14L G40 captain walker (axis) vs dawgoneit (allies +12)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 artillery moved from Shensi to Tsinghai
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Suiyuyan
                2 infantry moved from Chahar to Suiyuyan
                2 artilleries and 3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Tsinghai
                2 infantry placed in Kansu
                1 artillery placed in Kansu
                1 artillery placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Shensi : 3 infantry
        Suiyuyan : 3 infantry
        Kansu : 1 artillery and 4 infantry
        Tsinghai : 1 artillery and 5 infantry
        Sikang : 1 artillery and 4 infantry
        Anhwe : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 61 / 79
        Russians : 16 / 16
        Japanese : 10 / 12
        Americans : 58 / 78
        Chinese : 23 / 28
        British : 34 / 37
        UK_Pacific : 20 / 25
        Italians : 14 / 14
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.643
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                2 armour and 1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 tactical_bomber moved from Sikang to Russia
                2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt

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    sorry about the edits I hit the done button prematurely

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    scramble orders for sz97

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    not this time…I’d lose all my fighters.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 6 armour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 tactical_bomber moved from Sikang to Russia
                2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers
                    Italians defend with 1 destroyer
                    British win with 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Tobruk
                1 bomber moved from 97 Sea Zone to Egypt
                1 fighter moved from 97 Sea Zone to Tobruk

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India
                1 infantry placed in French Indo China

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour and 1 mech_infantry
                    Some Units in French Indo China change ownership: 1 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 3 mech_infantrys moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,3,4,1,4,3,6,6,1,5,5,5
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery, 2 infantry and 3 mech_infantrys
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Rostov : 1 flag
        Caucasus : 2 mech_infantrys
        Greece : 1 flag, 3 mech_infantrys

    Production/PUs Summary :

    Germans : 61 / 79
        Russians : 16 / 16
        Japanese : 10 / 12
        Americans : 58 / 78
        Chinese : 23 / 28
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 4 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
                    Japanese win with 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is -58
                    Casualties for Japanese: 3 aaGuns and 2 infantry
                    Casualties for ANZAC: 4 bombers, 2 fighters and 1 tactical_bomber

    Non Combat Move - ANZAC
                1 carrier moved from 36 Sea Zone to 38 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 3 submarines and 2 transports
                    3 submarines owned by the Americans Submerged
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 armour moved from Volgograd to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 artillery moved from Smolensk to Bryansk
                1 artillery and 5 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry moved from Bryansk to Tambov
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Western Germany to Novgorod
                2 fighters moved from Southern Italy to Volgograd
                1 fighter moved from Yugoslavia to Volgograd
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 fighters moved from Yugoslavia to Volgograd

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                2 mech_infantrys and 1 tactical_bomber placed in Novgorod
                1 mech_infantry placed in Germany
                4 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,6,4,5,3,6,2,5,3,1,1
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Southern France : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Germany : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Norway : 2 infantry
        Denmark : 1 aaGun and 4 infantry
        Belarus : 1 flag, 1 artillery and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 armour, 5 artilleries, 6 infantry, 20 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery, 5 infantry and 2 mech_infantrys
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 3 armour, 1 factory_minor, 7 fighters and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser and 1 destroyer
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 1 airfield and 3 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 14 / 16
        Japanese : 10 / 12
        Americans : 58 / 78
        Chinese : 23 / 28
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 11 infantry
        Russia : 1 airfield, 3 armour, 15 artilleries, 1 factory_major, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 15 / 15
        Japanese : 10 / 12
        Americans : 58 / 78
        Chinese : 23 / 28
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 34 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 10 PUs; end with 10 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Hainan : 1 harbour
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 15 / 15
        Japanese : 10 / 10
        Americans : 58 / 78
        Chinese : 23 / 28
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                2 fighters moved from 4 Sea Zone to 6 Sea Zone
                2 cruisers moved from 4 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Korea to 6 Sea Zone
                5 fighters moved from Korea to 6 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq

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    scramble orders

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    no scramble

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                2 fighters moved from 4 Sea Zone to 6 Sea Zone
                2 cruisers moved from 4 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Korea to 6 Sea Zone
                5 fighters moved from Korea to 6 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 cruisers, 6 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  12/17 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 5 destroyers and 5 fighters in 6 Sea Zone, round 2 :  3/12 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 5 destroyers owned by the Japanese , 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  7/15 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 2 cruisers, 3 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                    Casualties for Japanese: 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 1 submarine
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 2 mech_infantrys
                        Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Caucasus
                        Americans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Americans roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Caucasus
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                2 armour, 2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 armour, 2 artilleries, 3 infantry and 4 transports moved from 4 Sea Zone to 6 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Amur to Korea

    Place Units - Americans
                1 cruiser and 1 transport placed in 6 Sea Zone
                1 fighter placed in Korea
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 armour, 2 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Shantung : 1 mech_infantry
        Korea : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
        Jehol : 2 armour
        Chahar : 3 armour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 5 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer and 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 1 mech_infantry
        101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        110 Sea Zone : 2 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 15 / 15
        Japanese : 10 / 10
        Americans : 58 / 81
        Chinese : 23 / 28
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 21 times
                4 was rolled 5 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.568
            Median : 3.000
            Variance : 1.862
            Standard Deviation : 1.365
            Total rolls : 81

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.941
            Median : 5.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.941
            Median : 5.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.244
            Median : 3.000
            Variance : 1.075
            Standard Deviation : 1.037
            Total rolls : 41

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                2 artilleries and 4 infantry moved from Anhwe to Hopei

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Tsinghai
                1 artillery placed in Sikang
                1 infantry placed in Tsinghai
                2 infantry placed in Kansu
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kansu : 1 artillery and 9 infantry
        Hopei : 2 artilleries and 4 infantry
        Tsinghai : 1 artillery and 9 infantry
        Sikang : 2 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 15 / 15
        Japanese : 10 / 10
        Americans : 58 / 81
        Chinese : 23 / 29
        British : 34 / 35
        UK_Pacific : 20 / 22
        Italians : 14 / 6
        ANZAC : 22 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 21 times
                4 was rolled 5 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.568
            Median : 3.000
            Variance : 1.862
            Standard Deviation : 1.365
            Total rolls : 81

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.941
            Median : 5.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.941
            Median : 5.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.244
            Median : 3.000
            Variance : 1.075
            Standard Deviation : 1.037
            Total rolls : 41

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - British
                1 armour moved from Northwest Persia to Rostov
                      Russians take Caucasus from Germans
                      Russians take Rostov from Italians
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 artillery moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Tobruk to Iraq
                1 bomber moved from Egypt to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                3 armour and 1 mech_infantry moved from India to Eastern Persia

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