I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from Northern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tobruk
2 fighters and 2 tactical_bombers moved from Northern Italy to Gibraltar
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern Italy
5 infantry moved from Bulgaria to Romania
6 infantry moved from Yugoslavia to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
5 armour moved from France to Germany
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
2 bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 battleship and 2 submarines moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 carriers, 1 cruiser and 2 destroyers placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Gibraltar : 2 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 1 armour, 2 artilleries and 12 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Romania : 1 armour, 2 artilleries and 12 infantry
Poland : 1 aaGun, 1 armour, 1 artillery and 12 infantry
Germany : 5 armour, 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 1 aaGun and 2 infantry
Tobruk : 2 fighters and 1 tactical_bomber
Northern Italy : 1 armour
Southern Italy : 2 bombers
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 18 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Volgograd to Sikang
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 armour, 1 artillery and 4 infantry moved from Novgorod to Belarus
2 aaGuns and 16 infantry moved from Buryatia to Amur
2 infantry moved from Siberia to Amur
Place Units - Russians
2 armour placed in Volgograd
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 8 infantry
Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 9/20 hits
Chinese roll dice for 1 armour, 8 infantry and 1 mech_infantry in Szechwan, round 2 : 4/10 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Russians, 8 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 7 fighters and 7 tactical_bombers in Szechwan, round 3 : 10/16 hits
Chinese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 8 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 6 fighters and 7 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
2 infantry moved from 6 Sea Zone to Korea
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers
Korea : 6 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 5 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports
19 Sea Zone : 1 transport
6 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 18 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.328
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58
Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.422
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 45
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - British
1 artillery and 6 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 6 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/7 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/5 hits
3 infantry owned by the British, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 76 Sea Zone
1 fighter moved from Malta to 76 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 7 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Algeria
Italians attack with 1 armour and 3 infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 3 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits
2 infantry owned by the British, 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Morocco from French, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 2 fighters and 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 armour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
92 Sea Zone : 1 destroyer and 2 transports
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 5
British : 27 / 28
UK_Pacific : 24 / 29
Italians : 23 / 38
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
French Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
2 bombers moved from Southern Italy to Egypt
1 armour moved from Romania to Poland
1 aaGun moved from Slovakia Hungary to Romania
12 infantry moved from Slovakia Hungary to Poland
6 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Germany to Romania
1 armour moved from Northern Italy to Romania
5 armour and 3 mech_infantrys moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Norway to Finland
Place Units - Germans
3 armour, 2 artilleries and 1 mech_infantry placed in Germany
4 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Gibraltar : 2 fighters and 2 tactical_bombers
Egypt : 2 bombers, 2 fighters and 1 tactical_bomber
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 1 armour, 2 artilleries and 6 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Poland : 1 aaGun, 7 armour, 1 artillery, 24 infantry and 3 mech_infantrys
Germany : 1 aaGun, 3 armour, 3 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Denmark : 2 infantry
Holland Belgium : 1 aaGun and 2 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 5
British : 27 / 28
UK_Pacific : 24 / 29
Italians : 23 / 38
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Sikang to Yunnan
4 artilleries and 3 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
3 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total