Scramble Normandy and 114. Not 113.
G40L captain walker (axis) vs wittman (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to IraqPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
2 mech_infantrys placed in IraqTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Kazakhstan : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 artillery and 1 infantry
Caucasus : 1 armour and 2 mech_infantrys
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 3 destroyers and 2 fightersProduction/PUs Summary :
Germans : 49 / 62
Russians : 22 / 25
Japanese : 58 / 60
Americans : 57 / 77
Chinese : 3 / 3
British : 39 / 44
UK_Pacific : 6 / 6
Italians : 10 / 7
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Albania
1 bomber moved from Southern Italy to Bulgaria
2 fighters moved from Southern Italy to AlbaniaCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 2/3 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Albania
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Albania, round 2 : 1/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
2 fighters moved from Albania to Southern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,3,6,3,2
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 armour
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 22 / 25
Japanese : 58 / 60
Americans : 57 / 77
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 6 / 6
Italians : 12 / 2
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 1 aaGun, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 cruiser and 1 transport
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer
Iraq : 2 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 22 / 25
Japanese : 55 / 60
Americans : 57 / 77
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 9 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Algeria : 2 infantry
Caucasus : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 22 / 25
Japanese : 55 / 60
Americans : 57 / 77
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 9 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Romania to Greece
1 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 1/3 hits
British roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/9 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 5/8 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Germans
4 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,3,6,6,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag, 2 aaGuns, 5 artilleries and 8 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry and 1 mech_infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 6 armour and 5 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
125 Sea Zone : 1 submarine
Greece : 1 flag, 1 armour and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 63
Russians : 18 / 25
Japanese : 55 / 60
Americans : 55 / 77
Chinese : 3 / 3
British : 35 / 44
UK_Pacific : 9 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Sakha to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Sakha to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Sakha
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Tambov to Volgograd
4 infantry moved from Samara to Tambov
1 aaGun moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to RussiaPlace Units - Russians
3 artilleries placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Sakha : 1 aaGun and 1 infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 1 infantry
Rostov : 1 artillery and 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 1 fighter, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun and 10 infantry
Vologda : 1 infantry
Volgograd : 1 aaGun, 3 artilleries, 1 factory_minor and 4 infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 63
Russians : 21 / 21
Japanese : 55 / 60
Americans : 55 / 77
Chinese : 3 / 3
British : 35 / 44
UK_Pacific : 9 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from Kweichow to Tsinghai
1 bomber moved from Siam to TsinghaiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Siam to Shan State
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Philippines to Japan
2 fighters moved from 37 Sea Zone to Philippines
2 tactical_bombers moved from 37 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Yunnan : 1 flag, 2 artilleries and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Amur : 1 flag, 1 aaGun and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 5 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
35 Sea Zone : 1 destroyer
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 54 / 63
Russians : 21 / 21
Japanese : 60 / 60
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 44
UK_Pacific : 6 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 49 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 49 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Iraq to Caucasus
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry and 1 mech_infantry
Java : 1 fighter, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 transport
25 Sea Zone : 1 destroyer
14 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
1 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 artillery and 1 fighter
Egypt : 1 mech_infantry
Morocco : 1 infantry
Holland Belgium : 1 flag, 1 infantry
Caucasus : 1 armour
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 submarine
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
107 Sea Zone : 3 transports
110 Sea Zone : 1 cruiser, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 51 / 63
Russians : 21 / 21
Japanese : 60 / 60
Americans : 58 / 78
Chinese : 1 / 3
British : 35 / 44
UK_Pacific : 6 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 51 / 63
Russians : 21 / 21
Japanese : 60 / 60
Americans : 58 / 78
Chinese : 1 / 1
British : 35 / 44
UK_Pacific : 6 / 6
Italians : 12 / 2
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from India to Shan State
1 artillery and 2 infantry moved from Burma to Shan State -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Tsinghai: 1 armour, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Kazakhstan: 1 infantry
EDIT: Removing units owned by British from Caucasus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from India to Shan State
1 artillery and 2 infantry moved from Burma to Shan State -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Tsinghai: 1 armour, 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Kazakhstan: 1 infantry
EDIT: Removing units owned by British from Caucasus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from India to Shan State
1 artillery and 2 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory Tsinghai
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tsinghai
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - British
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Iraq to Caucasus
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Shan State to India
1 infantry moved from India to Burma
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Volgograd to KazakhstanPlace Units - British
1 cruiser placed in 81 Sea Zone
1 destroyer and 2 transports placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Sorry that was done over more than an hour. First, we had to sit down to lunch, then my 5 year old had the biggest tantrum ever. I added in that (failed ) attack as an edit, because my head was messed up. I always meant to do it. Apologies.
Enjoy your day. -
I also meant to move the Art from Iraq to Nw Persia. Could I move it when I do Anzac?
Will do, if you say I can. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Albania to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,5,6,5,1
Italians collect 6 PUs (6 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantry -
Yes , you can do your edit on Anzac’s turn. I can relate to being distracted while trying to do a turn.
-
Thank you. Had decided what I was doing on that side of the map soon as you did your go. Thought I could do it easily, then had to keep leaving the PC! Maddy drove us nuts for over an hour. Been a while since she was that naughty, thank God.