@Jacob16 No scramble
MrRoboto (Axis) vs Karl7 (Allies+5) Game 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kazakhstan to Novosibirsk
8 fighters moved from Russia to Novosibirsk
1 artillery and 8 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Alexandria
British take Alexandria from Italians
1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 armour moved from Trans-Jordan to Northwest Persia
2 armour moved from Eastern Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 7 armour, 2 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novosibirsk
British attack with 8 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Novosibirsk from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 bomber
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Iraq to Northwest Persia
2 aaGuns moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 fighter moved from India to Iraq
3 fighters moved from Northwest Persia to Persia
2 armour moved from India to Eastern Persia
8 fighters moved from Novosibirsk to RussiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Trans-Jordan
1 infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers
Americans defend with 2 bombers
Italians win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Italians
2 bombers moved from Trans-Jordan to Caucasus
2 fighters moved from Southern Italy to FrancePlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,6,6
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kansu to Russia
1 armour and 1 artillery moved from Tsinghai to Kansu
3 fighters moved from French Indo China to Kansu
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 79 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
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forgot the seazone 104
attacker: 1 dd, lots of planes:
Rolls: 1@2 7@3 1@4; Total Hits: 41@2: (6)7@3: (2, 6, 5, 6, 1, 3, 6)1@4: (4)
defender
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
4 fighters, 2 infantry and 2 tactical_bombers moved from Volgograd to SamaraCombat - Germans
Battle in Samara
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
9 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 fighters and 2 tactical_bombers moved from Samara to Caucasus
1 bomber moved from Volgograd to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Tambov
2 artilleries and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 artilleries moved from Rostov to BryanskPlace Units - Germans
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
2 bombers placed in Germany
Germans undo move 8.
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,2,2
Germans collect 67 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 bombers, 3 fighters and 8 tactical_bombers moved from Yenisey to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers
British defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 8 tactical_bombers moved from Novosibirsk to VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,2,2,2,1,2,5,5,4,3,6,2,3
Japanese collect 10 PUs (12 lost to blockades); end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
3 infantry moved from Gibraltar to Spain
1 artillery and 2 mech_infantrys moved from Egypt to 98 Sea Zone
1 artillery, 4 carriers, 4 destroyers, 6 fighters, 2 mech_infantrys, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 2 mech_infantrys moved from 92 Sea Zone to Spain
1 bomber moved from Malta to Spain
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Kweichow to Hopei
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 destroyers moved from 1 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Portugal
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Soviet Far East from Japanese, taking Spain from Neutral_True with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in French West AfricaNon Combat Move - Americans
1 bomber moved from Spain to Gibraltar
3 fighters moved from Spain to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Portugal to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 bomber and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
3 fighters moved from Persia to Turkey
4 armour moved from India to Afghanistan
2 infantry moved from Eastern Persia to Afghanistan
2 infantry moved from Iraq to Saudi Arabia
2 artilleries moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Turkey
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from GermansCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 fighters and 7 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Afghanistan
British attack with 4 armour and 2 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 4 armour remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
2 armour moved from Eastern Persia to Persia
4 fighters moved from Turkey to Iraq
2 aaGuns, 2 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 aaGun, 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
2 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in United Kingdom
1 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 bombers moved from Caucasus to Southern Italy
2 fighters moved from Southern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1,3,3,4,2,6,5
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Kansu to Novosibirsk
1 armour moved from Kansu to Urals
Russians take Timguska from Germans
Russians take Urals from Germans
3 fighters moved from Kansu to Novosibirsk
1 transport moved from 41 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 1 armour
ANZAC win, taking Novosibirsk from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
3 fighters moved from Novosibirsk to Russia
3 fighters moved from French Indo China to KansuPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 mech_infantry
EDIT: Adding units owned by ANZAC to French Indo China: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Turning off Edit Mode -
France
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Germans
Germans buy 12 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
4 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Bryansk to Vologda
1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Caucasus to Samara
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Turkey from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines
British defend with 1 destroyer
Germans win with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
7 fighters and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
1 fighter moved from Northwest Persia to Bryansk
1 artillery and 1 infantry moved from Volgograd to Tambov
2 armour and 12 mech_infantrys moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
5 bombers moved from Western Germany to Bryansk
1 bomber moved from Vologda to Bryansk
2 mech_infantrys moved from Southern Italy to FrancePlace Units - Germans
3 infantry placed in Caucasus
1 artillery and 1 infantry placed in France
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,2,6,2,3,6,5
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters moved from Japan to Soviet Far East
1 fighter moved from Korea to Soviet Far East
2 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to RussiaCombat - Japanese
Battle in Soviet Far East
Japanese attack with 4 fighters
Americans defend with 2 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Russia
Japanese attack with 2 bombers, 3 fighters and 8 tactical_bombers
ANZAC defend with 14 fighters; British defend with 8 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 4 fighters, 78 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 7 fighters
Russians win with 2 armour, 9 artilleries, 33 fighters, 71 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -106
Casualties for Japanese: 2 bombers, 3 fighters and 8 tactical_bombers
Casualties for Russians: 3 aaGuns and 7 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 8 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
4 fighters moved from Soviet Far East to AmurPlace Units - Japanese
3 armour placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,4,3,2,2,1,2,6,6,6,3,3,1,4
Japanese collect 7 PUs (13 lost to blockades); end with 7 PUs total -
just edit in 3 aaa for infantry, if you want other casualties.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 6
EDIT: Turning off Edit Mode
1 transport moved from 5 Sea Zone to 8 Sea Zone
2 destroyers moved from 8 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 17 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 transport moved from 87 Sea Zone to 89 Sea Zone
6 fighters and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Portugal from Neutral_True with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 13 fighters and 3 tactical_bombers
Germans defend with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines
8 submarines owned by the Germans Submerged
Units damaged: 2 carriers owned by the Germans
Americans win with 1 bomber, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 4 carriers, 1 cruiser and 2 destroyers
Casualties for Americans: 5 fightersNon Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
4 carriers moved from 92 Sea Zone to 110 Sea Zone
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
4 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 factory_minor placed in Spain
1 artillery, 1 bomber, 2 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Chinese
4 infantry placed in Tsinghai
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs