Max scramble and max defense
Soulblighter (Axis) VS axis-dominion (Allies +6)
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Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.
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Did you by chance post your completed turn?
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Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.
No it was a mistake, I realized it during the ncm movement phase of Italy. But even so. At this point I just need to delay Russia for a single turn and then I can turn things around. At the very least the game is interesting again.
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Did you already post your turn or are you still working out the ncm?
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Did you already post your turn or are you still working out the ncm?
Patience. I am working out the ncm :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
4 bombers moved from Germany to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 3 artilleries, 6 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
AA fire in United Kingdom : 4/13 hits
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 : 12/23 hits
British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/21 hits
1 bomber owned by the British, 5 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/16 hits
British roll dice for 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/13 hits
9 infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 9/14 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits
2 infantry owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 16 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to France
3 bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
2 carriers placed in 110 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Egypt : 1 armour and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 4 artilleries and 11 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Germany : 1 factory_major and 4 infantry
Eastern Poland : 1 flag, 1 artillery and 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
110 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transportsProduction/PUs Summary :
Germans : 48 / 83
Russians : 39 / 58
Japanese : 62 / 71
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 7 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3,417
Median : 4,000
Variance : 1,025
Standard Deviation : 1,013
Total rolls : 120Germans Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,149
Median : 3,000
Variance : 0,864
Standard Deviation : 0,929
Total rolls : 67Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3,686
Median : 4,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 51 -
haha ok no prob, I thought maybe you had that issue again where the post didn’t go through…take your time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
3 armour, 1 artillery, 22 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour and 4 infantry moved from Baltic States to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 aaGun moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
4 fighters and 2 tactical_bombers moved from Norway to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Norway to FinlandPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
3 armour placed in Western Ukraine
1 mech_infantry placed in Novgorod
Russians undo move 3.
2 armour and 1 mech_infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
Yah you’ve definitely made this game interesting…I think what’s killing you now more than anything is a weak Italian presence in Europe. Actually, it’s barely existent!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,600
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,231
Median : 3,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 13UK_Pacific Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
You left your jap Bombers to be picked off by UK. Do you want me to edit them elsewhere?
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Thought I moved them away far enough from the chinese/uk. I will have a look at the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
EDIT: Adding units owned by Japanese to Borneo: 2 bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 29 Sea Zone to 50 Sea Zone
5 fighters moved from 29 Sea Zone to 50 Sea Zone
2 tactical_bombers moved from 29 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 carrier moved from 29 Sea Zone to 89 Sea Zone
1 cruiser moved from 29 Sea Zone to 89 Sea Zone
3 submarines moved from 29 Sea Zone to 89 Sea Zone
3 bombers moved from Soviet Far East to Southeast Mexico
1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
8 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
2 armour and 4 mech_infantrys moved from West India to Burma
1 aaGun moved from Burma to Shan State
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 64 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour -
The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.
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Yes
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Interesting. First time I hear that :'(.





