@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Witt(Axis) vs Noll(Allies) 1940 Global and Italian domination of Europe!
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ok sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Northern ItalyPlace Units - Italians
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Might be fun to play on a little more.
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Oh ok there was an american move I wanted to change but didnt bother cause I thought we were making a new game. Will fix it now (I need to change 1buy)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 airfield
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Adding units owned by Americans to 113 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Changing PUs for Americans from 85 to 86
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Solomon Islands: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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Ok. I was going to attack the fleet. I cannot now.
Would you have bought that Carrier for Norway before doing UK’s attack? YOu knew you could not lose in Berlin, I take it.
Was stupid of me to move away the fleet, I suppose.
My Eastern Front decisions were poor.
Will do my go, but I believe game is probably over. Thank you for giving mre the opportunity to try it though.Hope you are well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Germans
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
8 artilleries, 2 fighters and 5 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from 115 Sea Zone to Denmark
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 6 infantry
British defend with 1 aaGun, 3 artilleries and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
1 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to France
Americans win with 1 aaGun, 3 artilleries and 6 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Battle in Denmark
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Germany
Germans attack with 3 artilleries and 6 infantry
British defend with 1 artillery and 1 factory_minor
Germans win, taking Germany from British with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Slovakia Hungary
Germans attack with 8 artilleries, 1 bomber, 4 fighters and 5 infantry
British defend with 8 fighters; Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 8 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 74
Casualties for Germans: 4 infantry
Casualties for British: 8 fighters
Casualties for Russians: 1 armourNon Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
2 cruisers, 2 destroyers and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Slovakia Hungary to 114 Sea Zone
1 fighter moved from Slovakia Hungary to 114 Sea Zone
1 bomber moved from Slovakia Hungary to France
1 aaGun moved from Western Germany to Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to France
1 fighter moved from Western Germany to France
1 fighter moved from Denmark to Western Germany
1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea ZoneTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs totalTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Slovakia Hungary : 8 artilleries and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Poland : 1 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
Denmark : 2 artilleries and 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier and 1 destroyer
114 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 35 / 35
Russians : 39 / 63
Japanese : 60 / 74
Americans : 63 / 86
Chinese : 3 / 4
British : 34 / 81
UK_Pacific : 2 / 0
Italians : 10 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I should have not attacked in Normandy. I wanted to weaken your ground forces, but withourt a capital was probably better to pull them back to west Germany.
Not bad 10 misses though. -
@wittmann:
Ok. I was going to attack the fleet. I cannot now.
Would you have bought that Carrier for Norway before doing UK’s attack? YOu knew you could not lose in Berlin, I take it.
Was stupid of me to move away the fleet, I suppose.
My Eastern Front decisions were poor.
Will do my go, but I believe game is probably over. Thank you for giving mre the opportunity to try it though.Hope you are well.
Yes that was the original plan, to buy a carrier with the americans to protect the british but I did a fast turn and forgot it. Was going to edit it originally but as I said I thought you didnt want to continue so I didnt bother.
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@wittmann:
I should have not attacked in Normandy. I wanted to weaken your ground forces, but withourt a capital was probably better to pull them back to west Germany.
Not bad 10 misses though.Trying to get back norway killed also your german stack in russia. That was a big mistake, and norway was in no way recoverable (I had if I wanted up to 11 ground units per turn there, adding and adding).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 armour, 8 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 armour and 6 mech_infantrys moved from Belarus to Slovakia Hungary
1 artillery and 3 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
5 mech_infantrys moved from Russia to Kazakhstan
3 artilleries moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 armour, 8 artilleries, 1 infantry and 7 mech_infantrys
Germans defend with 8 artilleries and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 4 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 8 artilleries and 1 infantry
Casualties for Russians: 1 infantry and 5 mech_infantrys
Battle in Bulgaria
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to RomaniaPlace Units - Russians
1 factory_minor placed in Romania
3 armour placed in Volgograd
1 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from India to West India
1 tactical_bomber moved from Yunnan to West India
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Yunnan to West India
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in West India
Japanese attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Hopei
2 infantry moved from Burma to India
1 tactical_bomber moved from West India to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Szechwan
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 6.
2 artilleries placed in French Indo China
1 artillery placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 5 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 2 infantry
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport
West India : 1 flag, 1 armour
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 26 / 35
Russians : 48 / 75
Japanese : 72 / 82
Americans : 55 / 86
Chinese : 1 / 4
British : 34 / 81
UK_Pacific : 0 / 0
Italians : 10 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea -
Scramble and Kamikaze orders
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1 on each Carrier and Scramble all3 please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 35 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 153
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 4 fighters and 7 submarines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
Battle in Western Germany
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Americans converts factory_major into different units
Americans win, taking New Guinea from Japanese, taking Western Germany from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from 25 Sea Zone to Wake Island
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 64 Sea Zone to 10 Sea Zone
3 fighters moved from Western Germany to Norway
2 fighters moved from Western Germany to 113 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 4 infantry moved from Norway to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
3 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Germany
British attack with 4 artilleries and 4 infantry
Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
British captures 35PUs while taking Germans capital
British win, taking Germany from Germans with 2 artilleries remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 3 artilleries and 6 infantry
Casualties for British: 2 artilleries and 4 infantryNon Combat Move - British
Place Units - British
3 armour placed in Persia
3 bombers placed in Union of South Africa
2 bombers and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 74 PUs totalTurn Complete - UK_Pacific
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That is it then.
I have never ever seen a 153 point loss.
I have no idea why I did not block with DDs. I thought you could only attack with 9 Subs and 10 Air. I have lost my mind!
Pazienza. I have embarrassed myself with my blind stupidity.
I do not know what is wrong with me. I really have played awfully.
Good win Noll.





