14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,1
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Dutch New Guinea : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Gibraltar to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Gibraltar to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Rostov
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  1/0 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 :  1/0 hits
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 4 :  1/1 hits
                        Russians roll dice for 1 artillery in Rostov, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 aaGun moved from Vologda to Novosibirsk
                1 aaGun moved from Russia to Samara
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Russia to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Bryansk to Samara
                4 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 3 tactical_bombers moved from Ukraine to Western Germany
                1 fighter moved from Caucasus to Southern Italy
                1 fighter moved from Egypt to Southern Italy
                1 aaGun moved from Ukraine to Rostov
                1 bomber moved from United Kingdom to Western Germany
                2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to Normandy Bordeaux
                2 transports moved from 92 Sea Zone to 105 Sea Zone

    Place Units - Germans
                1 infantry placed in Normandy Bordeaux
                3 artilleries, 1 bomber and 3 infantry placed in Western Germany
                2 transports placed in 127 Sea Zone
                3 transports placed in 112 Sea Zone
                3 submarines placed in 93 Sea Zone
                2 destroyers placed in 105 Sea Zone
                1 submarine placed in 127 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 3 armour
        Gibraltar : 4 artilleries and 4 infantry
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Germany : 1 factory_major
        Southern Italy : 2 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Nenetsia : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_major
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 aaGun and 3 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 aaGun and 1 mech_infantry
        112 Sea Zone : 3 transports
        125 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        92 Sea Zone : 2 submarines
        127 Sea Zone : 1 submarine and 2 transports
        Finland : 1 flag
        105 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 10 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Korea to Amur
                3 fighters moved from Japan to Amur
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
                1 armour, 1 fighter and 3 tactical_bombers moved from Kiangsu to Hunan
                2 infantry moved from Kiangsi to Hunan
                1 armour and 1 infantry moved from Kwangsi to Hunan
                1 bomber moved from Japan to Hunan
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Chahar to Anhwe
                1 armour moved from French Indo China to Hunan
                1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Korea to Amur
                3 fighters moved from Japan to Amur
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
                1 armour, 1 fighter and 3 tactical_bombers moved from Kiangsu to Hunan
                2 infantry moved from Kiangsi to Hunan
                1 armour and 1 infantry moved from Kwangsi to Hunan
                1 bomber moved from Japan to Hunan
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Chahar to Anhwe
                1 armour moved from French Indo China to Hunan
                1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 3 artilleries, 9 fighters, 12 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry; Americans defend with 2 infantry and 3 mech_infantrys
                        AA fire in Amur :  1/0 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 8 fighters, 12 infantry and 5 tactical_bombers in Amur, round 2 :  11/1 hits
                        Russians roll dice for 2 aaGuns, 19 infantry and 3 mech_infantrys in Amur, round 2 :  8/1 hits
                        7 infantry owned by the Russians, 8 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 artilleries, 8 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 :  10/1 hits
                        Russians roll dice for 10 infantry and 3 mech_infantrys in Amur, round 3 :  4/1 hits
                        10 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 8 fighters and 5 tactical_bombers in Amur, round 4 :  9/1 hits
                        Russians roll dice for 3 mech_infantrys in Amur, round 4 :  1/0 hits
                        3 mech_infantrys owned by the Americans and 1 artillery owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 2 artilleries, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Casualties for Americans: 2 infantry and 3 mech_infantrys
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 artilleries and 2 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Anhwe, round 2 :  2/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 artilleries and 6 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 2 :  6/1 hits
                        Chinese roll dice for 4 artilleries and 6 infantry in Hunan, round 2 :  3/1 hits
                        3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Hunan, round 3 :  5/1 hits
                        Chinese roll dice for 4 artilleries in Hunan, round 3 :  1/1 hits
                        4 artilleries owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 armour and 3 infantry
                    Casualties for Chinese: 4 artilleries and 6 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 :  2/1 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/1 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Solomon Islands

