Oh you’re right. Delete the mech in Egypt.
14L G40 Bold vs. Karl (allies +9) no tech, game 2
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you can redo your UK1 turn and i will redo my G2 turn and we can do both games concurrently.
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when you previously asked for a redo, i thought you meant redo of the entire game - if what you actually meant was a redo of the UK turn, of course that’s fine.
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moving the UK fleet to her death in the med is not a rules issue of course. this was a rules issue i had just completely spaced if i ever knew it at all. funny thing is, i questioned it in the back of my mind a bit, but i didn’t have the rules and just went for it…. either way, i think my counteroffer is reasonable - we each redo the move and continue both games.
DOUBLE the FUN
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what i am of course saying is that i obviously had no intention of bringing usa into the war on turn 3… :lol: oh i meant germany 3 turn i guess.
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hey, I made you a reasonable offer.
I don’t think your first win against me was recoded yet anyway
actually, the win was recorded, but i know gamer will have no problem if we want to continue the game with me giving you a redo of UK1.
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in all truth, my play on G3 was just an attempt to do something silly and far below optimal to make the game more interesting, not to throw away the game lol
cmon karl - let’s commence operation DOUBLE TROUBLE. we each made a move that resulted in an instant loss so let’s take those moves back and KILL
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hey, I made you a reasonable offer.
I don’t think your first win against me was recoded yet anyway
actually, the win was recorded, but i know gamer will have no problem if we want to continue the game with me giving you a redo of UK1.
ok, check with him, if so I will redo UK1 and you redo Germany on other. But I want confirmation on that.
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i have zero doubt. i would have done it right away in the first place if i knew you just wanted to redo that one move.
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your russia 3 turn is unaffected right? if so, i will just edit the turn from J3 and you can go forward with USA3
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i have zero doubt.� i would have done it right away in the first place if i knew you just wanted to redo that one move.
I agree he probably will but sometimes he gets squirrelly on that stuff
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your russia 3 turn is unaffected right? if so, i will just edit the turn from J3 and you can go forward with USA3
not sure, depends on where german stuff is, just post german map, if I have no probs I will let you know
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here it is - i would have definitely convoyed 109 if not going to europe. :lol:
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so just go ahead and redo UK1 in our previous game. you are welcome to change USA1 as well if you want. don’t remember what happened with china but any dice should probably stand since it would not affect UK1.
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so what’s the rule - if germany attacks any territory north america it brings usa into the war? what about brazil after it’s been unlocked - would that be included? and what about suriname or british guiana or french guiana?
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so this map is Japan with German edit?
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so what’s the rule - if germany attacks any territory north america it brings usa into the war?� what about brazil after it’s been unlocked - would that be included?� and what about suriname or british guiana or french guiana?
a brazil unlocked by the UK i mean.
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so this map is Japan with German edit?
correct. it’s end of japan3 and then with the G3 edits - i took away 3 ipc from germany.
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just north america
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total