@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
#3.LL14.G40 artofwar vs. dawgoneit (Allies +11)
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scramble orders please
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Germans defend with 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Italians win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Quebec to 106 Sea Zone
2 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Turkmenistan to Kazakhstan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Quebec to 106 Sea Zone
2 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Turkmenistan to Kazakhstan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Morocco
Battle in Sumatra
Battle in Kazakhstan
British attack with 1 armour
Japanese defend with 1 infantry
Japanese win, taking Morocco from Germans, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 aaGuns and 10 infantry moved from Burma to Yunnan
1 aaGun, 10 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to British GuianaPlace Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 88 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to 96 Sea Zone -
2 Italian fighters + 1 infantry + 1 artillery + bombardment by CA = 1 sure hit + @4 + @3
UK tank in Morocco: @3
Rolls: 1@3; Total Hits: 01@3: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 88 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 1/0 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/1 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 88 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 armour
EDIT: Adding units owned by Italians to Morocco: 1 artillery and 1 infantry
EDIT: Changing ownership of Morocco from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from 88 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 1 armour, 1 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 armour, 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 23 / 26
Japanese : 55 / 75
Americans : 50 / 70
Chinese : 6 / 1
British : 33 / 35
UK_Pacific : 18 / 18
Italians : 18 / 28
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
1 fighter moved from French West Africa to 91 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus
2 fighters and 2 tactical_bombers moved from Western Ukraine to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/1 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/1 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 bomber moved from Archangel to Novgorod
1 bomber moved from Western Germany to Novgorod
3 mech_infantrys moved from Finland to Novgorod
2 fighters moved from Western Germany to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from France to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Finland
1 armour, 1 bomber and 1 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 aaGun, 5 fighters, 2 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Greater Southern Germany : 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 6 armour, 13 artilleries, 3 fighters, 18 infantry, 5 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 6 mech_infantrys
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 3 transports
Finland : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 51 / 61
Russians : 19 / 26
Japanese : 55 / 75
Americans : 50 / 70
Chinese : 6 / 1
British : 33 / 35
UK_Pacific : 18 / 18
Italians : 18 / 28
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
2 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 bomber moved from Samara to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
3 fighters moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
2 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 bomber moved from Samara to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
3 fighters moved from Bryansk to UkraineCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun, 5 armour, 5 artilleries, 27 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Ukraine to Russia
1 bomber and 1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Tsagaan Olom to OlgiyPlace Units - Russians
1 artillery, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 units repaired.
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 3 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
2 fighters moved from Anhwe to Sikang
2 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
2 bombers moved from Dutch New Guinea to New South Wales
1 armour, 3 artilleries and 8 infantry moved from Queensland to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 units repaired.
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 3 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
2 fighters moved from Anhwe to Sikang
2 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
2 bombers moved from Dutch New Guinea to New South Wales
1 armour, 3 artilleries and 8 infantry moved from Queensland to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 10 infantry
ANZAC defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
AA fire in New South Wales : 1/1 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 10 infantry in New South Wales, round 2 : 5/1 hits
ANZAC roll dice for 2 aaGuns, 2 armour, 1 artillery and 6 infantry in New South Wales, round 2 : 3/1 hits
3 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 7 infantry in New South Wales, round 3 : 5/0 hits
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in New South Wales, round 3 : 3/1 hits
3 infantry owned by the ANZAC, 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry in New South Wales, round 4 : 5/1 hits
ANZAC roll dice for 1 armour in New South Wales, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 7 infantry
Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/1 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Sikang
Japanese attack with 2 fighters
British defend with 1 armour
Japanese roll dice for 2 fighters in Sikang, round 2 : 1/0 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 armour moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 6 transports moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
2 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 factory_minor placed in Shantung
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 2 mech_infantrys
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 2 fighters and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag, 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Queensland : 1 flag, 1 airfield, 2 bombers, 1 fighter and 1 harbour
New South Wales : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
49 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Ulaanbaatar : 1 flag, 2 artilleries and 3 infantry
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 21 / 23
Japanese : 61 / 75
Americans : 50 / 70
Chinese : 3 / 1
British : 33 / 35
UK_Pacific : 18 / 18
Italians : 18 / 28
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
4 fighters moved from 26 Sea Zone to 49 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
4 fighters moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
4 fighters moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Fiji
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs





