 bombers moved from Soviet Far East to Southeast Mexico
1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
8 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
2 armour and 4 mech_infantrys moved from West India to Burma
1 aaGun moved from Burma to Shan State
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 64 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour -
The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.
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Yes
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Interesting. First time I hear that :'(.
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Yep, makes them dangerous as they can grow like a cancer. Which is why Japan should never let them take off like that :)
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I am just playtesting anyways.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
You are missing quite a lot actually :lol:. I will do the move later today. In about 8-10 hours.





