#4: 14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 17 Sea Zone to 25 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 armour, 3 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
                2 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 armour moved from Shan State to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 armour, 4 bombers and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in Midway
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win, taking Midway from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 5 armour, 3 artilleries, 4 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 5 armour, 3 artilleries, 4 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  13/24 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 5 armour, 3 artilleries, 4 bombers, 2 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 20 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Anhwe to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery moved from Malaya to Shan State
                4 bombers moved from Yunnan to Hunan
                2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
                1 tactical_bomber moved from Hunan to Hopei
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 carrier and 1 destroyer placed in 20 Sea Zone
                1 infantry placed in Kwangtung
                2 fighters and 1 infantry placed in Kiangsu
                2 artilleries placed in Manchuria
                Japanese undo move 3.
                1 mech_infantry placed in Kwangtung
                1 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Malaya: 1 artillery
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag, 4 bombers, 1 fighter and 1 tactical_bomber
        Hopei : 1 flag, 1 armour, 5 mech_infantrys and 1 tactical_bomber
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Aleutian Islands : 1 flag, 2 infantry
        Midway : 1 flag, 1 airfield, 1 armour, 2 artilleries and 3 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 2 artilleries and 2 infantry
        Yenisey : 1 flag, 1 aaGun
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 artillery
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 2 transports
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        25 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        20 Sea Zone : 2 carriers and 1 destroyer
        19 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 3 / 0
        Japanese : 69 / 74
        Americans : 52 / 67
        Chinese : 3 / 3
        British : 34 / 49
        UK_Pacific : 6 / 7
        Italians : 19 / 19
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.526
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.606
            Median : 3.000
            Variance : 0.719
            Standard Deviation : 0.848
            Total rolls : 33

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Mistakenly moved an artillery from Malaya to the Shan State during NCM. Tried to move it back using the editing function, but it would allow the correction. Kept getting message that unit cannot be removed without first removing transporting transport. Tried getting rid of every transport in the area, but this did not help. Strange since the artillery unit was never on  a transport this round. In any case, you can either try to edit it out on your turn, kill it if you wish to attack the Shan State (without loss to UK-Pac), or otherwise ignore it (and I’ll try to get rid of it on my next turn).


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 armour and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 armour moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 mech_infantry moved from Libya to Tunisia
                1 armour moved from Libya to Tunisia
                2 fighters and 1 tactical_bomber moved from Libya to Tunisia
                1 armour moved from Iraq to Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Rhodesia to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Libya to Tunisia
                1 armour moved from Libya to Tunisia
                2 fighters and 1 tactical_bomber moved from Libya to Tunisia
                1 armour moved from Iraq to Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Tunisia
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Tunisia from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Sumatra

    Non Combat Move - British
                1 aaGun and 8 infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 bomber and 1 tactical_bomber moved from Libya to Egypt
                2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                3 armour placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone
                4 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to Persia
                1 armour moved from Caucasus to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone
                4 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to Persia
                1 armour moved from Caucasus to Persia

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                        Italians roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 94 Sea Zone
                        1 transport owned by the Americans lost in 94 Sea Zone
                    Italians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Persia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 1 bomber in Persia, round 2 :  2/2 hits
                        British roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Persia to Caucasus
                1 fighter moved from 93 Sea Zone to Southern Italy
                4 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
        Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Rostov : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 bomber
        Bulgaria : 2 artilleries and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 59 / 90
        Russians : 3 / 0
        Japanese : 63 / 74
        Americans : 59 / 74
        Chinese : 4 / 4
        British : 33 / 40
        UK_Pacific : 11 / 11
        Italians : 18 / 25
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                2 fighters moved from Hawaiian Islands to Western United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                2 fighters moved from Hawaiian Islands to Western United States

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to New Guinea
                2 artilleries moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Iraq to Persia

    Combat - French
                Battle in Persia
                    French attack with 2 infantry
                    Italians defend with 1 armour
                    French win, taking Persia from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
                5 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Southern France
                1 fighter and 2 tactical_bombers moved from Southern Italy to Southern France
                4 bombers moved from Southern Italy to Iraq
                4 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 armour and 5 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 artilleries and 2 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour, 2 artilleries and 1 infantry moved from Kazakhstan to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
                5 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Southern France
                1 fighter and 2 tactical_bombers moved from Southern Italy to Southern France
                4 bombers moved from Southern Italy to Iraq
                4 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 armour and 5 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 artilleries and 2 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour, 2 artilleries and 1 infantry moved from Kazakhstan to Novosibirsk

