The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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Dawg: hoping we can play this one to the END also
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 bomber in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 infantry, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
3 armour placed in French Indo China
3 transports placed in 101 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Yunnan : 1 armour
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 2 infantry
Tobruk : 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 3 transports
91 Sea Zone : 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 40 / 42
Americans : 56 / 76
Chinese : 2 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 39 / 42
Americans : 56 / 76
Chinese : 3 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to SzechwanCombat - British
Battle in Kwangsi
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Szechwan
British attack with 5 armour and 1 fighter
Japanese defend with 3 armour and 1 artillery
British win, taking Szechwan from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Yunnan
3 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from RussiansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Tambov to Volgograd
1 armour moved from Timguska to Samara
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 4 : 2/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Yunnan : 1 armour
Shan State : 1 artillery
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
33 Sea Zone : 3 transports
36 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to United Kingdom
7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
13 artilleries and 2 infantry moved from Rostov to Caucasus -
scramble??
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
3 armour and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 armour, 3 artilleries, 4 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
4 armour, 7 artilleries and 12 infantry moved from Scotland to United Kingdom
3 fighters and 2 tactical_bombers moved from Norway to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to United Kingdom
7 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from France to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
13 artilleries and 2 infantry moved from Rostov to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 13 armour, 10 artilleries, 8 bombers, 6 fighters, 21 infantry and 7 tactical_bombers
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 33 infantry and 1 mech_infantry; Americans defend with 2 fighters
AA fire in United Kingdom : 5/12 hits
5 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 13 armour, 10 artilleries, 8 bombers, 1 fighter, 21 infantry and 7 tactical_bombers in United Kingdom, round 2 : 27/60 hits
British roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 34 infantry and 1 mech_infantry in United Kingdom, round 2 : 18/40 hits
22 infantry owned by the British, 1 infantry owned by the French, 15 infantry owned by the Germans, 3 artilleries owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 13 armour, 7 artilleries, 8 bombers, 1 fighter, 6 infantry and 7 tactical_bombers in United Kingdom, round 3 : 21/42 hits
British roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/17 hits
11 infantry owned by the British, 2 fighters owned by the Americans, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 13 armour, 4 artilleries, 8 bombers, 1 fighter, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 6 artilleries, 5 fighters and 18 infantry
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns, 3 artilleries, 33 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in Caucasus
Germans attack with 13 artilleries and 2 infantry
British defend with 3 mech_infantrys; Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 7 infantry
Germans roll dice for 13 artilleries and 2 infantry in Caucasus, round 2 : 6/15 hits
Russians roll dice for 1 aaGun, 3 artilleries, 7 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/13 hits
5 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 11 artilleries in Caucasus, round 3 : 5/11 hits
Russians roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in Caucasus, round 3 : 2/8 hits
2 infantry owned by the Russians, 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 9 artilleries in Caucasus, round 4 : 6/9 hits
Russians roll dice for 3 artilleries in Caucasus, round 4 : 0/3 hits
3 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 9 artilleries remaining. Battle score for attacker is 28
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries and 7 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Shensi to Hunan
1 armour moved from Yugoslavia to 97 Sea Zone
2 mech_infantrys moved from France to Western Germany
2 armour moved from Yugoslavia to Western Germany
7 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to Scotland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
4 tactical_bombers moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
1 battleship and 1 carrier placed in 110 Sea Zone
1 armour placed in Normandy Bordeaux
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
6 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
2 artilleries placed in France
Germans undo move 4.
2 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs -
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to KwangsiCombat - Russians
Battle in Kwangsi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kwangsi : 2 infantry
French Indo China : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 36 / 42
Americans : 56 / 76
Chinese : 5 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transportsNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States





