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G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Smolensk, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Vologda, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tambov
                    Russians win, taking Tambov from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 40 infantry and 3 mech_infantrys
        Tambov : 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 6 / 7
        Japanese : 72 / 88
        Americans : 49 / 64
        Chinese : 0 / 8
        British : 8 / 0
        UK_Pacific : 6 / 6
        Italians : 36 / 57
        ANZAC : 14 / 20
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 36

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.682
            Median : 4.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 22

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 9 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Urals to Samara
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 2 submarines and 2 transports
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
                        2 transports owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 2 transports
                Battle in Samara
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Western United States
                    Japanese converts factory_major into different units
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Western United States from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                3 mech_infantrys moved from Hunan to Shan State
                1 artillery and 3 mech_infantrys moved from Yunnan to Shan State
                1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                3 mech_infantrys moved from Shantung to Kweichow
                1 armour, 3 artilleries and 8 infantry moved from Manchuria to Amur
                1 armour moved from Siberia to Amur
                1 infantry moved from Amur to Siberia
                1 armour moved from Evenkiyskiy to Novosibirsk

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                3 armour placed in French Indo China
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria
                1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
        Burma : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 2 armour, 3 artilleries and 9 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
        55 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 6 / 7
        Japanese : 83 / 93
        Americans : 39 / 64
        Chinese : 0 / 8
        British : 8 / 0
        UK_Pacific : 5 / 6
        Italians : 36 / 57
        ANZAC : 14 / 20
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                9 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    good evening sir. what would you like to do with your planes

  • 13

    Well sir, as tempting as it is, I will keep the planes for the defense of Tokyo. No scramble

    However, the kamikazes are coming out in full force. I will send 1 kamikaze after each destroyer, each cruiser, and the battleship.

    My order of loss will be, damaged carrier, damaged carrier, subs, destroyers, carriers, fighters

  • 13

    I will stick around for 10-15 minutes to see the outcome if you get to it.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                9 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 121 Sea Zone to 122 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                    Japanese defend with 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 39
                    Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 2 submarines
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 aaGuns and 8 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                Battle in 91 Sea Zone
                    Americans attack with 9 destroyers and 2 submarines
                    Germans defend with 5 submarines
                    Americans win with 9 destroyers and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Germans: 5 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Alaska to British Columbia
                2 aaGuns moved from Alaska to British Columbia
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 armour, 3 artilleries and 6 infantry placed in Central United States
                2 armour placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.

  • 13

    @dawgoneit:

    well im don’t usually complain about the dice. but three games three b eatable critacle battles. and three big ones stuck in my but. I almost thru my computer. cheating dice.

    well my friend, I would have to agree with you and say I would feel the same way

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.

  • 13

    @dawgoneit:

    hey, sorry about the rant this morning. my glimmer of hope has dimmed. not saying I’m done. but dimmed.

    No apology needed sir  :-)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have posted your win. if you want can we play another please. thank you

  • 13

    Thank you the game sir. I would like to play another game as well. Would you like to swap sides with the same bid, or keep the same sides with the same bid?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have  a second chance with allies  thank you again for the game.

    4 men on uk

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    Only if that’s cool with you though.

  • 13

    @dawgoneit:

    witt said you were an allies specialist so if you whooped me this bad as axis I think I would like to have  a second chance with allies  thank you again for the game.

    4 men on uk

    Oh, he is telling on me! But, I am not so sure about being an Allies specialist, but I seem to do better with them.

  • 13

    I will get the next one going now

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