@axis-dominion sounds good fire it up whenever you want
14L G40 captain walker (axis) vs dawgoneit (allies +12)
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I should have been able to scrambel six fighters in 97?
It doesn’t matter since the dd won, but I should get to decide scrambles. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 artillery placed in Kansu
1 artillery placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Shensi : 3 infantry
Suiyuyan : 3 infantry
Kansu : 1 artillery and 4 infantry
Tsinghai : 1 artillery and 5 infantry
Sikang : 1 artillery and 4 infantry
Anhwe : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 61 / 79
Russians : 16 / 16
Japanese : 10 / 12
Americans : 58 / 78
Chinese : 23 / 28
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 14 / 14
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
2 armour and 1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Sikang to Russia
2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt -
sorry about the edits I hit the done button prematurely
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scramble orders for sz97
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not this time…I’d lose all my fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Sikang to Russia
2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British win with 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to TobrukPlace Units - British
3 armour placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
1 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 mech_infantrys moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,3,4,1,4,3,6,6,1,5,5,5
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery, 2 infantry and 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Rostov : 1 flag
Caucasus : 2 mech_infantrys
Greece : 1 flag, 3 mech_infantrysProduction/PUs Summary :
Germans : 61 / 79
Russians : 16 / 16
Japanese : 10 / 12
Americans : 58 / 78
Chinese : 23 / 28
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
4 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
4 bombers, 2 fighters and 1 tactical_bomber moved from Korea to JapanCombat - ANZAC
Battle in Japan
ANZAC attack with 4 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Japanese win with 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is -58
Casualties for Japanese: 3 aaGuns and 2 infantry
Casualties for ANZAC: 4 bombers, 2 fighters and 1 tactical_bomberNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 38 Sea ZonePlace Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 submarines and 2 transports
3 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Bryansk to Tambov
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Volgograd
1 fighter moved from Yugoslavia to Volgograd
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from Yugoslavia to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
1 mech_infantry placed in Germany
4 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,6,4,5,3,6,2,5,3,1,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Southern France : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Germany : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Norway : 2 infantry
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 armour, 5 artilleries, 6 infantry, 20 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery, 5 infantry and 2 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor, 7 fighters and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser and 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 airfield and 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 81
Russians : 14 / 16
Japanese : 10 / 12
Americans : 58 / 78
Chinese : 23 / 28
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 11 infantry
Russia : 1 airfield, 3 armour, 15 artilleries, 1 factory_major, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 62 / 81
Russians : 15 / 15
Japanese : 10 / 12
Americans : 58 / 78
Chinese : 23 / 28
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Hainan : 1 harbour
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 62 / 81
Russians : 15 / 15
Japanese : 10 / 10
Americans : 58 / 78
Chinese : 23 / 28
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
5 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq -
scramble orders
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
5 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to IraqCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 cruisers, 6 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits
Japanese roll dice for 1 carrier, 1 cruiser, 5 destroyers and 5 fighters in 6 Sea Zone, round 2 : 3/12 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 5 destroyers owned by the Japanese , 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/15 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 2 cruisers, 3 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 1 submarine
Casualties for Americans: 3 destroyers and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 2 mech_infantrys
Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Caucasus
Americans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
Americans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
Americans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 armour, 2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 4 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Amur to KoreaPlace Units - Americans
1 cruiser and 1 transport placed in 6 Sea Zone
1 fighter placed in Korea
1 destroyer and 2 submarines placed in 101 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Shantung : 1 mech_infantry
Korea : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Jehol : 2 armour
Chahar : 3 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 1 mech_infantry
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
110 Sea Zone : 2 submarines
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 62 / 81
Russians : 15 / 15
Japanese : 10 / 10
Americans : 58 / 81
Chinese : 23 / 28
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.568
Median : 3.000
Variance : 1.862
Standard Deviation : 1.365
Total rolls : 81Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.941
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.941
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.244
Median : 3.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
2 artilleries and 4 infantry moved from Anhwe to HopeiPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
1 artillery placed in Sikang
1 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kansu : 1 artillery and 9 infantry
Hopei : 2 artilleries and 4 infantry
Tsinghai : 1 artillery and 9 infantry
Sikang : 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 62 / 81
Russians : 15 / 15
Japanese : 10 / 10
Americans : 58 / 81
Chinese : 23 / 29
British : 34 / 35
UK_Pacific : 20 / 22
Italians : 14 / 6
ANZAC : 22 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.568
Median : 3.000
Variance : 1.862
Standard Deviation : 1.365
Total rolls : 81Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.941
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.941
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.244
Median : 3.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41





