14L G40 captain walker (axis) vs dawgoneit (allies +12)

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    OOL?

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    oh yeah sorry about that.
    3 subs
    1 destroyer
    3 1 damage carriers
    tip carrier
    last carrier
    2 cruisers
    5 fighters
    battleship

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  2/5 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 20 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 transport
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  11/14 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 :  9/13 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 submarines owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  4/8 hits
                        Americans roll dice for 1 battleship, 5 fighters and 1 transport in 6 Sea Zone, round 3 :  5/6 hits
                        4 fighters owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 :  3/3 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 transport

    Non Combat Move - Japanese
                2 bombers moved from 6 Sea Zone to Japan
                1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 fighters and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,5,6,1,4,5
                Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 2 mech_infantrys
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 battleship
        6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 22 / 22
        Japanese : 42 / 41
        Americans : 56 / 76
        Chinese : 7 / 6
        British : 32 / 32
        UK_Pacific : 10 / 11
        Italians : 16 / 18
        ANZAC : 18 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    that was a close fight…Japan won but they are very weak now and I don’t think they’ll recover.
    You’ve done a good job of keeping them from becoming too strong!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Southern France
                Battle in 99 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                    Americans win, taking Southern France from Germans, taking 99 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                3 transports moved from 9 Sea Zone to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 4 Sea Zone to 9 Sea Zone
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,2,2,6,2,3,4
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                2 infantry moved from Siam to Shan State
                4 infantry moved from Burma to Shan State
                1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Siam to Shan State
                4 infantry moved from Burma to Shan State
                1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan

    Combat - British
                Battle in Shan State
                    British attack with 6 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry and 1 mech_infantry
                    British win, taking Yunnan from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                2 aaGuns moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                2 infantry moved from India to Burma
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 bomber moved from Egypt to Libya
                1 armour moved from Tobruk to Libya
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 71 Sea Zone to 81 Sea Zone

    Place Units - British
                1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
                British undo move 1.
                1 fighter placed in Egypt
                1 destroyer and 1 transport placed in 98 Sea Zone
                British undo move 2.
                1 submarine placed in 106 Sea Zone
                1 destroyer and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Ukraine to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 armour moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 fighter moved from Southern Italy to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from Neutral_Axis
                1 artillery and 2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                2 infantry placed in Southern Italy
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,2
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major, 3 infantry and 5 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
        Rostov : 1 flag, 1 artillery and 2 infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 2 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 armour and 3 infantry
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 77
        Russians : 22 / 22
        Japanese : 37 / 41
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 33
        UK_Pacific : 11 / 11
        Italians : 23 / 27
        ANZAC : 18 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to Kwangsi
                1 fighter moved from Malaya to Kwangsi
                1 bomber moved from Malaya to 20 Sea Zone
                1 bomber moved from Malaya to Kwangsi

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to Kwangsi
                1 fighter moved from Malaya to Kwangsi
                1 bomber moved from Malaya to 20 Sea Zone
                1 bomber moved from Malaya to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 bomber and 3 fighters
                    Japanese defend with 1 airfield and 2 mech_infantrys
                    ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 20 Sea Zone
                    ANZAC attack with 1 bomber and 2 submarines
                    Japanese defend with 1 battleship
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 battleship
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 20 Sea Zone to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to Yunnan
                1 bomber moved from New South Wales to Malaya
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 77
        Russians : 22 / 22
        Japanese : 37 / 41
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 33
        UK_Pacific : 11 / 11
        Italians : 23 / 27
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 fighter and 4 mech_infantrys moved from Rostov to Russia
                8 armour, 9 artilleries, 35 infantry and 15 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 artillery and 2 infantry moved from Smolensk to Russia
                2 fighters and 2 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 11 armour, 10 artilleries, 3 fighters, 37 infantry, 19 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 74 infantry and 1 tactical_bomber
                        AA fire in Russia :  1/5 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 11 armour, 10 artilleries, 2 fighters, 37 infantry, 19 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  24/81 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 11 artilleries, 2 fighters, 74 infantry and 1 tactical_bomber in Russia, round 2 :  34/89 hits
                        20 infantry owned by the Russians , 34 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 11 armour, 10 artilleries, 2 fighters, 3 infantry, 19 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  15/47 hits
                        Russians roll dice for 1 armour, 11 artilleries, 2 fighters, 54 infantry and 1 tactical_bomber in Russia, round 3 :  22/69 hits
                        15 infantry owned by the Russians , 3 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia
                    11 armour owned by the Germans and 10 artilleries owned by the Germans retreated to Bryansk
                    Russians win with 1 armour, 11 artilleries, 2 fighters, 39 infantry and 1 tactical_bomber remaining. Battle score for attacker is -72
                    Casualties for Germans: 1 fighter, 37 infantry and 19 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 35 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Russia to Belarus
                4 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Novgorod to Belarus
                5 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                3 bombers and 1 fighter moved from Western Germany to Ukraine
                1 artillery and 4 infantry moved from Western Germany to Germany
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                2 fighters and 1 tactical_bomber placed in Novgorod
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Germany : 1 artillery, 1 factory_major, 4 infantry and 7 mech_infantrys
        Norway : 2 infantry
        Denmark : 1 aaGun and 4 infantry
        Belarus : 1 flag, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 11 armour, 10 artilleries, 4 infantry and 6 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 3 bombers, 1 factory_minor and 1 fighter
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 aaGun
        112 Sea Zone : 1 cruiser and 1 destroyer
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 airfield and 3 fighters
        Finland : 1 flag
        110 Sea Zone : 1 submarine
        105 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 20 / 22
        Japanese : 37 / 41
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 33
        UK_Pacific : 11 / 11
        Italians : 23 / 27
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 armour, 11 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Manchuria to Korea
                4 infantry moved from Manchuria to Korea

