@Avner Nope. no scrambles. GL HF.
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Amur to Sakha
2 aaGuns and 15 infantry moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Szechwan
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Szechwan : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Sakha : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Buryatia : 2 aaGuns and 15 infantry
Belarus : 2 aaGuns, 4 artilleries and 16 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 1 fighter
Ukraine : 3 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 5 artilleries and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 53
Russians : 36 / 36
Japanese : 28 / 41
Americans : 52 / 52
Chinese : 11 / 17
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 13 / 6
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 artillery and 2 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Japan to Chahar
1 infantry moved from Anhwe to Hopei
2 fighters moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 artillery and 2 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Japan to Chahar
1 infantry moved from Anhwe to Hopei
2 fighters moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/0 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/0 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
9 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from Chahar to Jehol
1 fighter moved from Hopei to Jehol
1 fighter moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 artilleries and 4 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun, 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 11 infantry
Siberia : 1 flag, 1 infantry
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 7 / 17
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 13 / 6
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 aaGuns moved from Central United States to Southeast Mexico
1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 2 submarines and 3 transports
Central United States : 1 factory_minor
Southeast Mexico : 2 aaGuns, 1 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 2 destroyers and 4 submarinesProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 7 / 17
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 13 / 6
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 5 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
Chahar : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 9 / 17
British : 27 / 34
UK_Pacific : 21 / 21
Italians : 13 / 6
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Syria to Libya
1 artillery and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Quebec to 123 Sea ZoneCombat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/0 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 2 : 2/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 123 Sea Zone
British roll dice for 1 fighter in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 123 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 123 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 fighter in 123 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 6 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 bomber moved from Libya to Egypt
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 tactical_bomber moved from Syria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
3 mech_infantrys moved from India to Yunnan
1 fighter moved from Siam to Burma
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 aaGun, 1 bomber and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Burma : 1 aaGun and 1 fighter
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 2 artilleries
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 artillery, 1 infantry and 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 29 / 44
Americans : 52 / 52
Chinese : 11 / 17
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 12 / 6
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to Greece
2 armour and 2 infantry moved from Albania to Greece
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to Greece
2 armour and 2 infantry moved from Albania to Greece
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 3/0 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Greece, round 3 : 3/1 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/0 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Romania : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 2 armour, 1 artillery and 1 infantry
97 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 29 / 44
Americans : 52 / 52
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 25 / 30
Italians : 15 / 25
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Neutral_Allies Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
37 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
61 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 29 / 44
Americans : 52 / 52
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 25 / 30
Italians : 15 / 25
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Libya : 2 infantryProduction/PUs Summary :
Germans : 42 / 53
Russians : 34 / 36
Japanese : 29 / 44
Americans : 52 / 52
Chinese : 11 / 17
British : 29 / 30
UK_Pacific : 25 / 30
Italians : 15 / 25
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Norway to Baltic States
2 artilleries and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Norway to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Norway to Baltic States
2 artilleries and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Norway to Baltic StatesCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 2 : 5/1 hits
British roll dice for 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/1 hits
1 bomber owned by the British, 2 infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 3/1 hits
British roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 1 artillery, 12 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Baltic States to Poland
1 infantry moved from Norway to Finland
1 artillery moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from France to Southern France
1 aaGun moved from France to Northern Italy
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Baltic States to Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 105 Sea Zone
1 infantry placed in Southern France
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 fighter, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 bomber, 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 aaGun, 1 bomber, 1 fighter and 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 1 aaGun
Karelia : 1 flag, 6 infantry
Eastern Poland : 1 flag, 2 aaGuns, 8 armour, 5 artilleries, 24 infantry and 12 mech_infantrys
125 Sea Zone : 1 submarine
93 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag
98 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 36
Japanese : 29 / 44
Americans : 52 / 52
Chinese : 11 / 17
British : 27 / 30
UK_Pacific : 25 / 30
Italians : 15 / 25
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.692
Median : 5.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Norway to Baltic States
2 artilleries and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Norway to Baltic StatesCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 1 artillery, 12 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Baltic States to Poland
1 infantry moved from Norway to Finland
1 artillery moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from France to Southern France
1 aaGun moved from France to Northern Italy
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Baltic States to Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 105 Sea Zone
1 infantry placed in Southern France
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Germany purchased a DD this turn and placed in SZ 105. I edited the DD out and will place it next turn in a safer port.
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do not know if it is legal…
wait
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i sent gamer a message
i ll proceed with russia and contact u when he replies
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nice job with taking Egypt :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to HopeiCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Hunan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 armour moved from Szechwan to Sikang
2 armour moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hopei to Yunnan
1 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Olgiy to Tsagaan Olom
2 aaGuns, 4 artilleries and 16 infantry moved from Belarus to Bryansk
2 aaGuns, 5 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to ArchangelPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Manchuria : 1 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Hunan : 1 mech_infantry
Sakha : 1 infantry
Yakut S.S.R. : 2 aaGuns and 14 infantry
Kazakhstan : 2 armour
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 16 artilleries and 23 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 9 artilleries, 1 factory_major and 1 fighter
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 32
Japanese : 25 / 44
Americans : 52 / 52
Chinese : 15 / 17
British : 27 / 30
UK_Pacific : 25 / 30
Italians : 15 / 25
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
In 2nd edition G40, that is not legal. You must place everything you purchased if it is possible. If you bought more than you have production capacity for (I know this is not the case for you right now) you return it and get your money back
gamerman
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That’s fine. I will place the DD in SZ 93 then, and put the infantry placed in Southern France in France. This way, the production of S. France and France is each three unit (the limit).





