0%

14L G40 wheatbeer (Axis) vs captain walker (Allies +15)

  • 23 21 20 19 17 16 15 13

    No…I had checked with the TripleA calc and it calculated the chances much higher than 2%.
    The allies have to do some desperate moves…once Russia’s gone it’s game over. Well…it was game over several rounds ago, but I’m still happy to last ten rounds against a very skilled player.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                3 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northern Italy
                    Italians attack with 3 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 3 infantry in Northern Italy, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Northern Italy, round 3 :  0/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 3 :  0/1 hits
                        Italians roll dice for 3 infantry in Northern Italy, round 4 :  2/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,2
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Southern France : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                19 armour, 23 artilleries, 13 infantry and 39 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Ukraine to Russia
                1 bomber moved from Germany to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 2 infantry moved from Germany to Western Germany
                1 artillery and 3 infantry moved from France to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from France to Holland Belgium
                1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                2 infantry moved from Germany to Western Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 :  1/5 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Western Germany
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry in Western Germany, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Western Germany
                    Germans win, taking Western Germany from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    French defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Southern France, round 2 :  3/8 hits
                        Americans roll dice for 1 artillery and 4 infantry in Southern France, round 2 :  3/5 hits
                        1 infantry owned by the French , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 :  2/4 hits
                        Americans roll dice for 1 artillery in Southern France, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Russia
                    Germans attack with 23 armour, 23 artilleries, 2 bombers, 2 fighters, 13 infantry, 39 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major and 62 infantry
                        AA fire in Russia :  2/8 hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 13 infantry, 39 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  37/104 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 17 artilleries and 62 infantry in Russia, round 2 :  35/81 hits
                        34 infantry owned by the Russians , 13 infantry owned by the Germans , 22 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  32/69 hits
                        Russians roll dice for 2 armour, 17 artilleries and 28 infantry in Russia, round 3 :  13/47 hits
                        28 infantry owned by the Russians , 4 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 :  26/56 hits
                        Russians roll dice for 2 armour and 13 artilleries in Russia, round 4 :  4/15 hits
                        2 armour owned by the Russians , 13 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 23 armour, 23 artilleries, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 fighters, 13 infantry and 39 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 2 armour, 17 artilleries and 62 infantry

    Non Combat Move - Germans
                1 carrier and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Norway to Finland
                2 fighters moved from Holland Belgium to Germany
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 aaGun and 1 infantry moved from Novgorod to Belarus
                4 tactical_bombers moved from Russia to Ukraine
                1 bomber moved from Russia to Ukraine
                1 fighter moved from Southern France to Germany
                1 tactical_bomber moved from Southern France to Germany
                3 mech_infantrys moved from France to Southern Italy
                1 aaGun moved from France to Holland Belgium
                1 aaGun moved from France to Western Germany
                1 bomber moved from Russia to Bryansk

    Place Units - Germans
                1 artillery and 2 mech_infantrys placed in Novgorod
                10 infantry placed in Germany
                3 infantry placed in Ukraine
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4
                Germans collect 52 PUs (4 lost to blockades); end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 13 / 0
        Japanese : 60 / 68
        Americans : 60 / 85
        Chinese : 5 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 artillery moved from Volgograd to Kazakhstan
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 armour
                        AA fire in Kazakhstan :  0/3 hits
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 1 aaGun and 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 bomber
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 bomber in Bryansk, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Bryansk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 aaGun moved from Samara to Volgograd
                1 infantry moved from Tambov to Samara
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Volgograd
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 1 infantry
        Tsinghai : 2 fighters and 1 tactical_bomber
        Kazakhstan : 1 artillery and 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 1 aaGun, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Caucasus : 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 14 / 0
        Japanese : 59 / 68
        Americans : 60 / 85
        Chinese : 5 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern Persia to 81 Sea Zone
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Shensi
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                1 mech_infantry moved from Yakut S.S.R. to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Yakut S.S.R. to Olgiy
                      Japanese take Olgiy from Russians
                1 fighter moved from India to Kazakhstan
                1 armour and 2 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Anhwe to Shensi
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Japanese attack with 5 bombers, 3 fighters and 4 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 81 Sea Zone, round 2 :  10/12 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 81 Sea Zone, round 2 :  3/7 hits
                        1 tactical_bomber owned by the British , 1 transport owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British , 2 fighters owned by the Japanese , 1 destroyer owned by the French , 1 carrier owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
                        1 transport owned by the British lost in 81 Sea Zone
                    Japanese win with 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                5 bombers, 1 fighter and 3 tactical_bombers moved from 81 Sea Zone to Egypt
                6 artilleries moved from Eastern Persia to Turkmenistan
                1 armour moved from Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Manchuria to Chahar
                1 fighter moved from Buryatia to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                3 transports moved from 35 Sea Zone to 37 Sea Zone
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Kazakhstan to Turkmenistan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter and 2 tactical_bombers placed in India
                1 infantry placed in Japan
                3 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 10 / 0
        Japanese : 66 / 71
        Americans : 60 / 85
        Chinese : 2 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    SZ81 was ridiculous luck. If you would like a reroll, either low luck or pure luck (no strings attached) let me know.