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 5 artilleries and 5 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 :  2/10 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Germans attack with 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  1/7 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Iraq
                    Germans attack with 5 armour, 4 bombers and 6 mech_infantrys
                    ANZAC defend with 2 infantry; British defend with 1 armour, 4 infantry and 2 mech_infantrys
                        Germans roll dice for 5 armour, 4 bombers and 6 mech_infantrys in Iraq, round 2 :  7/15 hits
                        British roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Iraq, round 2 :  3/9 hits
                        4 infantry owned by the British, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Iraq
                        Germans roll dice for 5 armour, 4 bombers and 3 mech_infantrys in Iraq, round 3 :  7/12 hits
                        British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 5 armour, 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 armour, 4 infantry and 2 mech_infantrys
                Battle in Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Persia
                    Germans win, taking Persia from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Samara to Novosibirsk
                3 mech_infantrys moved from Russia to Novosibirsk
                8 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 aaGuns moved from Rostov to Caucasus
                2 artilleries and 5 infantry moved from Bryansk to Tambov
                1 infantry moved from Poland to Germany
                1 fighter and 2 tactical_bombers moved from Southern France to Southern Italy
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
                4 bombers moved from Iraq to Northwest Persia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries and 1 infantry placed in France
                4 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major and 1 infantry
        Southern Italy : 1 fighter and 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 2 artilleries and 5 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 3 infantry and 3 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 aaGuns and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        104 Sea Zone : 1 destroyer and 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 1 flag, 5 armour and 3 mech_infantrys
        Northwest Persia : 1 flag, 8 armour, 4 bombers and 1 mech_infantry
        Persia : 1 flag, 1 armour and 2 mech_infantrys
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 1 / 0
        Japanese : 63 / 74
        Americans : 54 / 74
        Chinese : 4 / 4
        British : 31 / 40
        UK_Pacific : 11 / 11
        Italians : 16 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.507
            Median : 3.000
            Variance : 0.603
            Standard Deviation : 0.776
            Total rolls : 69

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.327
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 52

    French Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.818
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Americans Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 6 infantry moved from Tsinghai to Sikang
                1 aaGun and 6 infantry moved from Suiyuyan to Shensi
                5 infantry moved from Kansu to Suiyuyan

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 armour, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Yunnan to Burma
                5 armour, 3 artilleries and 4 mech_infantrys moved from Yunnan to Shan State
                1 artillery moved from Malaya to Shan State
                1 fighter moved from Malaya to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from Malaya to 42 Sea Zone
                1 bomber moved from Hunan to 45 Sea Zone
                1 mech_infantry moved from Hopei to Chahar
                2 bombers moved from Hunan to Chahar
                1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Hopei to Shensi
                2 fighters moved from Kiangsu to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 armour, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Yunnan to Burma
                5 armour, 3 artilleries and 4 mech_infantrys moved from Yunnan to Shan State
                1 artillery moved from Malaya to Shan State
                1 fighter moved from Malaya to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from Malaya to 42 Sea Zone
                1 bomber moved from Hunan to 45 Sea Zone
                1 mech_infantry moved from Hopei to Chahar
                2 bombers moved from Hunan to Chahar
                1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Hopei to Shensi
                2 fighters moved from Kiangsu to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Shensi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 5 armour, 4 artilleries and 4 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 5 armour, 4 artilleries and 4 mech_infantrys in Shan State, round 2 :  5/13 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        2 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 5 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Burma
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 infantry
                        AA fire in Shensi :  0/3 hits
                        Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 :  4/11 hits
                        Chinese roll dice for 1 aaGun and 7 infantry in Shensi, round 2 :  3/7 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Chinese, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 :  6/8 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  2/4 hits
                        4 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 4 mech_infantrys
                    Casualties for Russians: 1 aaGun and 6 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                3 infantry moved from Midway to 25 Sea Zone
                2 artilleries moved from Midway to 25 Sea Zone
                1 armour moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                2 artilleries and 1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 aaGun moved from Yenisey to Timguska
                1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                2 bombers moved from Chahar to Kweichow
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 bomber moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Yunnan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 3 bombers, 3 fighters and 2 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour, 4 artilleries and 3 mech_infantrys
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 2 infantry
        Aleutian Islands : 1 flag, 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
        Siberia : 1 flag, 1 artillery
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 1 artillery and 2 infantry
        42 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 0 / 0
        Japanese : 65 / 65
        Americans : 54 / 74
        Chinese : 5 / 4
        British : 31 / 40
        UK_Pacific : 9 / 11
        Italians : 16 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 15 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.313
            Median : 3.000
            Variance : 0.409
            Standard Deviation : 0.640
            Total rolls : 67

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.196
            Median : 3.000
            Variance : 0.711
            Standard Deviation : 0.843
            Total rolls : 46

    Russians Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 artillery moved from Western United States to Central United States
                2 infantry moved from Western United States to Central United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 artillery and 3 infantry moved from India to Burma

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