@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 1.
1 artillery placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 7 PUs (3 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 harbour and 1 infantry
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Yugoslavia : 1 artillery and 1 infantry
Production/PUs Summary :
Russians : 34 / 33
Japanese : 20 / 11
Americans : 55 / 75
Chinese : 18 / 23
Germans : 35 / 48
British : 47 / 55
UK_Pacific : 20 / 25
Italians : 10 / 8
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 cruisers and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 infantry and 4 transports moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 fighter moved from Anhwe to Jehol
do you want to use your last kami in sz35?
Thank you for asking, but I will probably save it for the Islands the Emperor really cares about. like Iwo Jima or Okinawa.
Hope you had a good day yesterday.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 cruisers and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
2 armour, 1 artillery, 1 cruiser, 2 infantry and 4 transports moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 fighter moved from Anhwe to Jehol
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 35 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Romania to Poland
1 armour moved from Romania to Poland
1 infantry moved from Bessarabia to Eastern Poland
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Jehol
1 artillery and 2 infantry moved from Shantung to Jehol
1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
ANZAC defend with 1 fighter; Russians defend with 6 infantry; British defend with 3 armour
2 artilleries owned by the Japanese retreated to Manchuria
Chinese win with 3 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 6 infantry and 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Japan
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,1,4,3,1,1,1,1,4
Japanese collect 3 PUs (17 lost to blockades); end with 5 PUs total
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour, 3 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
7 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
2 bombers moved from Formosa to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
4 transports moved from 6 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 armour moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour, 3 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 artilleries, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
7 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
2 bombers moved from Formosa to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
4 transports moved from 6 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 armour moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Philippines
Battle in Manchuria
Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 2 artilleries, 1 factory_minor and 6 infantry
Americans win, taking Philippines from Japanese with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Manchuria to Amur
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Anhwe to Jehol
Place Units - Chinese
2 artilleries and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour, 4 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
2 infantry placed in Novgorod
1 artillery, 5 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 36 PUs (4 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
Poland : 1 artillery and 1 infantry
Germany : 1 artillery, 1 factory_major and 4 infantry
Norway : 1 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 32 / 39
Japanese : 16 / 5
Americans : 57 / 83
Chinese : 20 / 26
Germans : 40 / 46
British : 44 / 55
UK_Pacific : 20 / 25
Italians : 10 / 8
ANZAC : 21 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
3 infantry moved from Normandy Bordeaux to France
6 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to France
6 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Belarus to Baltic States
Combat - British
Battle in Baltic States
British attack with 2 armour
Germans defend with 1 artillery and 1 infantry
British win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Eastern Poland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 6 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Tunisia from British with 6 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
2 fighters moved from Shensi to Jehol
2 armour, 1 artillery and 3 infantry moved from India to 39 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
3 armour, 3 infantry and 2 mech_infantrys moved from India to West India
3 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Rostov to Ukraine
3 cruisers, 3 destroyers and 1 transport moved from 93 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
Place Units - British
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in United Kingdom
3 armour placed in Egypt
1 armour placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
3 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 harbour and 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Yugoslavia : 1 infantry and 1 mech_infantry
Production/PUs Summary :
Russians : 34 / 39
Japanese : 16 / 5
Americans : 55 / 83
Chinese : 20 / 26
Germans : 34 / 46
British : 41 / 47
UK_Pacific : 18 / 23
Italians : 10 / 15
ANZAC : 21 / 32
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Jehol to Korea
1 infantry moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Jehol to Korea
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Korea
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 armour, 1 artillery, 1 cruiser, 3 infantry and 4 transports moved from 44 Sea Zone to 35 Sea Zone
4 armour, 1 artillery and 4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Romania to Bessarabia
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
French collect 16 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod