The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry, 4 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Greece to Turkey
3 infantry moved from Caucasus to Turkey
8 artilleries moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from British
2 bombers moved from Western Germany to Iraq
1 mech_infantry moved from Caucasus to Turkey
3 armour moved from Norway to Sweden
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from Norway to Sweden
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
2 armour and 2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern France to Spain
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Turkey
1 bomber moved from Western Germany to Turkey
1 tactical_bomber moved from 112 Sea Zone to Sweden
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 123 Sea Zone to 122 Sea Zone
1 fighter moved from 123 Sea Zone to 122 Sea Zone
1 tactical_bomber moved from Iceland to 122 Sea Zone
1 cruiser moved from 123 Sea Zone to 117 Sea Zone
1 fighter moved from 123 Sea Zone to 117 Sea Zone
1 bomber and 1 fighter moved from Iceland to 117 Sea Zone
2 bombers moved from Iceland to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Western Germany to Spain
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 mech_infantrys moved from France to Spain
1 fighter moved from Western Germany to 110 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
5 infantry moved from 113 Sea Zone to SwedenCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 122 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 122 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 122 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Spain
Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 4/13 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Spain, round 3 : 6/11 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 8 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Germans roll dice for 8 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Turkey, round 2 : 5/17 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
4 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 8 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Turkey, round 3 : 4/13 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 8 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in 117 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 cruiser and 2 fighters in 117 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Iraq
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 3 : 2/4 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sweden
Germans attack with 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Sweden, round 2 : 4/16 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits
4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Sweden, round 3 : 5/16 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 carrier
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 carrierNon Combat Move - Germans
2 bombers moved from Iraq to Egypt
1 armour moved from Alexandria to Egypt
2 bombers moved from Turkey to Southern Italy
1 bomber moved from Spain to France
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Spain to Southern France
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 bomber and 2 fighters moved from 117 Sea Zone to Iceland
1 fighter moved from 122 Sea Zone to Iceland
1 tactical_bomber moved from 122 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to France
2 tactical_bombers moved from Sweden to 112 Sea Zone
3 armour moved from Western Germany to France
1 aaGun moved from Caucasus to Turkey
1 aaGun moved from Greece to Turkey
1 artillery moved from Kazakhstan to CaucasusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Caucasus
1 fighter and 1 tactical_bomber placed in Ukraine
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 infantry and 1 tactical_bomber placed in Scotland
1 infantry placed in France
Germans undo move 5.
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
1 armour placed in France
1 submarine placed in 100 Sea Zone
Germans undo move 3.
2 submarines placed in 119 Sea Zone
1 tactical_bomber placed in United Kingdom
1 infantry placed in Scotland
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
Turn Complete - Russians
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going as japan. there are no russian forces left.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
2 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Hunan
1 submarine moved from 41 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
2 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Hunan
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry; Americans defend with 1 armour
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 4/7 hits
Chinese roll dice for 1 armour and 2 infantry in Hunan, round 2 : 1/3 hits
1 armour owned by the Americans, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Alaska
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 1/4 hits
Americans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Alaska, round 2 : 0/2 hits
1 aaGun owned by the Americans lost in Alaska
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 3 : 3/4 hits
Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun, 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 mech_infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 infantry moved from Western United States to British Columbia
1 infantry moved from Algeria to Morocco
1 armour moved from Kwangsi to Hunan
2 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 infantry moved from Western United States to British Columbia
1 infantry moved from Algeria to Morocco
1 armour moved from Kwangsi to Hunan
2 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to KiangsiCombat - Americans
Battle in 117 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 117 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Americans roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Americans lost in Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Hunan
Americans attack with 3 armour
Japanese defend with 2 armour
Americans roll dice for 3 armour in Hunan, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Hunan, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 3 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in French Indo China
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Hunan : 3 armour
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major, 1 fighter and 1 tactical_bomber
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Quebec : 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Alberta Saskatchewan Manitoba : 2 armour and 6 infantry
Gibraltar : 2 mech_infantrys
Morocco : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
Portugal : 1 flag, 2 infantry and 1 mech_infantry
117 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 30 / 31
Americans : 55 / 70
Chinese : 11 / 16
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kiangsi : 2 infantry
Shensi : 3 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 5 infantryProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 27 / 31
Americans : 55 / 70
Chinese : 14 / 19
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.321
Median : 4.000
Variance : 3.185
Standard Deviation : 1.785
Total rolls : 28Null / Other
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - British
2 armour moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from French Indo China to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;Combat Move - British
2 armour moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from French Indo China to AnhweNon Combat Move - British
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3
UK_Pacific collect 11 PUs (7 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 3 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Anhwe : 1 fighter and 1 mech_infantry
India : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
West India : 1 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 27 / 31
Americans : 55 / 70
Chinese : 14 / 19
British : 22 / 0
UK_Pacific : 18 / 19
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.262
Median : 3.000
Variance : 2.829
Standard Deviation : 1.682
Total rolls : 42Null / Other
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Japanese Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Greece to Syria
Italians take Syria from French
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Greece to Syria
Italians take Syria from French
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from BritishCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 tactical_bomber in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Persia to Iraq
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 carrier placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Italians undo move 3.
