G40 L14 MrCunego (axis) vs Wittmann (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Bulgaria to Bessarabia
                      Italians take Bessarabia from Russians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                4 infantry moved from Bulgaria to Romania
                1 armour moved from Greece to Romania
                1 artillery moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 aaGuns and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC
                2 aaGuns, 3 fighters and 2 infantry moved from Queensland to New South Wales
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,4,6,2,6,1,3,6,4,3,3,4,2,4,3,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Hainan : 1 flag, 1 harbour and 1 infantry
        Shan State : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 cruiser
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 18 / 23
        Italians : 11 / 11
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 18 / 23
        Italians : 11 / 11
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 122 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                2 artilleries and 6 infantry moved from Romania to Bessarabia
                2 armour moved from Slovakia Hungary to Bessarabia
                6 armour moved from Yugoslavia to Bessarabia
                3 fighters and 2 tactical_bombers moved from Southern Italy to Bessarabia
                1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 armour moved from 113 Sea Zone to Norway
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Romania to Western Germany
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                4 artilleries and 5 infantry moved from Germany to Poland
                3 armour moved from Western Germany to Poland
                3 artilleries and 1 infantry moved from Western Germany to Germany
                2 aaGuns moved from Western Germany to Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                4 armour, 3 artilleries and 3 infantry placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
                1 mech_infantry moved from Rostov to Bessarabia
                1 mech_infantry moved from Rostov to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Bessarabia

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
                1 mech_infantry moved from Rostov to Bessarabia
                1 mech_infantry moved from Rostov to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour, 5 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 8 armour, 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers; Italians defend with 1 armour
                    2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                    Italians win with 5 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 3 armour, 2 artilleries and 6 infantry
                    Casualties for Russians: 4 artilleries, 12 infantry and 4 mech_infantrys
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Belarus to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Sakha to Amur
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 10 infantry
        Amur : 1 infantry
        Timguska : 6 infantry
        Buryatia : 1 infantry
        Belarus : 1 aaGun, 2 artilleries and 10 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 1 artillery and 8 infantry
        Rostov : 2 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
        Ukraine : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 42
        Japanese : 29 / 45
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 18 / 23
        Italians : 11 / 11
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Morning.
    Was too tempting not to take the opportunity to eliminate a number of your Tanks, but my counterattack did  not  work as I had hoped. I lost 8 units more than you.
    Have fun deciding what to do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 55 Sea Zone to 46 Sea Zone
                1 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Caroline Islands to Kiangsi
                1 bomber moved from Caroline Islands to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hainan
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hainan, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Hainan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hainan, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Hainan, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Hainan
                    Japanese win, taking Hainan from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 62 Sea Zone
                    retreated to 62 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 14 infantry
                        Japanese roll dice for 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  9/18 hits
                        Chinese roll dice for 14 infantry in Yunnan, round 2 :  5/14 hits
                        4 infantry owned by the Japanese, 9 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 6 fighters and 4 tactical_bombers in Yunnan, round 3 :  7/13 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 3 :  1/5 hits
                        5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 14 infantry

    Non Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 aaGun and 4 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Manchuria
                3 infantry moved from Jehol to Chahar
                1 bomber moved from Kwangtung to Kwangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Kwangsi
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from Kiangsi to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 submarine and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs


  • Yup. I’m not quite sure what my next german turn should be like

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Lots of options now. Sorry to make you think! Latke your time.

    The battle Worked out like it did in the one  Local game I tried first,  except I killed two more German tanks before I retreated. I really thought it was my best option. I am usually very conservative.


  • yeah, a couple of german tanks dead is always something russians like

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Did not see that it was my go, sorry. Do not wait on me though. My daughter has a friend over to play and for lunch. I take forever to do USUK goes. I am wondering if I have shot my Allied bolt too early. Losing those Chinese is a pain. Hope I do not give you too easy a game!
    Have a good day .

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 49 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry placed in Eastern United States
                Americans undo move 4.
                1 infantry placed in Central United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,1
                Americans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer
        21 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 42
        Japanese : 41 / 52
        Americans : 52 / 73
        Chinese : 6 / 14
        British : 31 / 36
        UK_Pacific : 15 / 23
        Italians : 11 / 11
        ANZAC : 10 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Szechwan
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 42
        Japanese : 39 / 52
        Americans : 52 / 73
        Chinese : 8 / 16
        British : 31 / 36
        UK_Pacific : 15 / 23
        Italians : 11 / 11
        ANZAC : 10 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from 99 Sea Zone to Greece

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 airfield, 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Greece

    Non Combat Move - British
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to Shan State
                3 aaGuns, 1 artillery, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 airfield and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,3,2
                British collect 33 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shan State : 2 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 2 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 destroyer
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 1 artillery and 2 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 42
        Japanese : 39 / 52
        Americans : 52 / 73
        Chinese : 8 / 16
        British : 35 / 39
        UK_Pacific : 15 / 15
        Italians : 9 / 11
        ANZAC : 10 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Cyprus
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Cyprus from British, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bulgaria
                3 infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
                1 infantry moved from Shan State to Burma
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 42
        Japanese : 39 / 52
        Americans : 52 / 73
        Chinese : 8 / 16
        British : 35 / 39
        UK_Pacific : 15 / 15
        Italians : 10 / 11
        ANZAC : 10 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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