G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
                1 artillery moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from Anhwe to Kweichow
                2 armour moved from French Indo China to Kweichow
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Shan State to Kweichow
                2 transports moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Marianas
                Battle in Okinawa
                Battle in Formosa
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 aaGun
                    Casualties for ANZAC: 1 artillery and 3 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 fighter moved from Anhwe to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 fighter moved from Anhwe to India

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Shensi from Chinese
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  2/2 hits
                        Russians roll dice for 1 armour in Turkmenistan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
                    Germans win, taking 109 Sea Zone from Americans, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 107 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                4 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Novosibirsk to Timguska
                1 artillery and 3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Holland Belgium to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
                2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                2 infantry placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag, 1 artillery
        Kazakhstan : 1 flag, 6 armour, 1 artillery and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Germany : 1 factory_major, 2 infantry and 5 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 8 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 4 artilleries, 6 infantry and 6 mech_infantrys
        Nenetsia : 1 flag, 1 infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 destroyers and 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        107 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 7 / 0
        Japanese : 9 / 16
        Americans : 59 / 81
        Chinese : 20 / 28
        British : 36 / 40
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan
                1 fighter moved from 22 Sea Zone to Iwo Jima

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
                Japanese collect 4 PUs (5 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 fighter and 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 7 / 0
        Japanese : 9 / 4
        Americans : 59 / 81
        Chinese : 20 / 28
        British : 36 / 40
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Shantung to Hopei
                1 artillery moved from Manchuria to Jehol
                4 fighters moved from Manchuria to Korea
                1 tactical_bomber moved from Western United States to Soviet Far East
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 12 Sea Zone to 64 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 artilleries and 2 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                2 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Siberia to Amur
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Shantung to Hopei
                1 artillery moved from Manchuria to Jehol
                4 fighters moved from Manchuria to Korea
                1 tactical_bomber moved from Western United States to Soviet Far East
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 12 Sea Zone to 64 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 artilleries and 2 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                2 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Siberia to Amur
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans winJapanese win with no units remaining with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 107 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 2 submarines
                    Germans defend with 1 submarine
                    Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                3 fighters placed in Korea
                4 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Szechwan
                3 infantry moved from Kweichow to Szechwan
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kansu to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Szechwan
                3 infantry moved from Kweichow to Szechwan
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 3 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Szechwan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 artilleries and 3 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Shensi from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese
                3 artilleries and 5 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                4 infantry placed in Szechwan
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from West India to Eastern Persia
                4 infantry moved from Iraq to Northwest Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 carrier moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Kweichow to India
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 mech_infantrys moved from Kiangsi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 31 PUs;
                British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                15 armour, 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from West India to Eastern Persia
                4 infantry moved from Iraq to Northwest Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 carrier moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Kweichow to India
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 mech_infantrys moved from Kiangsi to Kweichow

    Combat - British
                Battle in Caucasus
                    British attack with 16 armour, 1 artillery, 3 fighters, 9 infantry and 6 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                    British win, taking Caucasus from Italians with 16 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                3 armour placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 31 PUs (7 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                1 bomber moved from Greece to Iraq

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 bomber moved from Iraq to Greece
                2 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 3 infantry
        Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Rostov : 2 infantry
        Volgograd : 1 fighter
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 7 / 0
        Japanese : 9 / 4
        Americans : 59 / 82
        Chinese : 23 / 30
        British : 38 / 36
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 artillery moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                4 armour moved from Kweichow to Szechwan
                1 fighter moved from Kweichow to Szechwan
                3 armour moved from French Indo China to Szechwan
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 transports moved from 36 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 artillery moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery, 5 destroyers and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                4 armour moved from Kweichow to Szechwan
                1 fighter moved from Kweichow to Szechwan
                3 armour moved from French Indo China to Szechwan
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 transports moved from 36 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Iwo Jima
                    ANZAC attack with 3 artilleries and 1 infantry
                    Japanese defend with 1 fighter and 1 infantry
                    ANZAC win, taking Iwo Jima from Japanese with 3 artilleries remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Caroline Islands
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                3 armour placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from India to Caucasus

    Non Combat Move - French

    Turn Complete - French


  • please just skip over russia

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 artillery moved from Timguska to Yenisey
                6 armour, 1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                5 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
                4 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
                8 mech_infantrys moved from Bryansk to Caucasus
                4 artilleries, 6 infantry and 6 mech_infantrys moved from Rostov to Caucasus
                1 tactical_bomber moved from Russia to Caucasus

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Yenisey
                    Germans attack with 1 artillery and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Yenisey
                        Germans roll dice for 1 artillery in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Yenisey, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Yenisey, round 6 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Yenisey, round 7 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Yenisey, round 8 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 8 :  1/1 hits
                        1 artillery owned by the Germans lost in Yenisey
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers
                    French defend with 1 fighter and 1 infantry; British defend with 16 armour, 1 artillery, 8 infantry and 6 mech_infantrys
                        Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 9 infantry, 21 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  24/57 hits
                        British roll dice for 16 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys in Caucasus, round 2 :  13/33 hits
                        8 infantry owned by the British, 1 infantry owned by the French, 8 armour owned by the British, 9 infantry owned by the Germans, 1 artillery owned by the British, 6 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 12 armour, 9 artilleries, 1 bomber, 2 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 :  20/44 hits
                        British roll dice for 8 armour and 1 fighter in Caucasus, round 3 :  6/9 hits
                        8 armour owned by the British, 1 fighter owned by the French, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 12 armour, 8 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 94
                    Casualties for Germans: 1 artillery, 9 infantry and 9 mech_infantrys
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for British: 16 armour, 1 artillery, 8 infantry and 6 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
                1 aaGun moved from Rostov to Caucasus
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Rostov
                5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
                1 bomber moved from 104 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 108 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Nenetsia to Vologda

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                2 submarines placed in 112 Sea Zone
                1 mech_infantry placed in Germany
                1 bomber placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Germany : 1 factory_major, 3 infantry and 1 mech_infantry
        Norway : 2 infantry
        Denmark : 2 infantry
        Southern Italy : 2 bombers
        Belarus : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 2 mech_infantrys
        Rostov : 1 flag, 1 artillery and 2 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Caucasus : 1 flag, 1 aaGun, 12 armour, 8 artilleries and 12 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        108 Sea Zone : 1 destroyer
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        115 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 59 / 82
        Chinese : 23 / 30
        British : 36 / 36
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 33 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Marshall Islands

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
                Japanese collect 8 PUs; end with 9 PUs total

    Territory Summary for Japanese :

    Marshall Islands : 1 bomber
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 8 / 9
        Americans : 59 / 82
        Chinese : 23 / 30
        British : 36 / 36
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 107 Sea Zone to 104 Sea Zone
                1 destroyer moved from 107 Sea Zone to 104 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
                1 submarine moved from 107 Sea Zone to 108 Sea Zone
                1 cruiser and 1 destroyer moved from 107 Sea Zone to 104 Sea Zone
                1 armour moved from Hopei to Szechwan
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans

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