The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from 104 Sea Zone to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone -
scramble? Intercept? None of the above? Need to know. Thanks.
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none
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from 104 Sea Zone to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Shensi
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Scotland
Germans attack with 2 armour, 6 artilleries and 9 infantry
French defend with 1 infantry; British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 2 armour, 6 artilleries and 9 infantry in Scotland, round 2 : 5/17 hits
British roll dice for 1 aaGun and 3 infantry in Scotland, round 2 : 0/3 hits
2 infantry owned by the British, 1 infantry owned by the French and 1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3
Battle in Caucasus
Germans attack with 15 armour and 6 mech_infantrys
British defend with 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour and 6 mech_infantrys in Caucasus, round 2 : 10/21 hits
British roll dice for 8 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 4/10 hits
8 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 15 armour and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 4 mech_infantrys
Casualties for British: 8 armour, 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 111 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Norway
1 fighter moved from 110 Sea Zone to Norway
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Northern Italy to France
7 armour moved from Northern Italy to Western Germany
3 armour moved from Greece to Yugoslavia
3 aaGuns, 13 artilleries and 2 infantry moved from Bryansk to Rostov
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 bomber and 2 tactical_bombers placed in France
Germans undo move 3.
1 bomber placed in Germany
2 tactical_bombers placed in France
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 artilleries and 25 infantry
Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 artilleries and 25 infantry in Caucasus, round 2 : 6/28 hits
Germans roll dice for 15 armour and 2 mech_infantrys in Caucasus, round 2 : 9/17 hits
9 infantry owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 16 infantry in Caucasus, round 3 : 5/19 hits
Germans roll dice for 11 armour in Caucasus, round 3 : 6/11 hits
6 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 10 infantry in Caucasus, round 4 : 5/13 hits
Germans roll dice for 6 armour in Caucasus, round 4 : 3/6 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 5 : 0/10 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 6 : 1/10 hits
Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour and 2 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
French Indo China : 1 aaGun and 5 infantry
Volgograd : 1 aaGun and 1 factory_minor
Caucasus : 3 artilleries, 1 factory_minor and 7 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 41 / 46
Americans : 56 / 79
Chinese : 2 / 3
British : 32 / 36
UK_Pacific : 13 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 28 times
Average roll : 3.603
Median : 3.500
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 116Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.722
Median : 3.500
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Russians Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.550
Median : 3.500
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 80 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 artilleries and 25 infantry
Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour and 2 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Szechwan
3 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Szechwan
3 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 3 submarines
ANZAC defend with 2 transports; Americans defend with 1 carrier and 1 cruiser
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 carrier and 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 armour, 1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to KiangsuPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
Dawg: hoping we can play this one to the END also
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 bomber in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 infantry, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
3 armour placed in French Indo China
3 transports placed in 101 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Yunnan : 1 armour
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 2 infantry
Tobruk : 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 3 transports
91 Sea Zone : 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 40 / 42
Americans : 56 / 76
Chinese : 2 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 39 / 42
Americans : 56 / 76
Chinese : 3 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to SzechwanCombat - British
Battle in Kwangsi
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Szechwan
British attack with 5 armour and 1 fighter
Japanese defend with 3 armour and 1 artillery
British win, taking Szechwan from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Yunnan
3 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from RussiansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Tambov to Volgograd
1 armour moved from Timguska to Samara
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 4 : 2/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Yunnan : 1 armour
Shan State : 1 artillery
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
33 Sea Zone : 3 transports
36 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16





