Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Gibraltar to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Rostov
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 1/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/0 hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Novosibirsk
1 aaGun moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Samara
4 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 3 tactical_bombers moved from Ukraine to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 bomber moved from United Kingdom to Western Germany
2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
2 submarines moved from 105 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
2 transports moved from 92 Sea Zone to 105 Sea Zone
Place Units - Germans
1 infantry placed in Normandy Bordeaux
3 artilleries, 1 bomber and 3 infantry placed in Western Germany
2 transports placed in 127 Sea Zone
3 transports placed in 112 Sea Zone
3 submarines placed in 93 Sea Zone
2 destroyers placed in 105 Sea Zone
1 submarine placed in 127 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 3 armour
Gibraltar : 4 artilleries and 4 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Germany : 1 factory_major
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_major
Tambov : 1 flag
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 aaGun and 3 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 aaGun and 1 mech_infantry
112 Sea Zone : 3 transports
125 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 2 submarines
127 Sea Zone : 1 submarine and 2 transports
Finland : 1 flag
105 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 65 / 95
Russians : 10 / 26
Japanese : 51 / 58
Americans : 50 / 70
Chinese : 11 / 17
British : 25 / 26
UK_Pacific : 8 / 10
Italians : 29 / 50
ANZAC : 10 / 7
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Korea to Amur
3 fighters moved from Japan to Amur
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 1 fighter and 3 tactical_bombers moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
1 armour and 1 infantry moved from Kwangsi to Hunan
1 bomber moved from Japan to Hunan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Chahar to Anhwe
1 armour moved from French Indo China to Hunan
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Korea to Amur
3 fighters moved from Japan to Amur
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 1 fighter and 3 tactical_bombers moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
1 armour and 1 infantry moved from Kwangsi to Hunan
1 bomber moved from Japan to Hunan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Chahar to Anhwe
1 armour moved from French Indo China to Hunan
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 9 fighters, 12 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry; Americans defend with 2 infantry and 3 mech_infantrys
AA fire in Amur : 1/0 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 8 fighters, 12 infantry and 5 tactical_bombers in Amur, round 2 : 11/1 hits
Russians roll dice for 2 aaGuns, 19 infantry and 3 mech_infantrys in Amur, round 2 : 8/1 hits
7 infantry owned by the Russians, 8 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 8 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 10/1 hits
Russians roll dice for 10 infantry and 3 mech_infantrys in Amur, round 3 : 4/1 hits
10 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 8 fighters and 5 tactical_bombers in Amur, round 4 : 9/1 hits
Russians roll dice for 3 mech_infantrys in Amur, round 4 : 1/0 hits
3 mech_infantrys owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 2 infantry and 3 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Anhwe, round 2 : 2/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 6/1 hits
Chinese roll dice for 4 artilleries and 6 infantry in Hunan, round 2 : 3/1 hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 5/1 hits
Chinese roll dice for 4 artilleries in Hunan, round 3 : 1/1 hits
4 artilleries owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Chinese: 4 artilleries and 6 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Solomon Islands
Non Combat Move - Japanese
2 fighters moved from Shan State to Malaya
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
2 tactical_bombers moved from Hunan to Kwangtung
4 fighters and 4 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to Japan
2 fighters moved from Amur to Korea
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hunan : 1 flag, 2 armour
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 2 artilleries and 1 infantry
Gilbert Islands : 1 flag
Shan State : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
New Britain : 1 flag
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 2 artilleries
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 1 transport
37 Sea Zone : 1 flag
19 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 2 transports
62 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 65 / 95
Russians : 9 / 26
Japanese : 55 / 60
Americans : 50 / 70
Chinese : 9 / 17
British : 25 / 26
UK_Pacific : 7 / 10
Italians : 29 / 50
ANZAC : 10 / 7
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 infantry moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Neutral
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 infantry moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Neutral
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Amur to Buyant-Uhaa
3 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier and 2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 factory_minor and 2 infantry placed in Western United States
Americans undo move 3.
2 infantry placed in Western United States
1 factory_minor placed in Alaska
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Union of South Africa
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Union of South Africa
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
2 infantry moved from West India to India
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
3 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Belgian Congo
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Belgian Congo, round 2 : 1/0 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Kenya
Non Combat Move - Italians
1 artillery moved from Northwest Persia to Persia
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 armour
Trans-Jordan : 1 flag, 2 aaGuns
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 fighters, 1 harbour and 5 infantry
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Nigeria : 1 flag, 1 armour
Kenya : 1 flag, 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Ethiopia : 1 armour and 1 mech_infantry
Ukraine : 1 flag, 1 airfield and 1 factory_minor
Caucasus : 1 flag
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 tactical_bomber
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 65 / 95
Russians : 9 / 26
Japanese : 48 / 60
Americans : 50 / 70
Chinese : 15 / 21
British : 21 / 25
UK_Pacific : 8 / 8
Italians : 34 / 55
ANZAC : 10 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Belgian Congo
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Belgian Congo, round 2 : 1/0 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Kenya
Non Combat Move - Italians
1 artillery moved from Northwest Persia to Persia
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 bomber
EDIT: Adding units owned by Italians to Persia: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 armour
Trans-Jordan : 1 flag, 2 aaGuns
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 fighters, 1 harbour and 5 infantry
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Nigeria : 1 flag, 1 armour
Kenya : 1 flag, 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Ethiopia : 1 armour and 1 mech_infantry
Ukraine : 1 flag, 1 airfield and 1 factory_minor
Caucasus : 1 flag
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 tactical_bomber
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 65 / 95
Russians : 9 / 26
Japanese : 48 / 60
Americans : 50 / 70
Chinese : 15 / 21
British : 21 / 25
UK_Pacific : 8 / 8
Italians : 34 / 55
ANZAC : 10 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,6,1
ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to Scotland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Apparently, the Axis won by capturing 8 of the 11 VCs in the European theater and holding them for one round. I thought I had to take London for the victory of which there was a 100% chance of doing but apparently this was not necessary.
Really had me scared with “the world against the Japanese” strategy.
Would you like to try one more game? Your choice of the Allies + 11 or the Axis–low or regular luck.
I will try allies again.
I think I have to do the math with low luck. its a different way to play.
I would like to get used to low luck so I have that option for other players to use.
I might have to go slower though. my work is picking up. this weekend college students come in. I deliver pizza and there’s 3 colleges around here. I work until 2 am. and then I have to give my wife a ride to work at 5:30 am. then I have to pick my son up at 8:30 am. then I have a huge ebay account I am working on.
if you want to check it out. its miniwagster. you can google it.
I will try to do my turns as fast as I can. but as you can see I get sleep about 2-3 hours at a time. and that’s just mon-fri. but I do have my priorities. A&A is the top 1 or 2.LOL.
sorry for the big long letter.
for my bid:
I will take a transport in india and a art in sudan
Thanks.
No problem with a slower pace. I am traveling this week (a family reunion of sorts nearly Albany, NY), so I cannot be as responsive as the last two games either.
The nice thing about low luck is that you can better gauge the likely outcome of battles than regular luck. There are still surprises but not as big as with regular luck.