  • 23 21 20 19 17 16 15 13

    No reroll…that’s just the way these games go sometimes.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                4 bombers moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 5 fighters and 2 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 mech_infantry
                Battle in Norway
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 4 bombers and 2 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        AA fire in Holland Belgium :  0/3 hits
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 :  4/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 infantry owned by the Germans , 1 aaGun owned by the Germans , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win with 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                4 bombers moved from Holland Belgium to United Kingdom
                2 fighters moved from Southern France to 110 Sea Zone
                3 fighters moved from Southern France to Normandy Bordeaux
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from 42 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 3 carriers, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from Western United States to Caroline Islands
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 5 infantry
        Borneo : 1 infantry
        Queensland : 2 bombers, 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        26 Sea Zone : 2 destroyers and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 4 bombers
        Normandy Bordeaux : 1 flag, 5 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Norway : 1 flag, 2 infantry
        Denmark : 1 flag
        112 Sea Zone : 1 destroyer and 1 transport
        125 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 3 destroyers and 3 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 50 / 98
        Russians : 10 / 0
        Japanese : 66 / 71
        Americans : 66 / 86
        Chinese : 2 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans

    Combat - British

    Non Combat Move - British
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 armour and 2 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 2 artilleries and 1 infantry
        Rhodesia : 2 infantry
        Normandy Bordeaux : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 10 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                      Italians take Northwest Persia from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Syria to Iraq

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Queensland
                3 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        57 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 92 PUs;
                Germans buy 5 armour, 3 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Southern France
                1 bomber moved from Ukraine to Southern France
                23 armour and 23 artilleries moved from Russia to Tambov
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
                2 fighters moved from Germany to 112 Sea Zone
                1 artillery moved from Novgorod to 115 Sea Zone
                1 artillery and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from Americans
                2 infantry moved from Finland to Norway
                1 infantry and 2 tactical_bombers moved from Ukraine to Rostov

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 transport owned by the Americans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 23 armour and 23 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 23 armour and 23 artilleries in Tambov, round 2 :  17/46 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 23 armour and 23 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Northern Italy
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 tactical_bombers moved from Rostov to Bryansk
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 tactical_bombers moved from Ukraine to Germany
                4 artilleries and 11 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                5 infantry moved from Germany to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                1 infantry placed in France
                Germans undo move 1.
                3 artilleries placed in Western Germany
                5 armour and 5 mech_infantrys placed in Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6
                Germans collect 56 PUs (6 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 4 / 0
        Japanese : 65 / 71
        Americans : 58 / 86
        Chinese : 3 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                3 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 3 mech_infantrys
                        Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  1/8 hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 3 :  2/7 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Tsinghai
                1 aaGun moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 infantry moved from Samara to Novosibirsk

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Kazakhstan : 1 aaGun and 2 infantry
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor, 1 fighter and 3 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 5 / 0
        Japanese : 64 / 71
        Americans : 58 / 86
        Chinese : 3 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 6 artilleries moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Urals to Samara
                      Japanese take Samara from Russians
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter moved from Turkmenistan to Tsinghai
                2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour moved from Hopei to Tsinghai
                2 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                1 armour and 2 mech_infantrys moved from Chahar to Kansu
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Olgiy to Novosibirsk
                1 armour moved from Urals to Novosibirsk
                2 bombers moved from Egypt to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                3 bombers moved from Egypt to 93 Sea Zone

    Combat - Japanese
                Battle in 93 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 bombers in 93 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Japanese win with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 4 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 fighters, 1 mech_infantry and 2 tactical_bombers; Chinese defend with 2 infantry
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Tsinghai, round 2 :  4/10 hits
                        Chinese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 :  1/7 hits
                        1 tactical_bomber owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Tsinghai, round 3 :  2/9 hits
                        Chinese roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tsinghai, round 4 :  2/8 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 4 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Sikang, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 bombers in 94 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 3 armour, 6 artilleries and 1 mech_infantry
                    Russians defend with 1 aaGun and 2 infantry
                        Japanese roll dice for 3 armour, 6 artilleries and 1 mech_infantry in Kazakhstan, round 2 :  6/10 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Persia to Iraq
                2 bombers moved from 94 Sea Zone to Southern Italy
                3 bombers moved from 93 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 fighter moved from Tsinghai to Caucasus
                1 infantry moved from Hopei to Shensi
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from Egypt to 95 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Iraq
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 37 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Philippines to Malaya
                3 fighters moved from Japan to Manchuria
                1 tactical_bomber moved from Japan to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                4 fighters and 4 infantry placed in Japan
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 2 / 0
        Japanese : 70 / 75
        Americans : 58 / 86
        Chinese : 0 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I’m going to concede now, the allies will never take and hold another vc.
    Maybe we can play again sometime…I won’t make as many mistakes and possibly give you a more challenging game.
    Good game!

  • 17

    Good game  :-)

    We can certainly have a rematch later this season.

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