UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 6 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Jehol : 3 artilleries and 10 infantry
        Kansu : 1 artillery and 1 infantry
        Tsinghai : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 31 / 30
        Americans : 59 / 84
        Chinese : 15 / 21
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 33 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 56

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                1 armour moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 armour moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Rhodesia to Belgian Congo
                8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
                1 armour moved from South West Africa to Belgian Congo
                1 infantry moved from Persia to Northwest Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
                1 infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Kiangsi to Shantung
                      Chinese take Shantung from Japanese
                1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
                2 infantry moved from Yunnan to Hunan
                3 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                2 armour moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                2 armour moved from Tanganyika Territory to Belgian Congo
                8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
                2 armour moved from South West Africa to Belgian Congo
                1 mech_infantry moved from Kiangsi to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Persia to Northwest Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                2 armour moved from Tanganyika Territory to Belgian Congo
                8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
                2 armour moved from South West Africa to Belgian Congo
                1 mech_infantry moved from Kiangsi to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Persia to Northwest Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Northwest Persia
                    British attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Belgian Congo
                    British attack with 12 armour, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 9 armour, 6 artilleries and 2 infantry
                        British roll dice for 12 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 :  8/14 hits
                        Italians roll dice for 9 armour, 6 artilleries and 2 infantry in Belgian Congo, round 2 :  8/17 hits
                        7 armour owned by the British, 6 artilleries owned by the Italians, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 5 armour and 1 tactical_bomber in Belgian Congo, round 3 :  4/6 hits
                        Italians roll dice for 9 armour in Belgian Congo, round 3 :  7/9 hits
                        1 tactical_bomber owned by the British, 5 armour owned by the British and 4 armour owned by the Italians lost in Belgian Congo
                    Italians win with 5 armour remaining. Battle score for attacker is -33
                    Casualties for British: 12 armour, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 4 armour, 6 artilleries and 2 infantry

    Non Combat Move - British
                3 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
                2 infantry moved from Yunnan to Hunan
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone

    Place Units - British
                3 armour placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in French Indo China
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,3,6,6,5,4,1
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 infantry
                    Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shantung : 1 mech_infantry
        Kiangsi : 2 armour, 5 infantry and 1 mech_infantry
        Siam : 1 flag
        Hunan : 2 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 airfield and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        39 Sea Zone : 1 destroyer
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield, 1 artillery and 18 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 18 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 17 / 21
        British : 24 / 24
        UK_Pacific : 20 / 22
        Italians : 30 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 60

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Italians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.808
            Standard Deviation : 0.899
            Total rolls : 27

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                5 submarines moved from 95 Sea Zone to 92 Sea Zone
                7 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Morocco
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries moved from 92 Sea Zone to Morocco
                3 infantry moved from 92 Sea Zone to Morocco
                5 armour moved from Belgian Congo to Union of South Africa
                      Italians take Rhodesia from British

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 cruiser, 7 destroyers, 5 submarines and 3 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 5 submarines in 92 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 cruiser, 7 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                    Americans defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 :  4/9 hits
                        Americans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 :  5/7 hits
                        1 mech_infantry owned by the Americans, 2 artilleries owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Morocco, round 3 :  2/4 hits
                        Americans roll dice for 2 armour and 1 artillery in Morocco, round 3 :  2/3 hits
                        1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Americans and 1 tactical_bomber owned by the Italians lost in Morocco
                    Americans win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 artilleries, 3 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    2 fighters owned by the Italians retreated
                Battle in Union of South Africa
                    Italians attack with 5 armour
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 5 armour in Union of South Africa, round 2 :  1/5 hits
                        British roll dice for 3 armour in Union of South Africa, round 2 :  2/3 hits
                        1 armour owned by the British and 2 armour owned by the Italians lost in Union of South Africa
                        Italians roll dice for 3 armour in Union of South Africa, round 3 :  0/3 hits
                        British roll dice for 2 armour in Union of South Africa, round 3 :  0/2 hits
                        Italians roll dice for 3 armour in Union of South Africa, round 4 :  0/3 hits
                        British roll dice for 2 armour in Union of South Africa, round 4 :  1/2 hits
                        1 armour owned by the Italians lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 5 :  1/2 hits
                        British roll dice for 2 armour in Union of South Africa, round 5 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
                        Italians roll dice for 1 armour in Union of South Africa, round 6 :  1/1 hits
                        British roll dice for 1 armour in Union of South Africa, round 6 :  0/1 hits
                        1 armour owned by the British lost in Union of South Africa
                    Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 3 armour
                    Casualties for Italians: 4 armour

