@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 transports moved from 35 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from 6 Sea Zone to Japan
2 infantry moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 38 Sea Zone to Burma
1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 artillery moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
3 bombers moved from Midway to Japan
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Korea
1 fighter and 1 tactical_bomber moved from Amur to Korea
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Battle in Korea
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Korea
Americans roll dice for 1 bomber and 1 fighter in Korea, round 3 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Korea
Americans roll dice for 1 fighter in Korea, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 fighter owned by the Americans lost in Korea
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/7 hits
1 artillery owned by the Italians, 2 infantry owned by the Americans, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/5 hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 3/4 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 1/2 hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Japan
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Japan, round 2 : 5/5 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Japan, round 2 : 0/4 hits
2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Japan
Americans captures 47PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour and 2 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from Midway to Amur
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 battleship, 1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 battleship, 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
1 battleship, 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 108 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs
Territory Summary for Americans :
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Amur : 3 bombers and 2 fighters
25 Sea Zone : 2 destroyers
10 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery
86 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 50 / 59
Russians : 32 / 35
Japanese : 39 / 0
Americans : 60 / 128
Chinese : 1 / 1
British : 31 / 32
UK_Pacific : 22 / 17
Italians : 15 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 59
Russians : 32 / 35
Japanese : 39 / 0
Americans : 60 / 128
Chinese : 1 / 2
British : 31 / 32
UK_Pacific : 22 / 17
Italians : 15 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 98 Sea Zone
1 artillery and 1 fighter placed in Egypt
British undo move 2.
2 fighters placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,4
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 2 armour and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 59
Russians : 32 / 35
Japanese : 38 / 0
Americans : 60 / 128
Chinese : 2 / 2
British : 31 / 36
UK_Pacific : 22 / 22
Italians : 15 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
boy you got some real good dice. I cant compete with that. I don’t no why this game hates me but I cant get any kind of dice no matter who I play. in one of my games some on just hit me with 5 kami’s. in another game some one came at me with 11 men and 2 tanks against my 9 tanks and they’re first roll 9 men and 2 tanks hit. 2 misses. I cant get a break to save my life.
well enough of my crying :cry:.
good game
Yeah good game. You having Gibraltar so locked down early on was sort of scary for me.
You must have been using my dice!
hey I found out we can play 3 games total. do you want to play a third game?
Sure Want to swap sides or redo bidding
we can swap sides if its cool with you. a destroyer in sz 110 and 2 ipc’s to anzac
Works for me. Give me a little while to set up the new game
Link to our new game
http://www.axisandallies.org/forums/index.php?topic=33400.0