14L G40 captain walker (axis) vs dawgoneit (allies +12)


  • i have to go to work soon but we might be able to get a couple of turns in

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 bomber, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 artilleries and 9 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                6 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Poland to Baltic States

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 aaGun moved from Poland to Baltic States
                5 artilleries and 5 infantry moved from Germany to Poland
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Normandy Bordeaux to France
                3 artilleries moved from Southern France to France
                1 mech_infantry moved from Southern France to Western Germany
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                6 mech_infantrys placed in Germany
                1 bomber and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 aaGun and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 3 tactical_bombers
        Romania : 1 aaGun, 2 armour, 2 artilleries and 9 infantry
        Poland : 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
        Germany : 1 factory_major and 6 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 1 artillery and 8 infantry
        Baltic States : 1 flag, 1 aaGun, 7 armour, 2 artilleries, 9 infantry and 3 mech_infantrys
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 47 / 50
        Russians : 34 / 37
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 fighter moved from Bessarabia to Smolensk
                1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 aaGun and 6 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Western Ukraine to Bryansk
                1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 aaGun and 10 infantry moved from Buryatia to Amur
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Anhwe to Chahar
                1 bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  5/7 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from Kwangsi to Japan
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 bomber moved from Chahar to Kwangsi
                1 bomber moved from Hopei to Kwangsi
                1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 artilleries, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 armour and 10 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Szechwan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 2 infantry
        36 Sea Zone : 2 submarines
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 5 transports

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 35 / 35
        Japanese : 34 / 44
        Americans : 52 / 52
        Chinese : 4 / 8
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Central America to 89 Sea Zone
                1 artillery moved from West Indies to 89 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 infantry moved from 101 Sea Zone to Eastern United States
                1 artillery moved from 101 Sea Zone to Eastern United States
                1 mech_infantry moved from Southeast Mexico to Eastern United States
                1 mech_infantry moved from Southeast Mexico to Western United States
                1 mech_infantry moved from Mexico to Western United States
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Aleutian Islands

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                Americans undo move 3.
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 armour placed in Central United States
                1 artillery and 1 infantry placed in Western United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 tactical_bomber moved from Egypt to French Equatorial Africa
                1 bomber moved from Gibraltar to French Equatorial Africa
                1 fighter moved from Egypt to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 tactical_bomber moved from Egypt to French Equatorial Africa
                1 bomber moved from Gibraltar to French Equatorial Africa
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Ethiopia
                Battle in French Equatorial Africa
                    British attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from French Equatorial Africa to French Central Africa
                1 fighter moved from Gibraltar to French Central Africa
                1 fighter moved from United Kingdom to French West Africa

    Place Units - British
                1 carrier placed in 81 Sea Zone
                1 armour and 1 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 :  2/4 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Greece to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 2 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 2 armour
        Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 1 artillery
        Greece : 1 flag, 1 artillery and 2 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers and 2 transports
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 35 / 35
        Japanese : 34 / 44
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 31 / 33
        UK_Pacific : 17 / 18
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                3 fighters moved from Borneo to Northern Territory
                1 infantry moved from Shan State to Malaya

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from United Kingdom to Scotland

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                3 bombers moved from Western Germany to 125 Sea Zone
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 7 infantry moved from Karelia to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                5 artilleries and 5 infantry moved from Poland to Eastern Poland
                2 artilleries and 1 infantry moved from Romania to Bessarabia
                2 tactical_bombers moved from Western Germany to Bessarabia
                8 infantry moved from Romania to Bessarabia
                4 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Belarus
                7 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
                2 armour moved from Romania to Bessarabia
                1 armour and 3 mech_infantrys moved from Poland to Eastern Poland

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 7 armour, 2 artilleries, 14 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 7 armour, 2 artilleries, 14 infantry and 3 mech_infantrys in Novgorod, round 2 :  6/26 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 2 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour, 2 artilleries, 9 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 9 infantry and 2 tactical_bombers in Bessarabia, round 2 :  5/15 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 5 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  9/20 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 5 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 tactical_bombers moved from Bessarabia to Romania
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 bombers moved from 125 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                4 mech_infantrys placed in Germany
                2 infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Romania : 2 tactical_bombers
        Poland : 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 8 infantry and 9 mech_infantrys
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 2 artilleries and 8 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 7 armour, 2 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 3 mech_infantrys
        112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        93 Sea Zone : 1 destroyer and 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 31 / 35
        Japanese : 34 / 44
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 31 / 33
        UK_Pacific : 17 / 18
        Italians : 15 / 25
        ANZAC : 18 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                2 artilleries and 12 infantry moved from Bryansk to Russia
                1 infantry moved from Volgograd to Tambov
                1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                8 infantry moved from Buryatia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                2 artilleries and 12 infantry moved from Bryansk to Russia
                1 infantry moved from Volgograd to Tambov
                1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                8 infantry moved from Buryatia to Amur

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Archangel to Vologda
                1 aaGun moved from Smolensk to Russia
                5 infantry moved from Archangel to Vologda

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,5,1,4,1,4,2,4,3,3,2,6,3,6,1,1,3
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kiangsi to Kwangtung
                2 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Manchuria to Korea
                3 fighters moved from Japan to Korea
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 2 infantry moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                2 bombers moved from Kwangsi to Philippines
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 battleships, 2 cruisers, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Siam to Shan State
                1 tactical_bomber moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Korea
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Hawaiian Islands from Americans, taking Korea from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 :  2/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Burma
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 :  5/7 hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 :  4/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Philippines to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 fighter moved from Korea to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 fighters and 1 tactical_bomber moved from Korea to Japan
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,6,5,1
                Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 2 fighters and 3 tactical_bombers
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag, 2 infantry and 1 mech_infantry
        Manchuria : 1 flag, 1 aaGun, 1 armour and 8 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries and 3 infantry
        Yunnan : 1 flag, 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 2 fighters and 1 transport
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 31 / 31
        Japanese : 47 / 50
        Americans : 49 / 77
        Chinese : 1 / 6
        British : 31 / 33
        UK_Pacific : 12 / 18
        Italians : 15 / 25
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 16 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Aleutian Islands to 26 Sea Zone
                1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
                1 bomber moved from Aleutian Islands to 26 Sea Zone
                1 bomber moved from Aleutian Islands to 26 Sea Zone
                3 fighters moved from 8 Sea Zone to Korea
                1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 16 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Aleutian Islands to 26 Sea Zone
                1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
                1 bomber moved from Aleutian Islands to 26 Sea Zone
                1 bomber moved from Aleutian Islands to 26 Sea Zone
                3 fighters moved from 8 Sea Zone to Korea
                1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 3 fighters
                    Japanese defend with 2 infantry
                    Japanese win with no units remaining. Battle score for attacker is -24
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 3 fighters
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry and 1 mech_infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
                    Casualties for Americans: 1 bomber and 1 tactical_bomber
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                4 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                Americans undo move 1.
                1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

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