MrRoboto (Axis) vs Karl7 (Allies+5) Game 6

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Kazakhstan to Novosibirsk
                8 fighters moved from Russia to Novosibirsk
                1 artillery and 8 infantry moved from Persia to Northwest Persia
                1 armour moved from Trans-Jordan to Alexandria
                      British take Alexandria from Italians
                1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                4 armour moved from Trans-Jordan to Northwest Persia
                2 armour moved from Eastern Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 7 armour, 2 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                    British win, taking Northwest Persia from Germans with 7 armour, 2 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Novosibirsk
                    British attack with 8 fighters and 1 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win, taking Novosibirsk from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 bomber
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 aaGun moved from Iraq to Northwest Persia
                2 aaGuns moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 fighter moved from India to Iraq
                3 fighters moved from Northwest Persia to Persia
                2 armour moved from India to Eastern Persia
                8 fighters moved from Novosibirsk to Russia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 armour

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Trans-Jordan
                1 infantry moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 artillery moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 bombers
                    Americans defend with 2 bombers
                    Italians win with 2 bombers remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians
                2 bombers moved from Trans-Jordan to Caucasus
                2 fighters moved from Southern Italy to France

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1,6,6
                Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Kansu to Russia
                1 armour and 1 artillery moved from Tsinghai to Kansu
                3 fighters moved from French Indo China to Kansu
                1 cruiser moved from 33 Sea Zone to 26 Sea Zone
                1 transport moved from 79 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    forgot the seazone 104

    attacker: 1 dd, lots of planes:

    DiceRolls: 1@2 7@3 1@4; Total Hits: 41@2: (6)7@3: (2, 6, 5, 6, 1, 3, 6)1@4: (4)

    defender

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 bombers, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                4 fighters, 2 infantry and 2 tactical_bombers moved from Volgograd to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                    Germans win, taking Samara from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                9 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                4 fighters and 2 tactical_bombers moved from Samara to Caucasus
                1 bomber moved from Volgograd to Bryansk
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Bryansk to Tambov
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries moved from Rostov to Bryansk

    Place Units - Germans
                3 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Rostov
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                2 submarines placed in 112 Sea Zone
                2 bombers placed in Germany
                Germans undo move 8.
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,2,2
                Germans collect 67 PUs (4 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Vologda to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 8 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 8 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 2 bombers, 3 fighters and 8 tactical_bombers moved from Yenisey to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 8 tactical_bombers moved from Novosibirsk to Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,2,2,2,1,2,5,5,4,3,6,2,3
                Japanese collect 10 PUs (12 lost to blockades); end with 18 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
                EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Adding units owned by Japanese to Sakha: 1 infantry
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                3 infantry moved from Gibraltar to Spain
                1 artillery and 2 mech_infantrys moved from Egypt to 98 Sea Zone
                1 artillery, 4 carriers, 4 destroyers, 6 fighters, 2 mech_infantrys, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 2 mech_infantrys moved from 92 Sea Zone to Spain
                1 bomber moved from Malta to Spain
                1 submarine moved from 92 Sea Zone to 104 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Kweichow to Hopei
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                2 destroyers moved from 1 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Portugal
                    Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Soviet Far East
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Soviet Far East from Japanese, taking Spain from Neutral_True with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in French West Africa

    Non Combat Move - Americans
                1 bomber moved from Spain to Gibraltar
                3 fighters moved from Spain to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Portugal to 91 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                5 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 1 bomber and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                10 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                6 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Northwest Persia to Turkey
                3 fighters moved from Persia to Turkey
                4 armour moved from India to Afghanistan
                2 infantry moved from Eastern Persia to Afghanistan
                2 infantry moved from Iraq to Saudi Arabia
                2 artilleries moved from Iraq to Saudi Arabia
                1 fighter moved from Iraq to Turkey
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                1 infantry moved from Turkmenistan to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - British
                Battle in Saudi Arabia
                    British attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 4 fighters and 7 infantry
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 5 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Afghanistan
                    British attack with 4 armour and 2 infantry
                    Neutral_True defend with 4 infantry
                    British win, taking Afghanistan from Neutral_True with 4 armour remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                2 armour moved from Eastern Persia to Persia
                4 fighters moved from Turkey to Iraq
                2 aaGuns, 2 armour, 1 artillery and 2 infantry moved from Persia to Iraq
                1 aaGun, 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - British
                2 infantry placed in Persia
                3 infantry placed in Iraq
                1 fighter placed in United Kingdom
                1 infantry placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 armour

