40.2L Mallery(Axis) vs. Dawgoneit(allies13)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 7 Sea Zone
                2 fighters moved from 16 Sea Zone to 7 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                4 infantry moved from Kansu to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                4 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                15 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 artilleries moved from India to Burma
                1 artillery moved from India to Burma
                1 armour moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                15 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 artilleries moved from India to Burma
                1 artillery moved from India to Burma
                1 armour moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 3 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 armour, 3 artilleries and 7 infantry
                    British win, taking Burma from Japanese with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kwangtung: 1 infantry
                EDIT: Adding units owned by British to Kiangsi: 1 infantry
                EDIT: Removing units owned by British from Kwangtung: 1 infantry
                EDIT: Adding units owned by British to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 1 infantry
                EDIT: Adding units owned by British to Siam: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Kiangsi from Japanese to British
                EDIT: Changing ownership of Kwangsi from Japanese to British
                EDIT: Changing ownership of Siam from Japanese to British
                EDIT: Turning off Edit Mode
                1 fighter moved from Burma to India
                1 aaGun moved from India to Burma
                3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Syria to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 battleship moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Shan State to Burma

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,6,6
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 7 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor and 2 transports; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                3 fighters moved from Tobruk to Southern Italy
                1 bomber moved from Tobruk to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 factory_minor placed in Egypt
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Java

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                4 armour and 10 artilleries moved from Poland to Baltic States
                10 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to 115 Sea Zone
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 cruiser, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                4 bombers moved from Egypt to Western Germany

    Combat - Germans
                Germans creates battle in territory Eastern Poland
                Battle in 115 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser and 1 transport
                    Russians defend with 1 cruiser and 1 submarine
                    1 transport owned by the Germans retreated to 114 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber and 1 cruiser
                    Casualties for Russians: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 3 aaGuns, 8 armour, 5 artilleries and 19 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Eastern Poland from Russians with 2 aaGuns, 8 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 3 infantry
                Battle in Baltic States
                    Germans attack with 4 armour, 10 artilleries and 10 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 4 armour, 10 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 115 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 mech_infantry and 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry and 1 transport

    Non Combat Move - Russians
                20 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                3 artilleries moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Smolensk
                1 fighter and 9 infantry moved from Russia to Bryansk
                2 infantry moved from Bryansk to Smolensk
                3 infantry moved from Rostov to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                2 artilleries and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Kweichow to Burma
                1 artillery and 5 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Hopei to Anhwe
                1 bomber moved from Kiangsu to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 fighter and 2 tactical_bombers moved from 38 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to India
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Hainan to Burma
                1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                2 carriers, 2 destroyers and 5 transports moved from 38 Sea Zone to 37 Sea Zone
                3 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 1 submarine and 5 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Burma
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 3 artilleries and 8 infantry
                    retreated to Burma
                    UK_Pacific win with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in India
                    Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 7 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 25PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 fighters
                    Casualties for British: 2 aaGuns, 1 fighter and 7 infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 5 tactical_bombers moved from India to Yunnan
                2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to Yunnan
                2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 fighter and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                4 fighters moved from 7 Sea Zone to 6 Sea Zone


  • scramble in sz6?


  • What do I have? 2DD and a FTR?  maybe two?  Not sure…can’t see it right now…go ahead and scramble though.


  • NM…Just seen it…have a good landing…no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                4 fighters moved from 7 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters and 2 transports
                    Japanese defend with 1 fighter
                    Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Korea

    Non Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 108 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

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