    Non Combat Move - Japanese
                2 fighters moved from Shan State to Malaya
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                2 tactical_bombers moved from Hunan to Kwangtung
                4 fighters and 4 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Amur to Japan
                2 fighters moved from Amur to Korea

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 factory_minor placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hunan : 1 flag, 2 armour
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 2 artilleries and 1 infantry
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 1 armour and 1 artillery
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
        New Britain : 1 flag
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 2 artilleries
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        49 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        19 Sea Zone : 1 transport
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 2 transports
        62 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 9 / 26
        Japanese : 55 / 60
        Americans : 50 / 70
        Chinese : 9 / 17
        British : 25 / 26
        UK_Pacific : 7 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Americans take Dzavhan from Neutral
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 bomber moved from Dutch New Guinea to 19 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 8 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Americans take Dzavhan from Neutral
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 bomber moved from Dutch New Guinea to 19 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Amur to Buyant-Uhaa
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                2 armour and 1 mech_infantry moved from Alaska to 2 Sea Zone
                2 armour, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                2 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 carrier and 2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 factory_minor and 2 infantry placed in Western United States
                Americans undo move 3.
                2 infantry placed in Western United States
                1 factory_minor placed in Alaska

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Sikang

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Rhodesia to Union of South Africa
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Rhodesia to Union of South Africa
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 artillery
                    British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                2 infantry moved from West India to India

    Place Units - British
                1 destroyer and 1 submarine placed in 106 Sea Zone
                3 infantry placed in Union of South Africa
                1 infantry placed in Quebec

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Egypt to Ethiopia
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to Kenya
                3 transports moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Egypt to Ethiopia
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to Kenya
                3 transports moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 2 armour
                    British defend with 1 infantry
                        Italians roll dice for 2 armour in Belgian Congo, round 2 :  1/0 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Kenya

    Non Combat Move - Italians
                1 artillery moved from Northwest Persia to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 factory_minor placed in Persia
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour
        Trans-Jordan : 1 flag, 2 aaGuns
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 fighters, 1 harbour and 5 infantry
        Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Nigeria : 1 flag, 1 armour
        Kenya : 1 flag, 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Ethiopia : 1 armour and 1 mech_infantry
        Ukraine : 1 flag, 1 airfield and 1 factory_minor
        Caucasus : 1 flag
        95 Sea Zone : 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 tactical_bomber
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 9 / 26
        Japanese : 48 / 60
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 21 / 25
        UK_Pacific : 8 / 8
        Italians : 34 / 55
        ANZAC : 10 / 7
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Egypt to Ethiopia
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to Kenya
                3 transports moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 2 armour
                    British defend with 1 infantry
                        Italians roll dice for 2 armour in Belgian Congo, round 2 :  1/0 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Kenya

    Non Combat Move - Italians
                1 artillery moved from Northwest Persia to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 factory_minor placed in Persia
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 bomber
                EDIT: Adding units owned by Italians to Persia: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour
        Trans-Jordan : 1 flag, 2 aaGuns
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 fighters, 1 harbour and 5 infantry
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Nigeria : 1 flag, 1 armour
        Kenya : 1 flag, 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Ethiopia : 1 armour and 1 mech_infantry
        Ukraine : 1 flag, 1 airfield and 1 factory_minor
        Caucasus : 1 flag
        95 Sea Zone : 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 tactical_bomber
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 65 / 95
        Russians : 9 / 26
        Japanese : 48 / 60
        Americans : 50 / 70
        Chinese : 15 / 21
        British : 21 / 25
        UK_Pacific : 8 / 8
        Italians : 34 / 55
        ANZAC : 10 / 7
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 49 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 49 Sea Zone

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,6,1
                ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French


  • Apparently, the Axis won by capturing 8 of the 11 VCs in the European theater and holding them for one round. I thought I had to take London for the victory of which there was a 100% chance of doing but apparently this was not necessary.

    Really had me scared with “the world against the Japanese” strategy.

    Would you like to try one more game? Your choice of the Allies + 11 or the Axis–low or regular luck.

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