We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 127 Sea Zone to 111 Sea Zone
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 3 infantry
Buryatia : 2 aaGuns and 15 infantry
Belarus : 1 armour, 1 infantry and 1 mech_infantry
Baltic States : 1 aaGun, 1 artillery and 8 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Eastern Poland : 1 artillery and 7 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 38
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I have ever tried that G1 opening. I understand it is nearly impossible to run away with the z111 B navy but sending so much G resources to z109? IDK……typically I don’t scramble the Brit AF but I had to in that circumstance.
German not destroying the z106 B fleet really sucked although I don’t think that in itself is the end of the world…
Will JPN DOW on T1???
I would rather face the scramble in 110. I could have sent another plane from 109 to 110. You are right, I will sink the rest of the British Atlantic forces on G2.
I would rather face the scramble in 110. I could have sent another plane from 109 to 110. You are right, I will sink the rest of the British Atlantic forces on G2.
I LIKE THAT POSITIVITY!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Formosa to Hunan
1 tactical_bomber moved from Manchuria to Hunan
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 cruiser and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
4 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Manchuria to Jehol
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Okinawa to Jehol
1 fighter moved from Korea to Jehol
1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 aaGun and 3 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 1 aaGun, 1 artillery, 2 fighters and 5 infantry
Siam : 2 infantry
Manchuria : 1 flag, 4 fighters, 4 infantry and 3 tactical_bombers
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Soviet Far East : 1 flag, 1 armour and 1 infantry
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
36 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
34 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
5 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 41 / 67
Russians : 34 / 38
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
well this is certainly different
lots of decisions to make here….auughhhh
haven’t played against your G1 or your J1 open…very interesting…one wrong move and I’m surely cooked.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 23 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
32 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 41 / 67
Russians : 34 / 38
Japanese : 33 / 44
Americans : 52 / 56
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 3 infantry
Yunnan : 8 infantry
Szechwan : 1 fighter
Production/PUs Summary :
Germans : 41 / 67
Russians : 34 / 38
Japanese : 32 / 44
Americans : 52 / 56
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.233
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
Japanese Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22
Does ITA scramble?
Yes, scramble all 3 aircraft.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 fighter moved from Scotland to 97 Sea Zone
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 fighter moved from Scotland to 97 Sea Zone
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 36 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/7 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
3 infantry owned by the British and 1 bomber owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 4/4 hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kwangsi, round 3 : 4/5 hits
1 tactical_bomber owned by the British, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 artillery owned by the British, 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 bombers, 1 fighter and 2 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -41
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 fighter
Battle in 109 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour and 2 infantry moved from Alexandria to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
3 aaGuns and 5 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,6,1,1,4,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Shan State : 3 infantry
Burma : 3 aaGuns and 5 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
36 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
39 Sea Zone : 1 battleship and 1 transport
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
80 Sea Zone : 1 carrier, 1 destroyer and 1 transport
96 Sea Zone : 1 cruiser
106 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 2 infantry
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 67
Russians : 34 / 38
Japanese : 32 / 44
Americans : 52 / 56
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 17 / 19
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.482
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 85
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Germans Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.742
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 31
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
brits got smoked……
had 70% doing both major attacks…auugghhhhh
use this file please after getting diced went on tilt a bit and forgot to keep an inf in alex and forgot to move the two s.afr inf up……
I understand.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 fighter and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malta
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 0/4 hits
British roll dice for 1 fighter and 1 infantry in Malta, round 3 : 2/2 hits
2 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour and 1 artillery in Malta, round 4 : 0/2 hits
British roll dice for 1 fighter and 1 infantry in Malta, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 5 : 1/1 hits
British roll dice for 1 fighter and 1 infantry in Malta, round 5 : 2/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
6 infantry moved from Southern Italy to Northern Italy
1 armour moved from Albania to Northern Italy
1 infantry moved from Albania to Bulgaria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
96 Sea Zone : 1 battleship and 2 transports
93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
Bulgaria : 1 flag, 6 infantry
97 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 67
Russians : 34 / 38
Japanese : 32 / 44
Americans : 52 / 56
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 19
Italians : 13 / 17
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Not an attacker’s day today.