    Non Combat Move - Italians
                2 carriers moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 aaGun moved from Egypt to Trans-Jordan
                1 infantry moved from Ethiopia to Kenya

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                3 armour placed in Egypt
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
                Italians collect 32 PUs (1 lost to blockades); end with 32 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 1 aaGun
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Kenya : 1 flag, 1 infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        95 Sea Zone : 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 submarines and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 17 / 21
        British : 21 / 24
        UK_Pacific : 20 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour and 3 infantry moved from Queensland to 54 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kwangsi to Kiangsi

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  0/2 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 3 :  2/3 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Manchuria
                    Japanese win with 3 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                3 armour and 3 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Kiangsi : 1 armour, 1 artillery and 3 infantry
        Shan State : 3 armour and 3 infantry
        Borneo : 1 artillery
        Kwangtung : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 3 transports
        19 Sea Zone : 1 submarine and 1 transport
        54 Sea Zone : 3 destroyers
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 17 / 21
        British : 21 / 24
        UK_Pacific : 20 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 17 / 21
        British : 21 / 24
        UK_Pacific : 20 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 1 carrier, 3 fighters and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Novosibirsk
                      Germans take Vologda from Russians
                1 infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                10 armour moved from Russia to Novosibirsk
                4 artilleries moved from Russia to Samara
                      Germans take Samara from Russians
                3 armour moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                4 submarines moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
                1 battleship and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 carriers moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 3 armour and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 3 armour and 1 tactical_bomber in Northwest Persia, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 11 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 11 armour in Novosibirsk, round 2 :  6/11 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 11 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
                    Americans defend with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                        Germans roll dice for 4 submarines in 104 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 carriers owned by the Americans
                        Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 1 battleship owned by the Germans
                        2 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 :  3/4 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 3 cruisers in 104 Sea Zone, round 3 :  1/3 hits
                        3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Germans lost in 104 Sea Zone
                    1 submarine owned by the Germans Submerged
                        Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 4 :  5/6 hits
                        Americans roll dice for 3 fighters in 104 Sea Zone, round 4 :  2/3 hits
                        3 fighters owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter and 3 submarines
                    Casualties for Americans: 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                3 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                4 transports moved from 112 Sea Zone to 114 Sea Zone
                4 artilleries and 4 infantry moved from Poland to 114 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Archangel to Novgorod
                2 armour moved from Novgorod to Poland
                1 bomber moved from Bryansk to Western Germany
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 aaGun moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                6 mech_infantrys moved from Bryansk to Caucasus
                15 armour moved from Russia to Kazakhstan
                4 artilleries moved from 113 Sea Zone to Western Germany
                4 infantry moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 battleship, 1 carrier and 6 transports placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
                Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 15 armour and 2 infantry
        Gold Coast : 1 flag, 1 artillery
        Nigeria : 1 flag
        Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        French Central Africa : 1 flag, 1 artillery
        French West Africa : 1 flag, 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 12 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
        Poland : 2 armour
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 2 artilleries and 4 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 11 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 aaGun, 6 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag
        Samara : 1 flag, 4 artilleries
        113 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 10 transports
        104 Sea Zone : 1 battleship and 1 submarine
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 2 armour
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 1 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 16 / 21
        British : 21 / 24
        UK_Pacific : 20 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 1 / 0
        Japanese : 29 / 30
        Americans : 59 / 84
        Chinese : 16 / 21
        British : 21 / 24
        UK_Pacific : 20 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 mech_infantrys moved from Formosa to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 mech_infantrys moved from 20 Sea Zone to Kiangsi
                3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                1 artillery moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 tactical_bomber moved from 20 Sea Zone to Kiangsi

