@The_Good_Captain Nice, I’ll stay tunned!
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kweichow
1 armour moved from Shan State to Kweichow
2 transports moved from 19 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Marianas
Battle in Okinawa
Battle in Formosa
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in French Indo China
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 fighter moved from Anhwe to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 fighter moved from Anhwe to IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 mech_infantry moved from Kazakhstan to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 2/2 hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking 109 Sea Zone from Americans, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Novosibirsk to Timguska
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
2 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 artillery
Kazakhstan : 1 flag, 6 armour, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major, 2 infantry and 5 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 mech_infantrys
Rostov : 1 flag, 1 aaGun, 4 artilleries, 6 infantry and 6 mech_infantrys
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers and 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flag
107 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 16
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Iwo JimaPlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 4 PUs (5 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 fighter and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 4
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Shantung to Hopei
1 artillery moved from Manchuria to Jehol
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to Soviet Far East
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Shantung to Hopei
1 artillery moved from Manchuria to Jehol
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to Soviet Far East
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 92 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans winJapanese win with no units remaining with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 submarine
Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Korea
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Szechwan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Shensi from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
3 artilleries and 5 infantry moved from Kiangsu to AnhwePlace Units - Chinese
4 infantry placed in Szechwan
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kiangsi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 31 PUs;
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kiangsi to KweichowCombat - British
Battle in Caucasus
British attack with 16 armour, 1 artillery, 3 fighters, 9 infantry and 6 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Italians with 16 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Caucasus to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (7 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 bomber moved from Iraq to Greece
2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 3 infantry
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Rostov : 2 infantry
Volgograd : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 70 / 98
Russians : 7 / 0
Japanese : 9 / 4
Americans : 59 / 82
Chinese : 23 / 30
British : 38 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
4 armour moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 armour moved from French Indo China to Szechwan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 36 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
4 armour moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 armour moved from French Indo China to Szechwan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 36 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 3 artilleries and 1 infantry
Japanese defend with 1 fighter and 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 3 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
3 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to CaucasusNon Combat Move - French
Turn Complete - French
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please just skip over russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Timguska to Yenisey
6 armour, 1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
5 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
4 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
8 mech_infantrys moved from Bryansk to Caucasus
4 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yenisey
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 6 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 7 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Yenisey, round 8 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 8 : 1/1 hits
1 artillery owned by the Germans lost in Yenisey
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
Germans attack with 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter and 1 infantry; British defend with 16 armour, 1 artillery, 8 infantry and 6 mech_infantrys
Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 24/57 hits
British roll dice for 16 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys in Caucasus, round 2 : 13/33 hits
8 infantry owned by the British, 1 infantry owned by the French, 8 armour owned by the British, 9 infantry owned by the Germans, 1 artillery owned by the British, 6 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 20/44 hits
British roll dice for 8 armour and 1 fighter in Caucasus, round 3 : 6/9 hits
8 armour owned by the British, 1 fighter owned by the French, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 12 armour, 8 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 1 artillery, 9 infantry and 9 mech_infantrys
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 16 armour, 1 artillery, 8 infantry and 6 mech_infantrysNon Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from 104 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Nenetsia to VologdaPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
1 mech_infantry placed in Germany
1 bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 3 infantry and 1 mech_infantry
Norway : 2 infantry
Denmark : 2 infantry
Southern Italy : 2 bombers
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Caucasus : 1 flag, 1 aaGun, 12 armour, 8 artilleries and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
108 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 59 / 82
Chinese : 23 / 30
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marshall IslandsPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 8 PUs; end with 9 PUs totalTerritory Summary for Japanese :
Marshall Islands : 1 bomber
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 8 / 9
Americans : 59 / 82
Chinese : 23 / 30
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 107 Sea Zone to 104 Sea Zone
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 cruiser and 1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 armour moved from Hopei to Szechwan
1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans