0% for April

14L G40 wheatbeer (Axis) vs captain walker (Allies +15)

  • 2026 23 21 20 19 17 16 15 13

    No…I had checked with the TripleA calc and it calculated the chances much higher than 2%.
    The allies have to do some desperate moves…once Russia’s gone it’s game over. Well…it was game over several rounds ago, but I’m still happy to last ten rounds against a very skilled player.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                3 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northern Italy
                    Italians attack with 3 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 3 infantry in Northern Italy, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Northern Italy, round 3 :  0/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 3 :  0/1 hits
                        Italians roll dice for 3 infantry in Northern Italy, round 4 :  2/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,2
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Southern France : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 57
        Russians : 18 / 31
        Japanese : 60 / 68
        Americans : 68 / 85
        Chinese : 5 / 6
        British : 30 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                19 armour, 23 artilleries, 13 infantry and 39 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Ukraine to Russia
                1 bomber moved from Germany to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 2 infantry moved from Germany to Western Germany
                1 artillery and 3 infantry moved from France to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from France to Holland Belgium
                1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                2 infantry moved from Germany to Western Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 :  1/5 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Western Germany
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry in Western Germany, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Western Germany
                    Germans win, taking Western Germany from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    French defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Southern France, round 2 :  3/8 hits
                        Americans roll dice for 1 artillery and 4 infantry in Southern France, round 2 :  3/5 hits
                        1 infantry owned by the French , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 :  2/4 hits
                        Americans roll dice for 1 artillery in Southern France, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Russia
                    Germans attack with 23 armour, 23 artilleries, 2 bombers, 2 fighters, 13 infantry, 39 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major and 62 infantry
                        AA fire in Russia :  2/8 hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 13 infantry, 39 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  37/104 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 17 artilleries and 62 infantry in Russia, round 2 :  35/81 hits
                        34 infantry owned by the Russians , 13 infantry owned by the Germans , 22 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  32/69 hits
                        Russians roll dice for 2 armour, 17 artilleries and 28 infantry in Russia, round 3 :  13/47 hits
                        28 infantry owned by the Russians , 4 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 23 artilleries, 2 bombers, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 :  26/56 hits
                        Russians roll dice for 2 armour and 13 artilleries in Russia, round 4 :  4/15 hits
                        2 armour owned by the Russians , 13 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 23 armour, 23 artilleries, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 fighters, 13 infantry and 39 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 2 armour, 17 artilleries and 62 infantry

    Non Combat Move - Germans
                1 carrier and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Norway to Finland
                2 fighters moved from Holland Belgium to Germany
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 aaGun and 1 infantry moved from Novgorod to Belarus
                4 tactical_bombers moved from Russia to Ukraine
                1 bomber moved from Russia to Ukraine
                1 fighter moved from Southern France to Germany
                1 tactical_bomber moved from Southern France to Germany
                3 mech_infantrys moved from France to Southern Italy
                1 aaGun moved from France to Holland Belgium
                1 aaGun moved from France to Western Germany
                1 bomber moved from Russia to Bryansk

    Place Units - Germans
                1 artillery and 2 mech_infantrys placed in Novgorod
                10 infantry placed in Germany
                3 infantry placed in Ukraine
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4
                Germans collect 52 PUs (4 lost to blockades); end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 13 / 0
        Japanese : 60 / 68
        Americans : 60 / 85
        Chinese : 5 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 artillery moved from Volgograd to Kazakhstan
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 armour
                        AA fire in Kazakhstan :  0/3 hits
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 1 aaGun and 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 bomber
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 bomber in Bryansk, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Bryansk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 aaGun moved from Samara to Volgograd
                1 infantry moved from Tambov to Samara
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Volgograd
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 1 infantry
        Tsinghai : 2 fighters and 1 tactical_bomber
        Kazakhstan : 1 artillery and 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 1 aaGun, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Caucasus : 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 14 / 0
        Japanese : 59 / 68
        Americans : 60 / 85
        Chinese : 5 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern Persia to 81 Sea Zone
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Shensi
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                1 mech_infantry moved from Yakut S.S.R. to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Yakut S.S.R. to Olgiy
                      Japanese take Olgiy from Russians
                1 fighter moved from India to Kazakhstan
                1 armour and 2 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Anhwe to Shensi
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Japanese attack with 5 bombers, 3 fighters and 4 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 81 Sea Zone, round 2 :  10/12 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 81 Sea Zone, round 2 :  3/7 hits
                        1 tactical_bomber owned by the British , 1 transport owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British , 2 fighters owned by the Japanese , 1 destroyer owned by the French , 1 carrier owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
                        1 transport owned by the British lost in 81 Sea Zone
                    Japanese win with 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                5 bombers, 1 fighter and 3 tactical_bombers moved from 81 Sea Zone to Egypt
                6 artilleries moved from Eastern Persia to Turkmenistan
                1 armour moved from Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Manchuria to Chahar
                1 fighter moved from Buryatia to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                3 transports moved from 35 Sea Zone to 37 Sea Zone
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Kazakhstan to Turkmenistan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter and 2 tactical_bombers placed in India
                1 infantry placed in Japan
                3 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 56 / 98
        Russians : 10 / 0
        Japanese : 66 / 71
        Americans : 60 / 85
        Chinese : 2 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    SZ81 was ridiculous luck. If you would like a reroll, either low luck or pure luck (no strings attached) let me know.