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 bombers moved from Caucasus to Southern Italy
                2 fighters moved from Southern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1,3,3,4,2,6,5
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Urals
                      Russians take Timguska from Germans
                      Russians take Urals from Germans
                3 fighters moved from Kansu to Novosibirsk
                1 transport moved from 41 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Novosibirsk
                    ANZAC attack with 1 artillery and 3 fighters
                    Japanese defend with 1 armour
                    ANZAC win, taking Novosibirsk from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                3 fighters moved from Novosibirsk to Russia
                3 fighters moved from French Indo China to Kansu

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from French Indo China: 1 mech_infantry
                EDIT: Adding units owned by ANZAC to French Indo China: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    France

    France .tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 12 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                4 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Novgorod to Vologda
                1 bomber moved from Bryansk to Vologda
                1 infantry moved from Volgograd to Samara
                1 artillery and 2 infantry moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
                1 fighter and 1 tactical_bomber moved from Caucasus to Samara
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Novgorod to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Turkey
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Turkey from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines
                    British defend with 1 destroyer
                    Germans win with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                7 fighters and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                1 mech_infantry moved from Novgorod to Bryansk
                2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                1 fighter moved from Kazakhstan to Bryansk
                1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
                1 fighter moved from Northwest Persia to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Tambov
                2 armour and 12 mech_infantrys moved from Caucasus to Bryansk
                1 aaGun moved from Tambov to Volgograd
                5 bombers moved from Western Germany to Bryansk
                1 bomber moved from Vologda to Bryansk
                2 mech_infantrys moved from Southern Italy to France

    Place Units - Germans
                3 infantry placed in Caucasus
                1 artillery and 1 infantry placed in France
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                3 armour placed in Rostov
                3 armour placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,2,6,2,3,6,5
                Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 2 artilleries; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                3 fighters moved from Japan to Soviet Far East
                1 fighter moved from Korea to Soviet Far East
                2 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to Russia

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 4 fighters
                    Americans defend with 2 infantry
                    Japanese win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Russia
                    Japanese attack with 2 bombers, 3 fighters and 8 tactical_bombers
                    ANZAC defend with 14 fighters; British defend with 8 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 4 fighters, 78 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 7 fighters
                    Russians win with 2 armour, 9 artilleries, 33 fighters, 71 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -106
                    Casualties for Japanese: 2 bombers, 3 fighters and 8 tactical_bombers
                    Casualties for Russians: 3 aaGuns and 7 infantry

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 8 infantry moved from Korea to Amur
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Sakha to Buryatia
                4 fighters moved from Soviet Far East to Amur

    Place Units - Japanese
                3 armour placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,4,3,2,2,1,2,6,6,6,3,3,1,4
                Japanese collect 7 PUs (13 lost to blockades); end with 7 PUs total

  • '19 '18

    just edit in 3 aaa for infantry, if you want other casualties.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 6
                EDIT: Turning off Edit Mode
                1 transport moved from 5 Sea Zone to 8 Sea Zone
                2 destroyers moved from 8 Sea Zone to 25 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 17 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Germans
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                6 fighters and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 bomber moved from Eastern United States to 104 Sea Zone
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from 104 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in Portugal
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking Portugal from Neutral_True with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 13 fighters and 3 tactical_bombers
                    Germans defend with 4 carriers, 1 cruiser, 2 destroyers and 8 submarines
                    8 submarines owned by the Germans Submerged
                    Units damaged: 2 carriers owned by the Germans
                    Americans win with 1 bomber, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 carriers, 1 cruiser and 2 destroyers
                    Casualties for Americans: 5 fighters

    Non Combat Move - Americans
                1 artillery, 2 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                4 carriers moved from 92 Sea Zone to 110 Sea Zone
                4 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 90 Sea Zone to 101 Sea Zone
                4 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 factory_minor placed in Spain
                1 artillery, 1 bomber, 2 fighters and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Place Units - Chinese
                4 infantry placed in Tsinghai
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

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