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Kiangsi
                    Japanese attack with 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 1 armour, 1 artillery and 3 infantry; British defend with 2 armour, 5 infantry and 1 mech_infantry
                        Japanese roll dice for 1 cruiser in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 2 :  5/19 hits
                        Chinese roll dice for 3 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kiangsi, round 2 :  4/13 hits
                        5 infantry owned by the British, 1 infantry owned by the ANZAC and 4 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 3 :  4/15 hits
                        Chinese roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 3 :  3/7 hits
                        2 infantry owned by the ANZAC, 1 mech_infantry owned by the British, 1 artillery owned by the ANZAC, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 artilleries, 5 fighters and 5 tactical_bombers in Kiangsi, round 4 :  7/12 hits
                        Chinese roll dice for 3 armour in Kiangsi, round 4 :  1/3 hits
                        2 armour owned by the British, 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 1 armour, 1 artillery and 3 infantry
                    Casualties for British: 2 armour, 5 infantry and 1 mech_infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 mech_infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 battleships in Kwangtung, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Kiangsi to Manchuria

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                3 artilleries placed in Manchuria
                3 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag, 1 artillery
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 flag, 3 artilleries, 1 factory_minor, 5 fighters, 3 infantry and 5 tactical_bombers
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
        19 Sea Zone : 1 destroyer and 2 submarines
        6 Sea Zone : 1 submarine
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 35 / 35
        Americans : 59 / 84
        Chinese : 14 / 21
        British : 21 / 24
        UK_Pacific : 17 / 22
        Italians : 33 / 42
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 82 Sea Zone to 87 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 82 Sea Zone to 87 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 battleship
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 artilleries and 8 infantry placed in Eastern United States
                4 armour and 2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                3 artilleries and 10 infantry moved from Jehol to Manchuria


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                2 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from French Indo China to Kwangtung
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                2 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from French Indo China to Kwangtung
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour
                    Italians defend with 1 aaGun
                    British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Northwest Persia
                    British attack with 3 infantry and 2 mech_infantrys
                    Germans defend with 2 armour
                    British win, taking Northwest Persia from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kiangsi
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Anhwe from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour
                    Japanese defend with 1 artillery and 1 harbour
                    British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 artillery moved from Eastern Persia to Persia
                2 armour moved from India to Eastern Persia
                1 infantry moved from India to Burma

    Place Units - British
                2 fighters and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,5
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 2 fighters and 4 infantry
                    Americans defend with 2 armour, 1 artillery and 3 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Morocco, round 2 :  2/8 hits
                        Americans roll dice for 2 armour, 1 artillery and 3 infantry in Morocco, round 2 :  2/6 hits
                        3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 3 :  2/6 hits
                        Americans roll dice for 2 armour and 1 artillery in Morocco, round 3 :  2/3 hits
                        1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 2 artilleries and 2 fighters in Morocco, round 4 :  2/4 hits
                        Americans roll dice for 1 armour in Morocco, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Americans: 2 armour, 1 artillery and 3 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 armour and 2 mech_infantrys
                    British defend with 1 armour
                        Italians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Morocco to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Tobruk

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 3 transports
                EDIT: Adding units owned by Italians to 95 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Northern Italy

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 2 armour and 2 mech_infantrys
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 1 armour
        Tanganyika Territory : 1 flag, 1 infantry
        Morocco : 1 flag, 1 artillery
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 1 armour and 1 mech_infantry
        Northern Italy : 3 artilleries, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        95 Sea Zone : 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 submarines and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 31 / 35
        Americans : 60 / 86
        Chinese : 15 / 20
        British : 20 / 23
        UK_Pacific : 20 / 22
        Italians : 33 / 43
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • well I don’t see any need to go any further I cant dig myself out of this hole. you win.

    you win.jpg

  • '13

    I like the picture sir  8-)

    I am good with playing again if you like. As Leo can testify, I like to play against opponents who do not take it too seriously, but still are competitive, and you certainly are.


  • I would love to play again. but. you all ready won 2. can we play a third?

  • '13

    the rules say we can play 3 for the league…but we can play any time in the regular forum as well  8-)

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