Soulblighter (Axis) VS axis-dominion (Allies +6)


  • @axis-dominion:

    Did you already post your turn or are you still working out the ncm?

    Patience. I am working out the ncm :P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
                Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
                4 bombers moved from Germany to United Kingdom
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 infantry moved from Germany to Poland
                4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 armour, 3 artilleries, 6 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  4/13 hits
                        1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 :  12/23 hits
                        British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  7/21 hits
                        1 bomber owned by the British, 5 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 :  9/16 hits
                        British roll dice for 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/13 hits
                        9 infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 :  9/14 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/4 hits
                        2 infantry owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 16 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 4 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 :  3/9 hits
                        Russians roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to France
                3 bombers moved from United Kingdom to Normandy Bordeaux
                2 aaGuns moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Poland
                1 artillery moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 78 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Egypt : 1 armour and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 4 artilleries and 11 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 infantry
        Poland : 2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 4 infantry
        Eastern Poland : 1 flag, 1 artillery and 3 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        110 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transports

    Production/PUs Summary :

    Germans : 48 / 83
        Russians : 39 / 58
        Japanese : 62 / 71
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 20 times
                5 was rolled 23 times
                6 was rolled 18 times
            Average roll : 3,417
            Median : 4,000
            Variance : 1,025
            Standard Deviation : 1,013
            Total rolls : 120

    Germans Combat
                1 was rolled 17 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3,149
            Median : 3,000
            Variance : 0,864
            Standard Deviation : 0,929
            Total rolls : 67

    Russians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    British Combat
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3,686
            Median : 4,000
            Variance : 1,220
            Standard Deviation : 1,105
            Total rolls : 51

  • 25 24 22 21 20 19 18 16 15

    haha ok no prob, I thought maybe you had that issue again where the post didn’t go through…take your time

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                3 armour, 1 artillery, 22 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
                3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
                3 armour and 4 infantry moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Eastern Poland from Germans with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bessarabia to Eastern Poland
                1 armour and 2 mech_infantrys moved from Vyborg to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Finland to Karelia
                4 fighters and 2 tactical_bombers moved from Norway to Novgorod
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Norway to Finland

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia
                3 armour placed in Western Ukraine
                1 mech_infantry placed in Novgorod
                Russians undo move 3.
                2 armour and 1 mech_infantry placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs

  • 25 24 22 21 20 19 18 16 15

    Yah you’ve definitely made this game interesting…I think what’s killing you now more than anything is a weak Italian presence in Europe. Actually, it’s barely existent!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Kiangsi
                2 infantry moved from Anhwe to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to Manchuria
                6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
                1 destroyer moved from 63 Sea Zone to 50 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya
                3 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 3 artilleries and 13 infantry
        Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        50 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        30 Sea Zone : 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers and 1 submarine
        54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag
        Caucasus : 1 flag

    Production/PUs Summary :

    Germans : 44 / 83
        Russians : 39 / 52
        Japanese : 67 / 72
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,600
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,231
            Median : 3,000
            Variance : 0,250
            Standard Deviation : 0,500
            Total rolls : 13

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 22 21 20 19 18 16 15

    You left your jap Bombers to be picked off by UK. Do you want me to edit them elsewhere?


  • Thought I moved them away far enough from the chinese/uk. I will have a look at the map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Kiangsi
                2 infantry moved from Anhwe to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to Manchuria
                6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
                1 destroyer moved from 63 Sea Zone to 50 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya
                3 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
                EDIT: Adding units owned by Japanese to Borneo: 2 bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag, 2 bombers
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 3 artilleries and 13 infantry
        Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        50 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        30 Sea Zone : 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers and 1 submarine
        54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag
        Caucasus : 1 flag

    Production/PUs Summary :

    Germans : 44 / 83
        Russians : 39 / 52
        Japanese : 67 / 72
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 29 Sea Zone to 50 Sea Zone
                5 fighters moved from 29 Sea Zone to 50 Sea Zone
                2 tactical_bombers moved from 29 Sea Zone to 50 Sea Zone

    Combat - Americans
                Battle in 50 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
                2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                3 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 carrier moved from 29 Sea Zone to 89 Sea Zone
                1 cruiser moved from 29 Sea Zone to 89 Sea Zone
                3 submarines moved from 29 Sea Zone to 89 Sea Zone
                3 bombers moved from Soviet Far East to Southeast Mexico
                1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                8 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                4 infantry moved from Burma to Shan State
                3 infantry moved from Yunnan to Shan State
                2 tactical_bombers moved from Burma to Shan State
                2 fighters moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 7 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Hunan
                1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
                2 armour and 4 mech_infantrys moved from West India to Burma
                1 aaGun moved from Burma to Shan State
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to India
                1 transport moved from 64 Sea Zone to 101 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 armour


  • The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.

  • 25 24 22 21 20 19 18 16 15

    Yes


  • Interesting. First time I hear that :'(.

  • 25 24 22 21 20 19 18 16 15

    Yep, makes them dangerous as they can grow like a cancer. Which is why Japan should never let them take off like that :)


  • I am just playtesting anyways.

  • 25 24 22 21 20 19 18 16 15

    Sure, and like I said, you’re definitely making the game interesting.

    I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.


  • @axis-dominion:

    Sure, and like I said, you’re definitely making the game interesting.

    I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.

    You are missing quite a lot actually :lol:. I will do the move later today. In about 8-10 hours.

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