  • 2026 23 21 20 19 17 16 15 13

    No reroll…that’s just the way these games go sometimes.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                4 bombers moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 5 fighters and 2 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 mech_infantry
                Battle in Norway
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 4 bombers and 2 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        AA fire in Holland Belgium :  0/3 hits
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 :  4/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 infantry owned by the Germans , 1 aaGun owned by the Germans , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win with 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                4 bombers moved from Holland Belgium to United Kingdom
                2 fighters moved from Southern France to 110 Sea Zone
                3 fighters moved from Southern France to Normandy Bordeaux
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from 42 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 3 carriers, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from Western United States to Caroline Islands
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 5 infantry
        Borneo : 1 infantry
        Queensland : 2 bombers, 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        26 Sea Zone : 2 destroyers and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 4 bombers
        Normandy Bordeaux : 1 flag, 5 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Norway : 1 flag, 2 infantry
        Denmark : 1 flag
        112 Sea Zone : 1 destroyer and 1 transport
        125 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 3 destroyers and 3 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 50 / 98
        Russians : 10 / 0
        Japanese : 66 / 71
        Americans : 66 / 86
        Chinese : 2 / 6
        British : 27 / 34
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans

    Combat - British

    Non Combat Move - British
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 armour and 2 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 2 artilleries and 1 infantry
        Rhodesia : 2 infantry
        Normandy Bordeaux : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 10 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 16 / 11
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                      Italians take Northwest Persia from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Syria to Iraq

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Queensland
                3 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        57 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 98
        Russians : 8 / 0
        Japanese : 65 / 71
        Americans : 66 / 86
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 92 PUs;
                Germans buy 5 armour, 3 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Southern France
                1 bomber moved from Ukraine to Southern France
                23 armour and 23 artilleries moved from Russia to Tambov
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
                2 fighters moved from Germany to 112 Sea Zone
                1 artillery moved from Novgorod to 115 Sea Zone
                1 artillery and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from Americans
                2 infantry moved from Finland to Norway
                1 infantry and 2 tactical_bombers moved from Ukraine to Rostov

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 transport owned by the Americans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 23 armour and 23 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 23 armour and 23 artilleries in Tambov, round 2 :  17/46 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 23 armour and 23 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Northern Italy
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 tactical_bombers moved from Rostov to Bryansk
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 tactical_bombers moved from Ukraine to Germany
                4 artilleries and 11 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                5 infantry moved from Germany to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                1 infantry placed in France
                Germans undo move 1.
                3 artilleries placed in Western Germany
                5 armour and 5 mech_infantrys placed in Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6
                Germans collect 56 PUs (6 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 4 / 0
        Japanese : 65 / 71
        Americans : 58 / 86
        Chinese : 3 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                3 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 3 mech_infantrys
                        Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  1/8 hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 3 :  2/7 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Tsinghai
                1 aaGun moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 infantry moved from Samara to Novosibirsk

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Kazakhstan : 1 aaGun and 2 infantry
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor, 1 fighter and 3 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 5 / 0
        Japanese : 64 / 71
        Americans : 58 / 86
        Chinese : 3 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 6 artilleries moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Urals to Samara
                      Japanese take Samara from Russians
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 fighter moved from Turkmenistan to Tsinghai
                2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour moved from Hopei to Tsinghai
                2 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                1 armour and 2 mech_infantrys moved from Chahar to Kansu
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Olgiy to Novosibirsk
                1 armour moved from Urals to Novosibirsk
                2 bombers moved from Egypt to 94 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                3 bombers moved from Egypt to 93 Sea Zone

    Combat - Japanese
                Battle in 93 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 bombers in 93 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Japanese win with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 4 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 fighters, 1 mech_infantry and 2 tactical_bombers; Chinese defend with 2 infantry
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Tsinghai, round 2 :  4/10 hits
                        Chinese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 :  1/7 hits
                        1 tactical_bomber owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Tsinghai, round 3 :  2/9 hits
                        Chinese roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Tsinghai, round 4 :  2/8 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 4 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Sikang, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 bombers in 94 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 3 armour, 6 artilleries and 1 mech_infantry
                    Russians defend with 1 aaGun and 2 infantry
                        Japanese roll dice for 3 armour, 6 artilleries and 1 mech_infantry in Kazakhstan, round 2 :  6/10 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Persia to Iraq
                2 bombers moved from 94 Sea Zone to Southern Italy
                3 bombers moved from 93 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 fighter moved from Tsinghai to Caucasus
                1 infantry moved from Hopei to Shensi
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from Egypt to 95 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Iraq
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 37 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Philippines to Malaya
                3 fighters moved from Japan to Manchuria
                1 tactical_bomber moved from Japan to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                4 fighters and 4 infantry placed in Japan
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 2 / 0
        Japanese : 70 / 75
        Americans : 58 / 86
        Chinese : 0 / 3
        British : 27 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 19
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    I’m going to concede now, the allies will never take and hold another vc.
    Maybe we can play again sometime…I won’t make as many mistakes and possibly give you a more challenging game.
    Good game!

  • 17

    Good game  :-)

    We can certainly have a rematch later this season.

T-shirts, Hats, and More

Suggested Topics

  • 89
  • 31
  • 33
  • 49
  • 133
  • 75
  • 78
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

18.1k

Users

40.9k

Topics

1.8m

Posts