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 armour, 11 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Manchuria to Korea
                4 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Bryansk
                    Russians attack with 2 armour, 11 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 11 armour, 10 artilleries, 4 infantry and 6 mech_infantrys
                        AA fire in Bryansk :  0/3 hits
                        Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  12/54 hits
                        Germans roll dice for 2 aaGuns, 11 armour, 10 artilleries, 4 infantry and 6 mech_infantrys in Bryansk, round 2 :  14/31 hits
                        14 infantry owned by the Russians , 4 infantry owned by the Germans , 2 aaGuns owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 :  12/40 hits
                        Germans roll dice for 11 armour and 10 artilleries in Bryansk, round 3 :  7/21 hits
                        7 infantry owned by the Russians , 2 armour owned by the Germans and 10 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 :  12/33 hits
                        Germans roll dice for 9 armour in Bryansk, round 4 :  4/9 hits
                        4 infantry owned by the Russians and 9 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 11 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 77
                    Casualties for Germans: 2 aaGuns, 11 armour, 10 artilleries, 4 infantry and 6 mech_infantrys
                    Casualties for Russians: 25 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Korea : 1 aaGun and 11 infantry
        Amur : 1 aaGun
        Bryansk : 2 armour, 11 artilleries, 12 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 22 / 22
        Japanese : 37 / 41
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 33
        UK_Pacific : 11 / 11
        Italians : 23 / 27
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 33 times
                3 was rolled 30 times
                4 was rolled 33 times
                5 was rolled 36 times
                6 was rolled 29 times
            Average roll : 3.518
            Median : 4.000
            Variance : 0.205
            Standard Deviation : 0.453
            Total rolls : 191

    Germans Combat
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.547
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 64

    Russians Combat
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 21 times
                4 was rolled 23 times
                5 was rolled 27 times
                6 was rolled 16 times
            Average roll : 3.504
            Median : 4.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 127

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 bomber moved from Japan to Korea
                1 bomber moved from Japan to Korea

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Strategic bombing raid in Korea
                        AA fire in Korea :  0/2 hits
                    Bombing raid in Korea rolls: 6,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Korea causes 6 damage total.

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,3,1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 mech_infantry
        Siam : 1 infantry
        Hainan : 1 harbour
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Anhwe : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 flag
        6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 22 / 22
        Japanese : 38 / 37
        Americans : 56 / 76
        Chinese : 11 / 10
        British : 30 / 33
        UK_Pacific : 10 / 11
        Italians : 23 / 27
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs;
                Americans buy 5 armour, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs;
                Americans buy 5 armour, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 1 transport
                    Germans defend with 1 submarine
                    Americans win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 transport
                    Germans defend with 1 submarine
                    Americans win, taking 105 Sea Zone from Germans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                1 destroyer moved from 7 Sea Zone to 3 Sea Zone
                2 submarines moved from 9 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Siberia to Amur
                1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 96 Sea Zone to 93 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                1 armour and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,5,5,6,5,6,5
                Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

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