@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
14L G40 captain walker (axis) vs dawgoneit (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
2 artilleries and 10 infantry moved from Ukraine to Bryansk
5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
2 artilleries and 17 infantry moved from Belarus to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 4/5 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 9 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 35 infantry in Bryansk, round 2 : 9/44 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Volgograd to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
7 armour and 8 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Smolensk to Novgorod
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
2 fighters and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
4 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 2 infantry
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 8 armour, 9 artilleries, 35 infantry and 15 mech_infantrys
Rostov : 1 fighter and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Caucasus : 1 flag
Smolensk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
112 Sea Zone : 1 cruiser and 1 destroyer
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 airfield and 3 fighters
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 57 / 77
Russians : 18 / 22
Japanese : 43 / 45
Americans : 56 / 76
Chinese : 5 / 6
British : 32 / 32
UK_Pacific : 11 / 11
Italians : 16 / 18
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Russia
1 armour and 2 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
9 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Russia
1 armour and 2 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
9 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 aaGun moved from Buryatia to AmurPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan -
scramble and OOL for sz 6?
I’m pretty sure you want to scramble but you need to decide what gets hit. -
I forgot a cambat move…I’m going to repost. it won’t change anything is sz6.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan -
ohhh yeahh bring them into battle.
thank you -
OOL?
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oh yeah sorry about that.
3 subs
1 destroyer
3 1 damage carriers
tip carrier
last carrier
2 cruisers
5 fighters
battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to YunnanCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 11/14 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 9/13 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 5/6 hits
4 fighters owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 4 : 3/3 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 transportNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,5,6,1,4,5
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 infantry and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 battleship
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 53 / 77
Russians : 22 / 22
Japanese : 42 / 41
Americans : 56 / 76
Chinese : 7 / 6
British : 32 / 32
UK_Pacific : 10 / 11
Italians : 16 / 18
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
that was a close fight…Japan won but they are very weak now and I don’t think they’ll recover.
You’ve done a good job of keeping them from becoming too strong! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Battle in 99 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans win, taking Southern France from Germans, taking 99 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 transports moved from 9 Sea Zone to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,2,2,6,2,3,4
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Shan State
British attack with 6 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Egypt to Libya
1 armour moved from Tobruk to Libya
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
British undo move 1.
1 fighter placed in Egypt
1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 2.
1 submarine placed in 106 Sea Zone
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Ukraine to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
2 infantry placed in Southern Italy
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 3 infantry and 5 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
Rostov : 1 flag, 1 artillery and 2 infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 armour and 3 infantry
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 77
Russians : 22 / 22
Japanese : 37 / 41
Americans : 56 / 76
Chinese : 11 / 10
British : 30 / 33
UK_Pacific : 11 / 11
Italians : 23 / 27
ANZAC : 18 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to Kwangsi
1 fighter moved from Malaya to Kwangsi
1 bomber moved from Malaya to 20 Sea Zone
1 bomber moved from Malaya to Kwangsi