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 mech_infantrys moved from Spain to Portugal
1 armour moved from Spain to Portugal
1 tactical_bomber moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 armour moved from Iraq to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 bombers moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Greenland
1 tactical_bomber moved from Southern France to Portugal
1 bomber moved from France to Portugal -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 mech_infantrys moved from Spain to Portugal
1 armour moved from Spain to Portugal
1 tactical_bomber moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 armour moved from Iraq to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 bombers moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Greenland
1 tactical_bomber moved from Southern France to Portugal
1 bomber moved from France to PortugalCombat - Germans
Battle in Portugal
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 : 4/8 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Portugal, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Greenland
Battle in Saudi Arabia
Germans attack with 2 armour and 2 bombers
Neutral_True defend with 2 infantry
Germans roll dice for 2 armour and 2 bombers in Saudi Arabia, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 armour owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Greenland from Americans, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Neutral_True: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Germans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Americans defend with 2 armour and 6 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Alberta Saskatchewan Manitoba, round 2 : 4/9 hits
British roll dice for 2 armour and 6 infantry in Alberta Saskatchewan Manitoba, round 2 : 2/8 hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 4/7 hits
British roll dice for 2 armour and 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 2/4 hits
2 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win, taking Alberta Saskatchewan Manitoba from British with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour and 6 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Alberta Saskatchewan Manitoba to Alaska
1 carrier moved from 123 Sea Zone to 121 Sea Zone
1 fighter moved from 123 Sea Zone to 121 Sea Zone
1 fighter moved from Iceland to 121 Sea Zone
1 battleship moved from 122 Sea Zone to 121 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Eire
1 infantry moved from Western Germany to 113 Sea Zone
8 infantry moved from Sweden to 113 Sea Zone
3 artilleries moved from Sweden to 113 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 113 Sea Zone to 109 Sea Zone
3 artilleries and 9 infantry moved from 109 Sea Zone to Eire
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Sweden to Karelia
2 tactical_bombers moved from 112 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
1 fighter moved from Iceland to United Kingdom
1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Portugal to Gibraltar
1 bomber moved from Portugal to United Kingdom
1 tactical_bomber moved from France to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
2 bombers moved from Saudi Arabia to Iraq
1 mech_infantry moved from Turkey to Persia
2 aaGuns, 8 artilleries and 1 infantry moved from Turkey to Iraq
1 mech_infantry moved from Iraq to Egypt
1 aaGun and 1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Iraq
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 100 Sea Zone to 97 Sea Zone
4 armour moved from France to Spain
2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 infantry moved from Normandy Bordeaux to SpainPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
2 submarines and 1 tactical_bomber placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Caucasus
1 bomber placed in UkraineTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Anhwe
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Kiangsi
2 artilleries and 1 infantry moved from Alaska to British Columbia





